HerLove Posted May 11, 2011 Report Posted May 11, 2011 I dont like the idea of special buffs to any one character at all. The hideout will still drain tokens even if the buffs are reduced a bit. Maybe a map with some of the mvps spawning could be added too. 1
Essence Posted May 12, 2011 Report Posted May 12, 2011 (edited) To increase the value of the guild hideout, I suggest a soul link to the specific class. In addition, I agree to the suggestion that every member can go inside the guild hideout and need not be e-called. (Something like the flag when you click on it and your guild has the castle) On the other hand, I don't see why people would want to downgrade the guild hideouts. It goes up to 5 digits and downgrading it would make its worth less. The buffs are also not that hard to handle during woe. If you have a professor in the guild, a simple dispell should do the trick. +1 on getting the guild hideout back Edited May 12, 2011 by Essence
supream Posted May 12, 2011 Report Posted May 12, 2011 when i had hideout i could wear gtb and get full asuraed and still be in the green. energy coat and asumption dose alot of damage reduction. also with the sp boost i get from the hideout i dont even care about the double sp cost. so that is a problem in woe,
Kittie Posted May 12, 2011 Report Posted May 12, 2011 I dont like the idea of special buffs to any one character at all. The hideout will still drain tokens even if the buffs are reduced a bit. Maybe a map with some of the mvps spawning could be added too.Draining 20,000 tokens is better than draining 1,000 tokens.
Sorrow Posted May 12, 2011 Report Posted May 12, 2011 Bestowing exclusive self buffs into anyone is too much of a game breaker, its not just an edge, its abusive. As stated before, with both assumptio and energy coat a player doesn't need to wear usakoring to supress ridiculous amounts of damage(math is a bit merciless here; 20% from a fshield of deaf, 30% from energy coat, 50% from assumptio...if you throw in a stalker with a sacred wing and devilings i'm almost sure Asura won't even tickle), and the other buffs will see that this person with this high reduction will also have an incredibly cheap damage output. The Hideout has a good 'mission' but with the buffer NPC this broken, its draning some money out of the economy but breaking ingame balance at the same time. Adding other attractive non-game breaking features to the hideout is the prefferable option rather than making it be just like before or dropping it altogether. The exclusive map with MvPs is an awesome asset. What about an NPC that sells things like Bloody Branches for zenny? 1
Miracle Posted May 12, 2011 Report Posted May 12, 2011 (edited) I agree with the amount of buffs given by the guild hideout to be excessive. They should be useful yes, but they're completely overpowered and can double or triple a person's damage, if not more! In terms of what buffs it SHOULD provide, in my opinion of course, I quote someone's past opinion on the matter on another topic that was created concerning the guild hideout: Let's just be realistic. In my opinion, buffs should be limited to: 1) Friendly buffs. (No Mind Breaker and Provoke.) 2) Party buffs. (Anything that if cast, goes to the whole party.) 3) Buffs that can be cast onto other players. (No player/class-specific buffs such as EDP, Maximum Overthrust, True Sight, Energy Coat, etc.) 4) No +status food buffs. In short, only general buffs that anyone can do by themselves should be cast by the NPC on you. These include: Acolyte buffs: Blessing Increase Agility Angelus (could be left out, or added in as a "risk" about using the full buffer) Priest buffs: Impositio Manus Suffragium Kyrie Eleison (or skipped in favor of Assumptio) Magnificat Gloria High Priest buffs: Assumptio (rather than Kyrie Eleison, since only either one can be cast on a player) Crusader buffs: Providence / Resistant Souls Blacksmith buffs: Adrenaline Rush (only applies for Maces/Axes) Weapon Perfection Over Thrust / Power-Thrust (For the sake of completion, but shouldn't be added is the Spirit Skill:) Full Adrenaline Rush / Advanced Adrenaline Rush Soul Linker buffs: Kaizel Kaahi Kaupe Kaite (may be skipped in favor of Assumptio, Kaite cancels Assumptio upon cast) Sniper buffs: Wind Walk Alchemist/Creator buffs: (Chemical Protection should be left out.) Input/comments are appreciated. But these are the only realistic buffs you can give yourself in normal circumstances. These buffs already give a huge advantage in PvP separately, combined together it should be enough for a "Full Buff" so to speak. We don't need every class having buffs that are class-specific. Edited May 12, 2011 by Miracle
