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Weezing

Apollo's Deafening Guitar And Harp

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Posted (edited)

As almost every class beside non-reborned (Ninja, Gs, SG, Taekwon) got Valkyrie weapons for they're main skill/build, I thought on making a new clown and gypsie valkyrie weapon.

Apollo's Guitar and Apollo's Deafening Harp respectively, that would have the following buffs:

Apollo's Deafening Guitar [4].

+30% Damage with Melody Strike.

+10% Damage with Arrow Vulcan.

Level 2 Jupiter Thunder.

+ 25 Dex & Int.

Indestructible.

Apollo's Deafening Harp [4].

+30% Damage with Slinging Arrow.

+10% Damage with Arrow Vulcan.

Level 5 Unbarring Octave (Frost Joker).

Level 2 Jupiter Thunder.

+ 25 Dex & Int.

Indestructible.

Post your suggestions/comments.

Edited by Weezing
Posted

As a fellow clown player I agree with these suggestions. The Clown Soaring Bow was a great weapon to have at first, but after it was nerfed we have next to nothing of a valk weapon. Not many clowns resort to using Double Strafe as an option to attack so this only leaves us with the Forsaken Guitar. I would only suggest adding +5 or +10 int onto Roger's initia suggestions. This lets us use Jupiter more effectively.

Posted

i disagree with the dex boost, why? well the clowns already do heavy damage plus people can spam more than 5 avs in a row with just 3 kiels so making them getting more damage would be like more OP than it was.

Posted (edited)

why people keep making suggestion on classes that don't need boost...the weapons where to design to help out weaker classes which did its job, but without being too OP and leaving sinx, champ and clown out of the picture.

Edited by TensaZangetsu
Posted

Considering average Arrow vulcan damage around 5000 the increase would only be 500 damage ,and clowns/gypsies do need a Guitar/Harp , this isn't overpowered at all.

Posted

Sinx didn't need a boost. Yet they got an amazing weapon (well the crit weap is amazing in my opion. 1 handed with HUGE damage output.). Stalkers didn't quite need an boost yet they got an retardedly amazing bow. On the other hand classes that did need a (huge) boost. WS/Ninja/priest/chemist got pretty much nothing. So honestly it did not quite do it's job.

I agree with this suggestion as it would only be fair to give them a decent valk weapon as well. Not as a high priority change cause it's not a must have for this class. Also I'd say make it +20 dex/int max. Else the damage increase might get slightly too high.

Posted

Arrow Vulcan hits 9x yeah?

9x(5000 damage) = 45000

45000 x (Spam of 4) = 180,000 Damage (Without these new weapons)

No Idea how Dexterity works on clowns so lets say 20 dex = 50 damage (Probably Higher but meh)

9x(5550 damage) = 49950

49950 x (Spam of 4) = 199800 Damage (With the new weapons)

An extra 19800 damage isn't too bad in my opinion, but seeing as many clowns/gypsys hit higher than 5k per AV tick, Dexterity probably has a much higher influence on damage compared to my estimate and the Spam of Arrow Vulcan with kiels can sometimes be 5-6 ranging from player to player. These weapons could make clowns and gypsys much more overpowering, especially as a good clown/gypsy can be difficult to beat without these added improvements.

I do agree that they need a new valkyrie weapon though, as AV i'd say is the main damage-output skill and the Soaring Bird prevents the use of it, and gives no 'buffs' towards it.

Posted

Sinx didn't need a boost. Yet they got an amazing weapon (well the crit weap is amazing in my opion. 1 handed with HUGE damage output.). Stalkers didn't quite need an boost yet they got an retardedly amazing bow. On the other hand classes that did need a (huge) boost. WS/Ninja/priest/chemist got pretty much nothing. So honestly it did not quite do it's job.

I agree with this suggestion as it would only be fair to give them a decent valk weapon as well. Not as a high priority change cause it's not a must have for this class. Also I'd say make it +20 dex/int max. Else the damage increase might get slightly too high.

Stalkers where under played and did need a boost, they where just roaming the fields doing shitty damage and running away when the weapons weren't release yet and Champ, SinX and Clown didn't needed a boost, but the weapons where put out for the class just to have something, said by Veracity himself. There is another suggestion on clown weapons that was rejected.

