Aerynth Posted April 3, 2012 Report Posted April 3, 2012 Increasing the chances of getting 100% aspd to occur more often, this card seems useful somehow, I mean aspd wise, takes too long for it to ever happen. Maybe by x2 the existing rate? In my opinion this will boost the usefulness of this card. Function wise. Any input in this?
oneinchfist Posted April 3, 2012 Report Posted April 3, 2012 (edited) nah cant sir that's impossible nerfing that card is a NO NO Edited April 3, 2012 by oneinchfist
killee07 Posted April 3, 2012 Report Posted April 3, 2012 I think Aerynth was actually suggesting a boost, not a nerf. Correct me if I'm wrong.
Aerynth Posted April 3, 2012 Author Report Posted April 3, 2012 Yea, I am suggesting a boost. Not nerfing, its a good card to have on certain builds. I feel.
Amicable Posted April 4, 2012 Report Posted April 4, 2012 +1 I agree, Atros Card is useful because of the additional attack, but the ASPD doesn't occur a lot...so increasing it should be good :D!
SquidySquid Posted April 4, 2012 Report Posted April 4, 2012 Hmm. The current rate is quite good d. I don't think the rate needa increase. :) Just use more if you want higher rate. IF the rate increased by x2. We might see breaker wearing ship captain hat and weapon with atros card. That too g2y.
Aerynth Posted April 4, 2012 Author Report Posted April 4, 2012 Hmm. The current rate is quite good d. I don't think the rate needa increase. :) Just use more if you want higher rate. IF the rate increased by x2. We might see breaker wearing ship captain hat and weapon with atros card. That too g2y. Good point, but when they slot in an Atros card. They lose out a slot for another card that adds up percentage in damage output. E.g. for a breaker; Abyssal Knight, Desert Wolf, Orc Skeleton. The way I see it, 100 attack is a lot but its not worth sacrificing cards like I've just stated. Ship Captain Hat adds up 20% physical/range damage, but it takes your Fhelm/Imp/Expansion Hat(Ltd Etd) away which contributes 200-300 attack + lovely stats and if you'd still wear a Ship Captain Hat you'd be dealing pretty much almost the same damage as you could wearing a Fhelm/Imp/Expansion Hat(Ltd Etd) on melee, as I have just tested it out on a False Angel at gefenia01 who has the closest similarity to Emperium. The only time I would see Ship Captain Hat giving a decent high damage output is when one uses an offensive skill(e.g: Double Strafing) that multiplies your damage slighty higher, and as for having an Atros Card for them would be pointless, and if I were to say it for Lord Knights that uses it to boost their Spiral Pierce I wouldn't think they would sacrifice their slots for cards like Turtle General/Valkyrie Randgris/Skeleton Worker to an Atros Card. Takes up too much of a sacrificing. Also you stated to just slot in more Atros Card for it to happen often, I wouldn't think that anyone would want to sacrifice more slots for this card. As you can see the players in our server don't use that card. Only a handful of classes or players use them, but not seriously. I am only asking for a boost in the occurance of Aspd, not in damage, so I find it quite reasonable and balance. To add on to your argument, Ship Captain Hat + Doppelganger would be nice, that 24/7 more Aspd would do the trick, but I don't think that in our server this MvP card is worth for anything since in our server it doesn't add on much Aspd compare to other servers. Which renders this card useless. All in all, I don't think boosting the occurence of Aspd to be activated by the rate of x2 would hurt or make things imbalance, I see it as tweaking a card that was design for a low rate environment to be used in a high rate environment. We all know we have so little cards to play with.
