Old Navy Posted November 29, 2011 Report Posted November 29, 2011 (edited) I think there are positive and negative effects if this happened. Negative: -Overpower of 3rd job skill -Imbalance in pvp/woe -farming will be way too easy etc.(there are a lot more but i cant think of any at the moment :( ) Positive: - In woe i noticed that there isnt any guild that could defend the emperium more than 5-10 minutes i think because the only best holder skill is the traps of snipers and champions can just do body relocate on it. So what happens is just breakers just breaks the emperium continiously until the end (I only attend euro woe so pls do correct me if im wrong) But if 3rd jobs are there... there are a lot of skills that can be used to defend in the emp room such as cursed circle, poem of netherword etc. and by this its not just breakers enter the castle then break its now enter the castle then deal with the defence in the emperium before they can touch the emp. By this it would be more challenging to break emps meaning teamwork would really be needed in woe if this happens... -Now in pvp i believe there are gonna be some jobs that would be overpower but i also believe that there are always ways to counter them... -Farming would be more easier because of warlocks... -i think there a players that could be attracted if there are 3rd job in fro... -Cooler looks than second jobs hehe... Well thats my opinion... i hope to hear from you guys also!!! please do post your thoughts about this... PLEASE ANSWER THE POLL ^ THANKS! :) Edited November 29, 2011 by Old Navy
Revial Posted November 29, 2011 Report Posted November 29, 2011 It would be nice but the common complaint is the simple fact that these classes are too strong on servers that contain high levels such as this. Some new skills make you hit 1000% damage sometimes. So...go figure that out.
Old Navy Posted November 29, 2011 Author Report Posted November 29, 2011 hmm well the gms could remove those imbalanced skills or nerf it also i believe there are always ways to counter... hehe
Revial Posted November 29, 2011 Report Posted November 29, 2011 I count nine Warlock skills alone that boost damage by 500+% (The max being 3000%). Simply removing them effectively nerfs the class. I imagine the % being knocked down to half wouldn't be enough on the 3k% skills since those would still amplify by a massive amount. This only one class, you really need to consider how you'll over all effect the outcome and keep in mind the impact your nerf will have on the playability of that class, if any.
Old Navy Posted November 29, 2011 Author Report Posted November 29, 2011 hmm well if were talking about magic i think a simple gtb card could counter it? hmm ill read more about 3rd job skills brb~~
Revial Posted November 29, 2011 Report Posted November 29, 2011 Agreed, however, not everyone has access to that card. The argument of 'just farm' comes up but my counter argument is over farming. Like I said, it would be nice, but lots of work involved to please everyone.
Everyone Posted November 29, 2011 Report Posted November 29, 2011 (edited) I think, at this point, 3rd classes would involve a lot of 'undoing' of a majority of our customizations. But who knows really, our 2nd classes might just be able to rival untampered 3rd classes at this point due to all those customizations. IF they were implemented, then we'd just have to limit 3rd job access to some of the more powerful customs(valk weapons n such) which would lead to a lot of recoding. Of course this would probably only work temporarily. Edited November 29, 2011 by Everyone
supream Posted November 29, 2011 Report Posted November 29, 2011 actually would require alot of source edit for the skills. i know someone who can do it, but i dont think they are coming here soon. farming is already easy. those skills in woe make it annoying. cursed circle can root a lot of people and can just be spammed over and over. havent tried to put land protect over it yet..
Xtopher Posted November 30, 2011 Report Posted November 30, 2011 It would require more work than our GMs could afford I think. It also would lead to a lot of imbalances. Our classes are getting pretty damn close to being balanced across the board, I wouldn't want all of that work to be undone.
Revial Posted November 30, 2011 Report Posted November 30, 2011 Nothing worth having comes easy ..It's my firm belief that should something be dulled down to satisfy the masses and squelch the complaining, nothing is better than having something you no longer want.
Old Navy Posted November 30, 2011 Author Report Posted November 30, 2011 (edited) In my opinion... If cursed circle will be spammed over and over i believe teamwork and strategy could beat them? or if players think its to imbalanced maybe add a delay on the skill? well what im trying to say is 3rd jobs really does have powerfull skills and for me its a challenge to beat them using different kinds of strategies. Oh and another is that if it will be implemented it will be an attraction to some players because some players really want 3rd jobs in private servers. And to prevent imbalances in second class maybe woe and pvp could be separated from 3rd and 2nd class.. Example: Tuesday/Thursday=3rd class woe then the rest is 2nd class woe (same as always)... then pvp room = 2nd class pvp then 3rd class pvp... It would just be like adding a new feature to the server.. what do you guys think? Edited November 30, 2011 by Old Navy
Everyone Posted November 30, 2011 Report Posted November 30, 2011 Most of the work is done and out there waiting to be copy/pasted. As for the imbalance and OP concerns, the only way to be sure is to let it loose and see what happens. Like I said, we've already customized and strengthened the hell out of our 2nd classes, so as long as we put 3rd class restrictions on certain gears I wouldn't be surprised if it all worked out without much nerfing. If some of the 3rd class skills come to that point where the server feels the need to remove them from WoE/PvP then we can just mapflag the skills like Jump and Backslide.