This is a quote from Miracle from another clown weapon suggestion:

I whole-heartedly disagree with this suggestion. Clowns are fine offensively as it is. Tarot debilitates players by breaking their equipment, casting coma on the enemy, dispelling their buffs, and cutting the enemies attack by 10% or up to 50%. This is off-set by their mediocre, but still decent damage. They don't need to be dealing more damage, and we should balance out the classes by helping those that need help, not by nerfing the classes that are fine the way they are, and certainly not by making them more powerful.

I do agree that Clowns might need a little more HP, but that can be easily done by modifying Tao Gunka's effect.

Posted (edited)

Actually to all that disagree the extra damage won't be so much, as Baby Mint already said it would be like 20k extra damage on 4 av's such thing isn't that much, on the other hand why shouldn't clown get a weapon will sinx and champ did, yah there's clown soaring bird but lets be realistic it sucks.

I can see the point that it would make av's damage better tho is there any real clown beside me, kyle, shana and kittie that can abuse it?, ofc not, hell I haven't seen more than 2 clowns beside me in for fild at once which is a bit discouraging, this wouldn't even make clowns more OP, as this won't affect Tarot Card of Fate, it will just affect damage, Fcp is a must be anyway so the breaking equipment just really matters in LMS.

And just in case when you can't get more but what?, we got Stalkers who can do the job even better, just full strip and boom he's dead, just saying this is OP without even seing the facts is plain dumb, +25 dex is just like +17 of the initial f guitar, which if u use emp/gvh/scarf gives you a +??2 result, so if u take in account +17 stats it will just add +10 dex which is were the real attack boost happens, so the other 7 stats is to improve the use of +20 auras as the damage will be the same, you will just need to add 5 more dex to get the same damage, int is just for JT and be realistic who will do a JT Build in clown.

Melody strike/Slinging Arrow is just to do the finishing strike, or to start before av'ing spamming, which I want to improve in it's use, beside that factoring the 10% boost in av it will just do a little more damage that will only be seen in high spams, so this pretty covers everything, I made this suggestion in order to see more clowns Ingame, thing I barely see this days, without saying much more once again I will say it.

It won't make clowns more OP, as what makes clown really OP is Tarot Card of Fate, thing that I barely use in real fights, so yah clown does deserve a decent valk weapon.

I would buy 3 of each of this happened.

That's the main idea of this suggestion, to both help the server and improve clown's damage. Edited by Weezing
Posted

I fully agree with roger on this shiz. When I heard that valk weapons were coming out I was all excited. Ooooo a new weapon for clown? *squee* So i got the bow (already nerfed once) and was enjoying it. Then it got nerfed again so now we're back to square one. And the only reason the clowns doing 5k damage on you is cause you're retarded and wear full -def gear :\

Posted

Nevermind me, i agree to this now.

Considering average Arrow vulcan damage around 5000 the increase would only be 500 damage ,and clowns/gypsies do need a Guitar/Harp , this isn't overpowered at all.

this is so wrong lol

Posted (edited)

ill only agree if the weapons are something close to champions effects

Dex + 15, Str + 15, Int + 15, Increase Damage on Demi Humans by 13%.

Increase damage on demi humans sucks on x2 FBH's so it is just +7 dex and int, lmao.

Edited by Weezing
Guest lolensue
Posted

people who disagree with this suggestion is semi-retarded(except people i <3)

on what he suggested isnt that overpowered. i even want more slinging/melody strike damage. maybe increase it to 50%.

10% on AV is fine as being calculated by mint.

i coulda agree with the stats too. +20dex and int wont be bad. any of which is great.

overall, i agree to this.

Posted (edited)

Stalkers where under played and did need a boost, they where just roaming the fields doing shitty damage and running away when the weapons weren't release yet and Champ, SinX and Clown didn't needed a boost, but the weapons where put out for the class just to have something, said by Veracity himself. There is another suggestion on clown weapons that was rejected.

Stalkers were played regularly and with the reductions back then they were pretty much immortal. They wanted an offensive boost yet the valk weap gave a defensive one as well. They did not need such a boost at any given time. Comparing the sinx weapon to the clown and champ one.. I don't think it was there just to "have something" for the class. Considering the weapon is amazingly strong specially compared to the clown and champ one.

