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Rayray

Regarding The Blessed Biochemist Ring

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Posted (edited)

Here's the thing, I find it weird that the supposedly Upgrade for the Biochem cape which is the ring is not as good as it sounds. Here is the stat of Biochemist Blessed Ring

Creator Blessed Ring:

Walking speed +15%

Reduce Damage taken from Demihumans by 5%

Reduce Vit def by 10%

HP +10%

SP +10%

Int +20

Vit +20

Matk +10%

Enable the use of Level 5 Heaven's Drive

and here is the stat of the Cape

Effect: Walking speed +10%

Reduce damage taken from Demihumans by 5%

Increase damage with Acid Demonstration by 10%, HP and SP + 5%,Int + 20, 10% matk

While it does seem that the ring is an upgrade, I will miss something that the cape has and the ring doesn't, which is the Increase damage of Acid Demonstration by 10%.

So my suggestion is put the increase damage of AD by 10% to the ring as most biochemists were still skeptical on getting the blessed ring if it meant losing the extra damage that the cape gives to our main skill.

Edited by Shino
Edited the stat of the Biochemist Cape since it isn't correct and might confuse people
  • Like 1
Posted

and here is the stat of the Cape

Effect: Walking speed +10%

Reduce damage taken from Demihumans by 5%

Increase damage with Acid Demonstration by 10%, SP + 5%,Int + 20

It also has a HP Boost of 5 %.

And i totally agree with Zero, the ring wouldn'tbe an upgrade of the ring, it would be even a disadvantage to do the Ring Quest and give your Cape for it, because the lvl 5 Heavens Drive skill isnt such important as the Acid Demonstration Boost of 10% from the Cape.

I'd rather say the Blessed Ring should get a Acid Demonstration Damage upgrade of 10% - 15%, as Zero already said, to make the Ring better as the Cape.

  • Like 1
Posted

I'd rather say the Blessed Ring should get a Acid Demonstration Damage upgrade of 10% - 15%, as Zero already said, to make the Ring better as the Cape.

Posted

Ooooh child, I agree! I was also thinking about it.....and look at this, you made the topic! So I agree with it! +1

Posted

Bump* Since, Im getting the cape and planning to do the quest...

Posted (edited)

and if I may add, the effects of the cape in game is as follows.

Effect: Walking speed +10%

Reduce damage taken from Demihumans by 5%

Increase damage with Acid Demonstration by 10%, HP+5% SP + 5%,Int + 20, MATK+10%.

so in essence, if I make it into a bio blessed ring, the only thing im getting is another increase on HP and SP by 5%, 5% more movement speed, - vit def, vit + 20 and lvl 5 heavens drive, and then I lose the increase damage with Acid Demonstration. It doesn't seem to be much of an upgrade compared to the other rings. The blessed ring quest is hard and annoying, and the reward for it as a biochemist isn't worth it at this moment.

I suggest to put increase damage of acid demonstration by 15% on the ring, 10% if you think it might be too much.

Edited by ZerO25
Posted

Bump on this. cmon guys, the WS ring suggestion by Thommo was accepted in like a day, which is basically suggesting putting something on the ring that is already on the cape. MY SUGGESTION IS TECHNICALLY THE SAME, PUTTING SOMETHING THAT IS ON THE CAPE TO THE RING.

Posted

Bump on this suggestion, I am just suggesting to put something that is on the cape into the ring. I don't think that is asking too much.

Posted

to be honest i disagree with this. the cape is made for higher AD damage while the ring is more for survival, and as has been shown when it comes down to it survival beats damage. with the ring you get vit, as well as a reduction to vit def which means the thana users deal less damage letting you tank more. the matk that the ring gives means bolts will do more damage also meaning that the forced usk will allow bolts to hit far harder than without the ring and only the cape. heavens drive is extremely good on a chemist mostly for fighting the pesky stalkers, but it can also be useful if used in combo with the headgear that gives cloaking (so you don't have to use sight). granted this means the opponent can use gtb but if they do that the chemist can still magnum break and deal full damage because, ohh yea no usk to reduce damag. the ring also gives a bonus 10% HP meaning the chemist that normally has about 200k+ with 2 FBH on can get even MORE HP and tank more than normal, and to top it all another 5% movement speed which stacks with speed pots/emergancy avoid. the ring is fine and doesn't need any changes. sorry but if you want a full damage chemist use the cape, if you want a better more balanced chemist use the ring. too many people think going max damage is the best way to go and when they fight against someone who knows how to use the class properly and lose they wonder why...

Posted

You don't have a bio cape do you...

The matk on the blessed ring is the same matk bonus on the cape, it is both 10%., in fact it both adds the + 20 int.

