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Thoughts On Woe 2?

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Posted

Hey guys,

Now that we have all seen and played through WoE 2, I was wondering what your thoughts were? Thanks. :smile:

Current HP:

Barricades: 60 million

Guardian Stone: 400 million

Emperium: 250 million

Posted

To farm 30 stone pieces from monsters that only spawn 15 at a time at 10% drop rate is kind of low... don't you think? D: I don't really mind the drop rate, just the monsters spawn really really slow.

Posted

Guardians should have less hp than emp.

Barricades should have like 20m hp.

Increase the % of the required items to rebuild the guardians/barricades.

Posted

I think the HP of the guardian stones needs to be reduced. I also think magic damage should be nerfed a bit (Wizzies and Professors were DOING WORK).

Also maybe reduce the item requirements for the barriers etc.... or increase the drop rates. Nerf the HP but increase the drop rate of the items.

Maybe buff the guardian monsters too.

Posted

Hey guys,

Now that we have all seen and played through WoE 2, I was wondering what your thoughts were? Thanks. :smile:

Seems like hp needs to be reduced on the guardian stones/walls/barricades.

Posted

WoE 2.0 is waaaay too fucking easy to defend 2 guardian stone and 3 baracades with an emp. thats breaking 5 fucking emperiums, do u have any idea as to how long that takes? the way that such a small ass guild held that castle for SOOO long is just pure bullshit, Ghost and aggresive where smacking guardians stones for over 7minutes and it wouldnt break lower the hp on that shit. seems like professor damage was through the roof

Posted

To farm 30 stone pieces from monsters that only spawn 15 at a time at 10% drop rate is kind of low... don't you think? D: I don't really mind the drop rate, just the monsters spawn really really slow.

That seems fair to me. Which one specifically are you referring to?

Guardians should have less hp than emp.

Barricades should have like 20m hp.

Increase the % of the required items to rebuild the guardians/barricades.

I posted the HPs they currently have. The problem with the Barricades is that only the Guild Leader can repair them and he needs to repair them in order. Guardian stones definitely should have their HP reduced I think. Question is, how much.

I think the HP of the guardian stones needs to be reduced. I also think magic damage should be nerfed a bit (Wizzies and Professors were DOING WORK).

Also maybe reduce the item requirements for the barriers etc.... or increase the drop rates. Nerf the HP but increase the drop rate of the items.

Maybe buff the guardian monsters too.

Suggestions on the guardian monsters pleace. You can @mi them.

Seems like hp needs to be reduced on the guardian stones/walls/barricades.

PS: WoE damage for WoE 2 is the same as that of WoE 1. Damage is exactly the same. Also, keep it respectful. If it gets out of hand I will close the topic. These are suggestions, not demands.

Posted

Suggestions in monsters: Remove them LOL

nvm that ^

Reduce guardians hp to 150m and barricades 20m.

Posted

I think for how much health the cades have and how many there are for only 1 hour of WoE? it would take altleast half of that time just to get from the portal to emp

Either make different drops or increase the drop rate on the items to repair stones and cades

Posted

I think for how much health the cades have and how many there are for only 1 hour of WoE? it would take altleast half of that time just to get from the portal to emp

Either make different drops or increase the drop rate on the items to repair stones and cades

Can't you just stockpile the items ahead of time? O_o
Posted

the fact that it takes so long to destroy the guardian stones just to have to spend just as much time on baracades each time u want to re take the castle is bullshit, it took forever to try and break the first guardian stone with almost 2 guilds smackin it and it still didnt break we couldnt even make it to the baracades, imagine how much time that would take. drop the hp on both and see how that does next woe. seems like 20m hp on baracades seems pretty fair since they dont share an hp bar. the current guardian stones hp is 400m? drop it to maybe 250 200. why should a guardian stone have more hp than an emp

Posted (edited)

my engrish no good, finnish is fkin my english up.

Basically, nerf the Guardians.