As for the suggestion :

I still agree to the given boosts. Seeing the calculations it shouldn't be too OP. Besides maybe this will finally give a use to the noxious cards ? :3 As the GMs always say : "We'll implement it and if it turns out to be overpowered we can still always change it" =PP? I hope this suggestion will get that result =P.

Edited by Ryuk
Posted

...Besides maybe this will finally give a use to the noxious cards ?...

Joy! Another fcloak to the collection! (2xSkoll),(2xRay),(2xPouring), and now 2x noxious! xD

Awesomesauce. <3

Posted (edited)

people who disagree with this suggestion is semi-retarded(except people i <3)

on what he suggested isnt that overpowered. i even want more slinging/melody strike damage. maybe increase it to 50%.

10% on AV is fine as being calculated by mint.

i coulda agree with the stats too. +20dex and int wont be bad. any of which is great.

overall, i agree to this.

I thought on making melody strik/slinging arrow 50% but it could be seen way too overpowered, just because 30% works fine, as you will just use it as a finish blow/to use it before u spam AV, the +25 Dex & Int is based on the stats that the Soaring Bird gives to clown, could be changed to +20, but as I said +25 will just help +20 Stats Auras to get the same damage output as +25 auras (even better if you use Zodiac/Black Butterfly Aura), because if my math is right, if u have GVH/Emp/Scarf your latter dex boost will be ??9, while the +20 aura will get ??4, and +20 Aura + F Helm will get ??1 allowing to get the same damage output for all those combos, althought if u want to it could be changed +20 Dex & Int, I have no problem with it.

Joy! Another fcloak to the collection! (2xSkoll),(2xRay),(2xPouring), and now 2x noxious! xD

Awesomesauce. <3

I always use x10 F Cloacks on all my chars, I won't bother in getting another one for Noxious. Edited by Weezing
Posted

i agree to a vakyrie weapon that is made for clowns and gypsies that as to do with their main skill tree, although, Appollo's a roman deity not very fitting of the world we 'live' in ;P

Try something like Bragi's Solemn Lyre and Freya's Hair String ;P Bragi's the norse god of poetry and eloquence and Freya's the goddess of love and beauty ;P

Now...would the Valkyries go all the way to Greece and Rome just to steal divine artifacts from the local deities? that might cause a bit of a problem xD

The effects seems okay :3

Posted

I just used Apollo, because I'm a bit tired of every update being based on the Norse Mythology, lol.

Posted

I haven't done over 5k per hit using incant in a long time. Heck its hard to hit over 4k per hit ever since friggs came out.

If everyone wants to stop qq'ing about tarot spammers (and furthermore tarot-only builds) you need to give the class a viable weapon to use arrow vulcan as a way to one shot kill a player in one spam streak. 180,000 damage can't kill anything.

Posted

I haven't done over 5k per hit using incant in a long time. Heck its hard to hit over 4k per hit ever since friggs came out.

If everyone wants to stop qq'ing about tarot spammers (and furthermore tarot-only builds) you need to give the class a viable weapon to use arrow vulcan as a way to one shot kill a player in one spam streak. 180,000 damage can't kill anything.

Finally someone gets it, lmao.
Posted

I haven't done over 5k per hit using incant in a long time. Heck its hard to hit over 4k per hit ever since friggs came out.

If everyone wants to stop qq'ing about tarot spammers (and furthermore tarot-only builds) you need to give the class a viable weapon to use arrow vulcan as a way to one shot kill a player in one spam streak. 180,000 damage can't kill anything.

People will still use tarot no matter how good the weapon is, coma, strip, break, damage reduction and more and every element arrows and the tactics to screw with your ygg spam motion. I mean come on clowns have it easy and your basically asking for something that works like asura that could be spam. You should consider played another class cause obviously your doing something wrroong,

@weezing ^

lmao your funny bro

Posted

What am I supposed to be doing wrong lol?, beside ur comments with no deep inthought, and ur lack of basic skill knowledge, and ofc we will continue using Tarot is a skill anyway, is like asking a champ to not asura, a sinx to not edp, a stalker to not strip, a proff to not use bolts, etc.

What this weapon will do is promote AV over tarot, and yah people will continue to use tarot, but atleast more people will go for AV and Melody Strike/Slinging Arrow.



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