HerLove Posted May 12, 2011 Report Posted May 12, 2011 Draining 20,000 tokens is better than draining 1,000 tokens. Is there a catastrophic need to drain tokens from the server? Things seem to be working out quite well token wise if you ask me. This would be an on going thing as well so the tokens will be reduced eventually. No class specific buffs from the npc is fair. 2
Essence Posted May 12, 2011 Report Posted May 12, 2011 If used during woe, it is still the same altogether. It's not a 1v1 arena where only 1 player hits the other. Even if you have assumptio and energy coat, if you have a whole guild attacking you, the damage would still be high, it's just basically who spams yggs faster. Although removing some features of the guild hideout should trigger an increase in features as well. Let's say you remove Improve Concentration and Falcon Eyes (No boost to stalker), you can add a +10 all stat buff instead. +10 to dex would only mean 500~1k damage at most depending on the reducts of the target and the items of the attacker. Removing every "special" buffs the guild hideout provides makes it just an easier way to buff yourself rather than with 2 or 3 characters and wouldn't be that much of an incentive to bid for it. But that is again only in my personal opinion. 1
Kayleigh Posted May 12, 2011 Report Posted May 12, 2011 If used during woe, it is still the same altogether. It's not a 1v1 arena where only 1 player hits the other. Even if you have assumptio and energy coat, if you have a whole guild attacking you, the damage would still be high, it's just basically who spams yggs faster. Although removing some features of the guild hideout should trigger an increase in features as well. I can't agree with this. Buffs like assumptio and energy coat make a huge difference in woe. I went in the castle as a breaker with assumptio and I lasted waay longer and hit the emp for quite a while if not till the end. But without assumptio I'm dead faster. So if there's more than one breaker rushing in, then even a crowd of defenders won't be able to kill them all out. Those buffs in woe would mess it all up again in my opinion. 1
Essence Posted May 12, 2011 Report Posted May 12, 2011 Yes it is true that you'd last longer with Assumptio, but we have to consider that if the person doesn't want to be dispelled, he'd be wearing GTB, so he just lost 35% reduction. And Energy coat reduces damage by 30% when you have 81~100% of your sp. On the other hand, if you really check it, it would only reduce about 20~25%. So basically you give up 5~10% reductions, compared to when you have usakoring. 1
Kittie Posted May 12, 2011 Report Posted May 12, 2011 Is there a catastrophic need to drain tokens from the server? Things seem to be working out quite well token wise if you ask me. This would be an on going thing as well so the tokens will be reduced eventually. No class specific buffs from the npc is fair.This hideout 'event' was created for the sole purpose of draining tokens from the server, so if it isn't reinstated for the same purpose, then don't bring it back at all, imo. Everyone gets butthurt no matter how few or how many buffs an opposing player has, so why bring it back if Tokens don't need to be drained?
Decode Posted May 12, 2011 Report Posted May 12, 2011 When the Guild Hideout was open for the community I used it, I used to be a breaker, and comparing trying to break the emperium without the buffs and with the buffs was a huge difference. When I went to break on a crowded emp without the buffs, to survive I had to wear my Usako shield and spam my yggs, I used to blow 300 - 400 yggs every 2 rushes. Now comparing that with the buffs, I went to the castle on GTB shield and my thoughts were as following "Asura psh easy", "Dispell? Try again please". My point is that even wearing GTB I would survive anything, and about ygg I would have used like 150 - 200 top every 2 rushes. So it is my opinion that, if the Hideout will be placed into bet again, some of the buffs should be removed and yes I know that might compromise the amount of tokens that people will bid, but I believe that it is better to "Drain the tokens slower" than just have an unbalanced fight against a whole guild that is getting amazing buffs, and lets face it, it is not all Guild Leaders that got such amount of tokens. Plus I think the MvP room and the "Not need for an ecaller" to go to the Hideout should work.