Revial Posted November 30, 2011 Report Posted November 30, 2011 As for the imbalance and OP concerns, the only way to be sure is to let it loose and see what happens. I agree.
Appie Posted November 30, 2011 Report Posted November 30, 2011 ^ ALSO AGREE And I've been sayin' it since I wondered over here from another server who's had working 3rd class since they started being "released". It might be a lot of work but, I think it's a necessary step in competing with other servers and drawing in new players. The new classes are a lot of fun and not just eye candy. Trust me! :3 Annnd Yeah, Pretty sure Everyone said it best: Most of the work is done and out there waiting to be copy/pasted. As for the imbalance and OP concerns, the only way to be sure is to let it loose and see what happens. Like I said, we've already customized and strengthened the hell out of our 2nd classes, so as long as we put 3rd class restrictions on certain gears I wouldn't be surprised if it all worked out without much nerfing. If some of the 3rd class skills come to that point where the server feels the need to remove them from WoE/PvP then we can just mapflag the skills like Jump and Backslide.
Revial Posted November 30, 2011 Report Posted November 30, 2011 And I've been sayin' it since I wondered over here from another server who's had working 3rd class since they started being "released". It might be a lot of work but, I think it's a necessary step in competing with other servers and drawing in new players. The new classes are a lot of fun and not just eye candy. I agree with your agree...ing. I remember when 3rd Jobs came out as well. If you compare servers that have 3rd to one that is merely bouncing the idea around or (ugh) to one that has the sprites, it won't take a genius to tell you that the actual classes themselves are much more popular simply because they are something new and exciting that strays from the dragged out Trans classes. I will disagree with you on your second point, though. It's a matter of copypasta and tweaking based on the reception of the community accordingly. It's a shame such topics as these aren't taken seriously.
Everyone Posted November 30, 2011 Report Posted November 30, 2011 either the codebox is broke or the script was too much to handle(there was A LOT) I think we can all agree that adding the 3rd class sprites, whether they're simply ''suits'' for now or just there to say ''Part 1 done!'', would be a great 1st step. One thing I'm against is the new mounts .. some of them are too gay to make up for the few that aren't. ( A F'N LLAMA?! REALLY GRAVITY?! WTF!! )
Revial Posted November 30, 2011 Report Posted November 30, 2011 I'm going to disagree. Tweaking sprites is an absurdly simple thing in my opinion. The custom gears are just that, tweaked sprites with custom effects. These can be added on a whim. Same with palette colors and other various things. In my opinion, throwing up a 'beta' or test server to actually gain feedback would be the first steps toward actual implementation, not the addition of sprites.
Boogieman Posted November 30, 2011 Report Posted November 30, 2011 (edited) +1 It would definitely bring new players to the server and possibly old players back from the 'grave'. Edited November 30, 2011 by Boogieman
Everyone Posted November 30, 2011 Report Posted November 30, 2011 I'm going to disagree. I'm going to agree with your disagreement. I only said it'd be a great 1st step because of how easy it is. The source/db modifications, imo, would take less than a day and be just as easy. The hard part would be the testing, waiting for feedback/bugs/etc. and the weeks of flyby patching.
Nadtorious Posted November 30, 2011 Report Posted November 30, 2011 This is gonna be a lot of work if its to be done. + It will take a long time.
Boogieman Posted November 30, 2011 Report Posted November 30, 2011 Voila! Almost everything is right there.
Aerynth Posted November 30, 2011 Report Posted November 30, 2011 +1 It would definitely bring new players to the server and possibly old players back from the 'grave'. If its possible to do, it would do just that. I'm okay with how the server is right now. Everything is balance out, but from what you all just said, it tempts me a little to try it out. I got no input in this, sorry. A few has already said what I wanted to say anyway. We'll see how this goes. If this is ever taken into consideration of course.
Kittie Posted November 30, 2011 Report Posted November 30, 2011 (edited) You'd have to realize it's not just adding a new set of classes, in which a whole slew of new balancing would have to occur, but also the implementation of RO renewal mechanics. Of which I am truly not in favor of. Edited November 30, 2011 by Kittie