Edited by Dudu
Posted

Can't you just stockpile the items ahead of time? O_o

That's the ideas behind it. Give players something to hunt that they are going to need. Here is what I, personally, am thinking for changes:

----Barricades----

Change: from 60 Mil to 40 Mil.

Reason: You CANNOT repair the barricades once they are broken. The defending guild cannot repair them unless they recapture the castle once it has been taken. On top of that, ONLY the guild leader can repair them.

----Guardian Stone----

Change: 400 Mil to 200 Mil (possibly a bit less)

Reason: Its should be less than the Emperium because it can be healed and repair by anyone in the guild. Also, the defending guild can warp directly to this location and corner the attacking guild. On top of that, you need to destroy 2.

Let me know what you guys think.

Posted

I think the reason that the Guardians has more HP is cuz like: GuardiansPwnin>WasteyourYggs>CastleGetsDefended. But still, according to the population, Guardians HP has to get nerfed. Plus, 1 hour? Thats like nothing to keep killing a 400 million guy!!!! Thats just craaaazy.

English please.

Posted

I think the reason that the Guardians has more HP is cuz like: GuardiansPwnin>WasteyourYggs>CastleGetsDefended. But still, according to the population, Guardians HP has to get nerfed. Plus, 1 hour? Thats like nothing to keep killing a 400 million guy!!!! Thats just craaaazy.

...what?

Posted

go reed agen n__n.

Posted

That seems fair to me. Which one specifically are you referring to?

30 Stone pieces that drop from Megaliths in beach_dun2. There's just too little of them );

Posted

How about reducing the HP of the Guardian stones...

I mean... you have 2 guardian stones and ea has 400m? Plus there are different flags on the castle so the guild can easily warp in different territories inside the castle. So what I'm saying is 400m hp in ea of the guardian stones is way too BIG! Who else agrees?

That's the ideas behind it. Give players something to hunt that they are going to need. Here is what I, personally, am thinking for changes:

----Barricades----

Change: from 60 Mil to 40 Mil.

Reason: You CANNOT repair the barricades once they are broken. The defending guild cannot repair them unless they recapture the castle once it has been taken. On top of that, ONLY the guild leader can repair them.

----Guardian Stone----

Change: 400 Mil to 200 Mil (possibly a bit less)

Reason: Its should be less than the Emperium because it can be healed and repair by anyone in the guild. Also, the defending guild can warp directly to this location and corner the attacking guild. On top of that, you need to destroy 2.

Let me know what you guys think.

Maybe 150 Mil for the stones will do... Because defenders just warp there and cast Sanctuary and safety wall..

Posted

Guardians should have less hp than emp.

Barricades should have like 20m hp.

Increase the % of the required items to rebuild the guardians/barricades.

Reduce guardians hp to 150m and barricades 20m.

Just agree with me.

Posted

That's the ideas behind it. Give players something to hunt that they are going to need. Here is what I, personally, am thinking for changes:

----Barricades----

Change: from 60 Mil to 40 Mil.

Reason: You CANNOT repair the barricades once they are broken. The defending guild cannot repair them unless they recapture the castle once it has been taken. On top of that, ONLY the guild leader can repair them.

----Guardian Stone----

Change: 400 Mil to 200 Mil (possibly a bit less)

Reason: Its should be less than the Emperium because it can be healed and repair by anyone in the guild. Also, the defending guild can warp directly to this location and corner the attacking guild. On top of that, you need to destroy 2.

Let me know what you guys think.

Agreed. If you considered on how much time you spent hunting for the repair items, Your suggested changes seems pretty reasonable to me.

However, I'd personally prefer that the Guardian Stone's HP to be higher than the Emperium. On RMS, Guardian Stone have : 120,000 HP where as Emperium have 68,430. It's almost double the Emperium HP.

I personally think it meant to be stronger than the Emperium. and I'd love to see it kept that way. ( So much for it called a "Guardian" Stone otherwise.)

In terms of people being unable to break the stones, I believe it's just a problem with strategies, not Mechanical problem. (Mainly.)