SquidySquid Posted April 4, 2012 Report Posted April 4, 2012 If you want to increase aspd. Why not increase the rate of doppleganger card instead. You argued that doppleganger card in this server doesn't not add on much aspd compared to other server. In addition, they did boost the atros card before ( damage, not the aspd ). As atros card user, the current rate met my satisfaction. And if you don't want to sacrifice more slots for atros card. Increase your agi thn. :P As simple as that. Back to the argument of ship captain to replace fhelm or limited helm. If the atros card rate increased, obviously people could save a lot of stats from agi. For example, breaker ( thana user with f.dag ) will have around 80± agi to make the aspd 195. Sinx Crit build will have around 60± agi to make aspd 195. Therefore, they will have more status points to play with, status points for agi will be add on to str or vit. :) One of the main reason why I am still using a limted or fhelm is because of the aspd + 10. And tha captain ship hat is FREE. Limited helm will cost like 2.5k± and fhelm 40 tokens? Bout the cards you mentioned, Abysmal Knight card ( increase damage by 25% ), Orc Skeleton Card ( increase damage by 20% ), Desert wolf card ( increase damage by 15% and +5 atk ). Atros card ( increase 100 atk ). Well, let's use some example again, sinx (thana user with f.dag) will have around 2.5k atk. Let's say they use the cards mentioned, 25%+20%+15% = 60%. 2.5k * 160% = 4k. Sinx with thana, abys, orc skeleton, atros card will have 2.6k * ( 100%+25%+20%) = 3.77k. I know that it will be more complex. I am just showing the differences by replacing atros card with one of the card. Increasing the rate of atros card MIGHT lead to some problems. There are other problems aswell. But I personally like this the most. So I am just sharing 1! 1) Demand for kitty claw increase. People would reduce agi ( flee rate decreases ) when they use a atros card. And this wut happened when you have low flee rate. When you are walking in for_fild01. You will hear "pew pew pew pew" and the next second you are spinning on tha floor.
Aerynth Posted April 4, 2012 Author Report Posted April 4, 2012 I do not mind either the Doppelganger or the Atros Card to be boost in the end, the reason why I didn't want a Doppelganger Card instead of the Atros is cause the Aspd boost does not need to be activated, its just there so long as you have the card. I already did increase my agi, I would just like to see more card option to play with, thats all. I was actually hoping that someone could come out with a calculation of damage, was quite lazy to calculate it. Thanks. You mention one of the reason of you using the Fhelm/Ltd Etd/Imp was because of the Aspd boost, no doubt about that, it boost your Aspd that is why all of us are using it. And as you calculated using 1 Atros Card lessens your damage considerably, using more would just be worse. Its a double edge sword. So that is why I suggested for a boost in occurence of the Aspd that way we need not sacrificing more damage and am able to have a a different build, according to one's creativity. Another condition for Atros Card to be activated is for us to attack or be attacked. It's gonna take awhile to be activated, not all find this worth to be sacrificed, so when one decided to use this card, the user might as well have a decent or high aspd, before they can get their 100% Aspd boost, that last for a short period of time I see your argument, I would like to know how difference does it make? Current stats we all have we could not dodge SB Sinx user's blow, if they want to use it, by all means, use the Atros Card, it'll make their damage lower, wouldn't think I would drop dead on tha floor spinning if their damage is lowered. Unless you tested it and prove me wrong.
SquidySquid Posted April 4, 2012 Report Posted April 4, 2012 I think you made a mistake there. I am not saying that sonic blow build sinx that uses atros card. I am talking bout player that rely on atros card will put themselves on disadvantage againt sb sinx. As you said, most of us could not dodge SB sinx user's blow. We don't need more people to get killed by sb sinx. :) But seriously. I don't really care bout this card. It's too unrealiable for breaker, in order to make the effect of the card to be activated. You need like wut. 180+ aspd to attack someone or being attacked? The current rate is 1%? Even if this suggestion is accepted. x2 = 2%? Pointless. I would suggest to increase the rate of dopple card. For the damage calculation. We can try them out later. (Y)
Leo `D Posted April 7, 2012 Report Posted April 7, 2012 What if instead of Chances of ASPD lets change it to +5 ASPD and suggestion?
Aerynth Posted April 7, 2012 Author Report Posted April 7, 2012 (edited) I actually like your suggestion +5 aspd. I can't say for the others tho. Edited April 7, 2012 by Aerynth
Levis Posted April 9, 2012 Report Posted April 9, 2012 (edited) In the end, even with the Boost, almost nobody will use it. I am refering to your own post where you have just proved that nobody really will sacrifice his multiplying cards and put Atros Cards. And I think relying on a Card to boost your Aspd for a few seconds is also not very wise. What if a decrease agi has been casted on you? The temporary aspd wont really benefit you. I am not speaking against a nerf, but adding a stable value of ASPD ( like you've just said e.g. +5 ASPD) wouldnt hurt, but in conclusion nonetheless nobody will use it and sacrifice those other worthy cards. So, feel free to change whatever you like to on those Cards, but nobody will use it. Or let me correct myself: Nearly no one. Edited April 9, 2012 by Levis