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Rayray

Changing Again The Stalker Sb/legendary

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Posted

Hold your horses, this is not a nerf topic again for stalkers :p

Basically the stalker SB now gives 30% more demihuman damage(since they removed the reducts for the bow). now that should be good. However, doesn't demihuman damage is capped at 100%? and since most bow stalkers will be using 2x fbh cards on shoes, then the 30% increased damage to demihumans on the bow is kinda wasted.

So my suggestion is, instead of it being 30% more damage(20% i think on legendary stalker bow) to demihumans. make it like the turtle general effect (where it increases 30% damage to all monsters) or increase 30% damage in long range physical attacks. that way we don't have a wasted effect.

Posted

demi human capped at 100%? so if u using 2 fbh, the other modifier % card didnt stack?

can anyone confirm this?

Posted (edited)

any other modifier that adds demihuman % damage increase dont work if you are using 2x fbh(since that gives 100% already). or else people will be using goldenring cards instead of turtle general cards. any other % damage increase like tg and skel workers work.

Edited by ZerO25
Posted

So my suggestion is, instead of it being 30% more damage(20% i think on legendary stalker bow) to demihumans. make it like the turtle general effect (where it increases 30% damage to all monsters) or increase 30% damage in long range physical attacks. that way we don't have a wasted effect.

agreed. +1

Posted

any other modifier that adds demihuman % damage increase dont work if you are using 2x fbh(since that gives 100% already). or else people will be using goldenring cards instead of turtle general cards. any other % damage increase like tg and skel workers work.

dude have u tried it? coz some peps said goldenring stack with 2 fbh.

need some test to run...

Posted (edited)

There's no such thing as "Damage to Demi-Human is capped at 100%". It's just the calculation is a little complicated.

For every damage to demi-human card you put. The cards gives -5% instead of the original stat it gives.

Example:

On shoes: FBH Card Gives 50% to demi-human, if you put another FBH Card, the second card gives only 45%.

On weapons: StalkerSB gives 30% demi-human, if you put a goldering card it'll just give 20% since -5% is already applied because of the bow itself already gives more damage to demi-human. if you put another goldenring it'll only gives 15% so it's better to use Tgen and civil servants/skel workers.

And Yes, Goldenrings do stack with 2 FBH. proven and tested :)

Stacking calculation is only applied on each equipment not overall

Edited by Bedron
Posted

Oh i know the diminishing effect of cards when used more than once. the problem is, we found this problem with fbh when it is not stacking with demihuman cards when 80% of the server population has been using double dagger sinxes. as you might have noticed, 8 card slots used, we tried using hydra/goldenring cards and the damage just didnt add up. keep in mind that sinx can use 2 different weapons, meaning that the diminishing effect on the right hand weapon is different from the left hand weapon. but the damage just doesnt add up correctly.

Can you show me screenshots of your damage with using 2fbh and goldenring cards to make sure? and so we can do the math from there.

Tests I Did hitting a non geared character of mine

total attack of my stalker= 2529+50

No FBH and using a stalkerbow(30% demihuman damage)- cards in bow are incant, 2xtg and valk rand)= approximately 5074 damage.

1FBH same bow= approximately 7048

2FBH same bow= approximately 9048

if we do a crude calculation without the exact ones, i should be doing more than 9048, at least 800 more. and they are on different slots, as fbh is on shoes and the weapon has 30% but the increase seems lost somewhere



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