Essence Posted May 13, 2011 Report Posted May 13, 2011 Removing both the damage aspect and the reduction aspect of the guild buffer and just maintaining those which can be cast upon by other characters would make the guild hideout very unattractive. Therefore, I suggest removing either the damage boost or the reduction boost of the guild hideout. I believe it is unfair to have both damage and reduction, so having just one should be fair to all.
HerLove Posted May 13, 2011 Report Posted May 13, 2011 Removing both the damage aspect and the reduction aspect of the guild buffer and just maintaining those which can be cast upon by other characters would make the guild hideout very unattractive. Therefore, I suggest removing either the damage boost or the reduction boost of the guild hideout. I believe it is unfair to have both damage and reduction, so having just one should be fair to all. Having so many class specific buffs just make characters very overpowered. All class reduction skills and damage boosting skills on one character is like walking around as a GM without the stats. There is a good reason some skills cant be used by every class. I still disagree that these buffs should be given by that buffer. A solution to this is either keep the current buffs but restrict them to maps of the hideout or take away the class specific buffs so the npc becomes a way to get all party buffs easily. 1
diakosikozki Posted May 13, 2011 Report Posted May 13, 2011 I have never gone into a guild hideout. I'm probably on the middle class of fro players. I just wanna tell you guys that it would be fair if, not so cool people like me could get a hold of a guild hideout. :3 2
Sorrow Posted May 14, 2011 Report Posted May 14, 2011 I have never gone into a guild hideout. I'm probably on the middle class of fro players. I just wanna tell you guys that it would be fair if, not so cool people like me could get a hold of a guild hideout. :3 Best post in the whole thread XD
Essence Posted May 17, 2011 Report Posted May 17, 2011 Having so many class specific buffs just make characters very overpowered. All class reduction skills and damage boosting skills on one character is like walking around as a GM without the stats. There is a good reason some skills cant be used by every class. I still disagree that these buffs should be given by that buffer. A solution to this is either keep the current buffs but restrict them to maps of the hideout or take away the class specific buffs so the npc becomes a way to get all party buffs easily. Again, if you only have the buffs in the hideout, then I don't believe anyone would actually bid for the hideout, and if you remove all the class specific buffs, I don't think anyone would bid for it at 700, maybe 100 since you can get all those buffs by logging in a couple of other accounts. It would therefore only be logical if only a few class specific buffs would be removed. One of the buffs I would agree on removing would be energy coat, and in return, a class specific link to be integrated.
Halion Posted May 18, 2011 Report Posted May 18, 2011 I have never gone into a guild hideout. I'm probably on the middle class of fro players. I just wanna tell you guys that it would be fair if, not so cool people like me could get a hold of a guild hideout. :3 I agree with this.
supream Posted May 19, 2011 Report Posted May 19, 2011 Again, if you only have the buffs in the hideout, then I don't believe anyone would actually bid for the hideout, and if you remove all the class specific buffs, I don't think anyone would bid for it at 700, maybe 100 since you can get all those buffs by logging in a couple of other accounts. It would therefore only be logical if only a few class specific buffs would be removed. One of the buffs I would agree on removing would be energy coat, and in return, a class specific link to be integrated. you know how long it takes and how big of a lag it would be to get all those buffs on? also, the buffer adds stats too. theres no class that gives those buffs except for battle chant. plus it only takes less then a second to click a buffer compared to doing it all yourself. falcon eyes improve concentration gives my lk 570 hit without phree. theres a couple other class buffs that arent needed. So, no class specific buffs are needed in the buffer.
Veracity Posted June 23, 2011 Report Posted June 23, 2011 - Accepted - We're planning on reimplementing this and are in discussions concerning what will be done about the Buff NPC. No ETA on when it will be released, however.