My suggestion would be 280 ~ 295m HP for the Guardian Stone. i.e It's having the Guardian Stone about 25% Stronger than Normal Emperium Instead of around 95% Stronger during today's Beta.

Thank you for reading.

p.n This was done through rough calculation and rough thinking. I apologize for any miss calculation, misunderstanding and any emotional feelings felt while reading this suggestion.

Posted (edited)

Agreed. If you considered on how much time you spent hunting for the repair items, Your suggested changes seems pretty reasonable to me.

However, I'd personally prefer that the Guardian Stone's HP to be higher than the Emperium. On RMS, Guardian Stone have : 120,000 HP where as Emperium have 68,430. It's almost double the Emperium HP.

I personally think it meant to be stronger than the Emperium. and I'd love to see it kept that way. ( So much for it called a "Guardian" Stone otherwise.)

In terms of people being unable to break the stones, I believe it's just a problem with strategies, not Mechanical problem. (Mainly.)

My suggestion would be 280 ~ 295m HP for the Guardian Stone. i.e It's having the Guardian Stone about 25% Stronger than Normal Emperium Instead of around 95% Stronger during today's Beta.

Thank you for reading.

p.n This was done through rough calculation and rough thinking. I apologize for any miss calculation, misunderstanding and any emotional feelings felt while reading this suggestion.

You do understand that the server we are playing at is a little bit imbalanced compared the the RMS right?

Edited by Huffle Puss
Posted

That's the ideas behind it. Give players something to hunt that they are going to need. Here is what I, personally, am thinking for changes:

----Barricades----

Change: from 60 Mil to 40 Mil.

Reason: You CANNOT repair the barricades once they are broken. The defending guild cannot repair them unless they recapture the castle once it has been taken. On top of that, ONLY the guild leader can repair them.

----Guardian Stone----

Change: 400 Mil to 200 Mil (possibly a bit less)

Reason: Its should be less than the Emperium because it can be healed and repair by anyone in the guild. Also, the defending guild can warp directly to this location and corner the attacking guild. On top of that, you need to destroy 2.

Let me know what you guys think.

Let's try. Since the duration is only an hour we should be able to break everything in 10 minutes maximal 15. If you have attacking guilds just as yesterday.

Posted

Agreed. If you considered on how much time you spent hunting for the repair items, Your suggested changes seems pretty reasonable to me.

However, I'd personally prefer that the Guardian Stone's HP to be higher than the Emperium. On RMS, Guardian Stone have : 120,000 HP where as Emperium have 68,430. It's almost double the Emperium HP.

I personally think it meant to be stronger than the Emperium. and I'd love to see it kept that way. ( So much for it called a "Guardian" Stone otherwise.)

In terms of people being unable to break the stones, I believe it's just a problem with strategies, not Mechanical problem. (Mainly.)

My suggestion would be 280 ~ 295m HP for the Guardian Stone. i.e It's having the Guardian Stone about 25% Stronger than Normal Emperium Instead of around 95% Stronger during today's Beta.

I'll have to fully agree to this. Guardian stones should be stronger than the emperium and I'd like to keep it that way as well. If the guardian stones would be even weaker than the emperium then there would be no use in summoning them. Comparing it to euro WoE, the emp breaks within 2 minutes. And this time includes the rushing to the emp. This stone is a few feet away from the portal. Making these stones have less hp than the emp will bring them down in less than 1 minute. I don't see the use in having them at all if they get destroyed that easy. Also, another reason reason why they should be stronger than the emp is the fact that the defending guild has to guard 2 at the same time to be effective. Which means half the defence there normally is at the emp room. (Yes they can switch from stone to stone, but one guildmember can't be at both places at the same time, obviously).

In other words 280-290m hp for the guardian stones seems like an fair amount to me. The barricades (imo) can stay the way they are. People broke through them pretty fast when the barricades were no longer 2bil each barricade part.

Just my opinion though, I'll go with any changes made. :biggrin: ,

Bishop

Posted

I also think WoE 2.0 should be two hours.



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