Every ring has reduce vit def so I don't get your reasoning here. same with the movement speed, all rings has it.

For a god damn hard and annoying quest, most biochemists that HAVE the cape aren't willing to sacrifice AD damage for a measly 5% more hp and sp and some vit. If i wanted hp, i just switch shoes, it's that easy. Why would I spend a fortune just to get more hp when I can get it by using 2 cards that drop 100%?

All capes mostly, except the biocape, gets all of their stats carried over when you make it a ring, and then upgrade it a little(like the 5% more hp becomes 10% etc). I just don't see the reasoning of REMOVING something on the cape completely.

capes is supposed to be for full damage and ring is for survival? So let me get this straight, a supposedly upgrade for the cape has a different use than it? I'm sorry but that is stupid. Why compare two things completely different? I would've been ok if the situation is the blessed ring for damage and the cursed ring for survival since they are both rings, but that is not the case now is it?

The cursed bio ring is good already for those who wanted to go hybrid and use mammonite. The blessed ring gives heaven's drive. sure that might be helpful but as you already said, i can just use magnum break against stalkers and it is easy to have sight. so what's the point then of having the heaven's drive?

You should know by now that I am the biochemist that is not going full damage. that's why I know how important the 10% ad increase in the cape. AD is already very easy to reduce just by using cheap cards.

Again, so you get the point, I am just suggesting that ALL the things that a cape gives should be carried over to at least ONE of the rings, particularly the blessed ring. It doesn't seem to be too OP for measly 10% increase that the CAPE already gives.

Posted

Yes please, +1 :3

It's just weird that other class has a ring which is better than the cape, Bio is the only one where cape is better than the ring :[

Posted (edited)

the biochemist can already use a hybrid build without the cape or rings, on top of having over 200k HP on 2 FBH. your point with getting more HP by swapping shoes, is valid yes but it also means that you lose damage. point is, if you want a super amazing ring just get the cursed ring. a 10% damage boost for AD is not much of a damage change. if you're only doing 600 per hit it doesn't matter if you get another 10%. the point is the ring gives a 10% matk boost that the cape doesn't give. this means that yes your AD damage will drop by 10% BUT on the flip side your bolts will deal more damage. yes AD is easy and cheap to reduce but with full AD resist the bolts will deal higher damage and if GTB is used then mammo will deal massive damage. chemist is already strong as hell you don't need to boost it even more especially for a ring that's got damn good bonuses already.

Edited by zergling
Posted

It seems you haven't read the whole thread then.

Real effect of the biochemist cape in game(the token shop description is wrong)

Effect: Walking speed +10%

Reduce damage taken from Demihumans by 5%

Increase damage with Acid Demonstration by 10%, HP+5% SP + 5%,Int + 20, MATK+10%.

As you can see, IT ALREADY HAS THE MATK 10% bonus that the ring gives as well. and yeah, 10% increase to AD isn't huge, that's the point. Why remove it then on the Blessed ring that supposedly helps INT based biochemist? even if we make the increase on the blessed ring to 15%, it wouldn't be that huge. With the stat of the cape at the moment, there is no way in hell I would replace it for a blessed ring. If I make my cape into a blessed ring, i will just lose the 10% ad increase and get heaven's drive and a few increase in hp. i use 2x skolls mostly on cloak, reducing my vit def more isn't gonna be huge.

As for the shoes argument. I don't really see how I will lose damage. I used the biochemist class for so long, and I know how random the magic damage is compared to physical. In all the times i have been using it, a 12k matk without using fbh shoes deals around the same stable damage as a 15k matk with using fbh shoes. that's how random it is. while the 15k matk will occasionally hit 7k bolts(without urds), its normal bolt damage is around 4k, which the 12k matk also hits consistently. In the long run, yeah sure the 2xfbh will out damage the one without it, but it isn't really worth losing around 20k-40k hp when I am doing around the same damage as the one with better hp.

Posted

well if the description is wrong then the matk bonus for the cape should be removed. as you have already suggested the cape gives a 10% AD damage increase along with 20 more int so there isn't any need for the 10% matk that should be ring exclusive. that in essance should balance the ring and cape out making the ring worth getting instead of having the cape only. problem solved.

Posted (edited)

So you wanted to nerf a cape that people spent 60 bucks to get just for your thinking that it would balance the cape and ring and will make the ring desirable? Nerf something that isn't broken in the first place? Sorry but are you drunk?

The only issue here is the Blessed Ring's inferiority for the cape. In case you didn't notice, all rings are upgrades of the cape, no other class can say that their cape is better than the ring except biochemists. Your argument of "making ring for bolts, cape for AD" is really stupid dude.

And for the record, it wouldn't balance things out if you remove the 10% matk and just put it in the ring. Most of us will still not make the ring just for a measly 10% increase that I could get from fbh cards and kingring cards and increasing INT. add the fact that matk is random and 10% won't really help much.

Putting the 10% AD increase on the blessed ring along with its other stats is in no way gonna make biochemists OP ..AD damage is stable, it just changes depending on enemy that is why it is important for us.. I am not sure where are you getting your arguments.

Edited by ZerO25
Posted

have you not seen a good biochemist in the pvp room? the combo of bolts/mammo/AD against a target that's forced to wear RSX+GR makes them a damn near impossible class to beat. besides biochemist are damn good as they are they don't need to be buffed any more than they are. since last i checked good classes don't need buffs. at least that's what people keep telling me.

Posted

You are going off topic again. The whole issue is the blessed ring which supposedly caters to INT based biochemist is NOT an upgrade for the cape. Why would people do a hard quest if the blessed ring is inferior to the cape? and again, 10% increase that is already on the cape isn't huge even if we put it on the blessed ring. It wouldn't make biochemists OP.

But since you brought it up, I will argue on it. LKs are damn strong but their rings are UPGRADES of the cape. WS are strong in pvp room now, and yet their blessed ring is an UPGRADE of the cape. Snipers are decent and probably one of the strongest pvp classes ever since we gave them one handed bows, and yet their RINGS are UPGRADES of the cape. Those three classes in no way needed buffing up, and yet their rings are UPGRADES of the capes. I have to use CAPS since you don't get the point.

I will give you one more example that you might actually understand since I will use your suggestion as an example. If in fact we fix the hatred npcs and gave a star gladiator its valk weapon that you suggested so it wouldn't need union and get a little more hp, they would be already strong and wouldn't need buffing up. Does that mean that we don't need to make a ring for them anymore?

TL;DR The blessed ring is inferior to the cape. No point trying to do that quest since it would make us lose our cape that we donated/worked our asses off to get. putting the 10% increase AD damage on the blessed ring is in no way OP.

Posted

the ring is giving you more HP as well as letting you have a reduction in vit def. meaning you can use raydrics to tank asura as well as better tank a thana user, and on top of it all you get the bonus walk speed which when it comes down to it makes a big difference. as long as the chemist isn't complete crap the walk speed will let you move in and out of attacks faster as well as giving you the ability to rush in and cart revo people out of pneuma or even to spam mammo. the biochemist is good as it is and the ring is better than the cape you just have to look at it differently. the cape gives 10% AD damage but the ring gives 10% HP boost. AD doesn't need a damage boost the damage is already fine (especially since it breaks armors almost instantly). the biochemists need the HP more anyway since they need to be better able to tank other classes.

also regarding the star glad weapon. it hasn't been accepted and neither has the cape changes. so your whole point is gone. according to most of the players "good classes don't need any more boosts."

Posted

You are still missing the point. The cape has something that any of the two rings don't have. All capes get their stats buffed up or carried over to their ring equivalents except the biochemist cape.

5% hp isn't huge. that's like getting 5k-10k more hp. Oh i seriously doubt you can tank a thana user using 2 raydrics and your ring. Even without cape, the urgent escape skill already gives a huge boost on movement speed, I can do what you say even without using the cape. AD definitely needs a damage boost since gr+dual raydrics already screw its damage over. yeah sure you can use bolts, but we are talking about AD damage anyway. And for the record, Tao Gunka card already gives decent boost on biochemist hp.

a small boost in movement speed, a measly increase in hp and sp and the heaven's drive skill sounds good, but not enough for people who main biochemist to give up their capes. The ring quest is a hard and annoying quest, and it makes you give up a really good item. For all that time and effort and probably a buttload of tokens if you are lazy, getting the blessed ring is not worth it.

No card can increase AD damage, tons of cards can increase hp and sp, speed potions and urgent escape makes you move faster and you can use magnum break/sight to uncloak people. all the things you mentioned that the ring does, i can do it using basic cards and it would barely cost me anything.

Blessed ring is in no way an upgrade of the cape if it removes something that the cape has. The cursed ring is an upgrade for hybrid biochemists since it gives a mammonite upgrade, something the cape do not have. Heaven's drive is not as important as 10% more damage on AD.

Getting back the hp issue, only biochemists who aren't experienced and always default FBH shoes would even think of needing more hp. I can survive a 250k asura without using raydrics to reduce it. In fact, i probably has more HP than most sinx. And yet I don't lose damage, i have 12k matk without using 2fbh and kingring cards. My biochem might even have as much hp as your SG that uses Dual Tao even if my biochem only uses 1.

Posted

I think this is only fair. We will add the AD boost to the ring as well. Thanks for pointing that out!

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