Angels&Demons Posted May 10, 2011 Report Posted May 10, 2011 I would like to suggest the reinstatement of the Guild Hideout. It was a good addition to the server and makes the server very unique. It's also a good token drainage system which keeps the economy up and running.
Veracity Posted May 10, 2011 Report Posted May 10, 2011 I agree with this. We are planning on bringing it back (I've already offered to be in charge of it). They are waiting on re-opening it again though because they're trying to figure out ways to improve the Guild Hideout and make it more desirable, if I remember correctly. Maybe if you or anyone has any suggestions you'd like to make concerning that, it would be reinstated faster.
Halion Posted May 10, 2011 Report Posted May 10, 2011 maybe make the guild hideout bidding like more often like every two weeks there is a bid for it :p
HerLove Posted May 10, 2011 Report Posted May 10, 2011 Bring it back without that buffer npc please. 1
Halion Posted May 10, 2011 Report Posted May 10, 2011 if it was without the buffer npc then the guild hideout would be like a normal savepoint, no fun in that plus people have to pay to be in there, means it would be useles without the buffer.
HerLove Posted May 10, 2011 Report Posted May 10, 2011 Well then have the buffs only for the guild hideout areas and not outside of them like @ woe for example. 1
Kittie Posted May 10, 2011 Report Posted May 10, 2011 The reason why the guild hideout was worth all those coupons were for the buffer NPC. If you take that out, then might as well scratch the whole hideout. A private place to sit and afk is worth 100 tokens at max.
HerLove Posted May 11, 2011 Report Posted May 11, 2011 Okay so dont remove it then but those buffs shouldnt be allowed in woe. Good thing the event npcs already dispel you. If the hideout is back the buffs should be only allowed inside the guild hideout map/maps.
Halion Posted May 11, 2011 Report Posted May 11, 2011 if thats the case then every guild can join the guild hideout, like each guild got its own place in the guild hideout npc :p
supream Posted May 11, 2011 Report Posted May 11, 2011 i never really liked the fact that the guild hideout gave you class buffs. 1
Seraphine Posted May 11, 2011 Report Posted May 11, 2011 Then maybe you guys could suggest some buffs that could be removed?
HerLove Posted May 11, 2011 Report Posted May 11, 2011 i never really liked the fact that the guild hideout gave you class buffs. If buffs were to be removed I would suggest removing the damage increasing buffs.
Perishable Posted May 11, 2011 Report Posted May 11, 2011 Instead of a Guild Hideout Badge. We need to change this. Allow guild members in a guild who has the hideout to be allowed to warp inside without the person with the badge to ecall everyone inside. 1
D.Vampire Posted May 11, 2011 Report Posted May 11, 2011 Instead of a Guild Hideout Badge. We need to change this. Allow guild members in a guild who has the hideout to be allowed to warp inside without the person with the badge to ecall everyone inside.I agree with this, it's the best thing to do. So far.
Seraphine Posted May 11, 2011 Report Posted May 11, 2011 Yeah it's a place to hangout a guild leader shouldn't have to ecall the guild,that can make it problematic if a guild leader is not on and guildies wanna pvp,chill,hang out,ecetera.We need your ideas on how to make the guild hideout more worth it please leave input share all your ideas!! How bout a room where mvps will randomly spawn every 4 hours with all their drops?
Sorrow Posted May 11, 2011 Report Posted May 11, 2011 i'm not against the buffer NPC, it is one utility that gives meaning to the guild hideout, i just think its a bit overboard to give buffs which can't be acquired naturaly in game without the use of autocast. Namely, buffs such as Energy Coat, Attention Concentrate, Falcon's Eyes, Poison React, Concentration, Aura Blade, Spirit Spheres, Fury, Shield Reflect, Guard...seeing as such buffs are selfbuffs that belong to separate classes and can't be bestowed upon others in any other way; if you're not said class that should posses that buff, you shouldn't be able to use it. But i'm not against any other buff that can be bestowed upon others naturaly such as pretty much any Priest Buff, or party buffs such as Whitesmith's and things like Wind Walker. Also, none of the Paladin's Gospel Buffs, seeing as they are given randomly and are a tad OP if could be easily acquired by talking to a NPC. The NPC could also be able to bestow the character with Full Chemical Protections, Soul Links or Elemental Endows...i do not mind those. 2
Seraphine Posted May 11, 2011 Report Posted May 11, 2011 Elemental endows and soul links would be a nice addition good idea =]
HerLove Posted May 11, 2011 Report Posted May 11, 2011 i'm not against the buffer NPC, it is one utility that gives meaning to the guild hideout, i just think its a bit overboard to give buffs which can't be acquired naturaly in game without the use of autocast. Namely, buffs such as Energy Coat, Attention Concentrate, Falcon's Eyes, Poison React, Concentration, Aura Blade, Spirit Spheres, Fury, Shield Reflect, Guard...seeing as such buffs are selfbuffs that belong to separate classes and can't be bestowed upon others in any other way; if you're not said class that should posses that buff, you shouldn't be able to use it. But i'm not against any other buff that can be bestowed upon others naturaly such as pretty much any Priest Buff, or party buffs such as Whitesmith's and things like Wind Walker. Also, none of the Paladin's Gospel Buffs, seeing as they are given randomly and are a tad OP if could be easily acquired by talking to a NPC. The NPC could also be able to bestow the character with Full Chemical Protections, Soul Links or Elemental Endows...i do not mind those. I agree with this self buffs that cant be given to other classes should not be given by that npc specially buffs like energy coat. 2
Kayleigh Posted May 11, 2011 Report Posted May 11, 2011 I really like the basic idea about the guild hideout with all its features. But what I always had a problem with is how a guild leader has to make the highest offer of tokens to get it, which can go up pretty high. So that means only rich guilds/rich guildleaders will get the hideout. I don't find this fair. If someone has tons of tokens then they can permanently get this hideout, seeing as many people keep obtaining them. I know it's good for draining tokens ingame and I see why that's important, but can't there be another way for this issue? The sex change npc already does a good job (even tho it's only 10 tokens each time). I have some ideas for how to get the Guild Hideout. For example: Every guild has its own hideout or they take turns, or maybe by how many castles are owned. If it's 50:50 then maybe both guilds could get it. 2
HerLove Posted May 11, 2011 Report Posted May 11, 2011 I really like the basic idea about the guild hideout with all its features. But what I always had a problem with is how a guild leader has to make the highest offer of tokens to get it, which can go up pretty high. So that means only rich guilds/rich guildleaders will get the hideout. I don't find this fair. If someone has tons of tokens then they can permanently get this hideout, seeing as many people keep obtaining them. I know it's good for draining tokens ingame and I see why that's important, but can't there be another way for this issue? The sex change npc already does a good job (even tho it's only 10 tokens each time). I have some ideas for how to get the Guild Hideout. For example: Every guild has its own hideout or they take turns, or maybe by how many castles are owned. If it's 50:50 then maybe both guilds could get it. She has a nice idea! +1 1
Seraphine Posted May 11, 2011 Report Posted May 11, 2011 That kinda defeats the purpose of a "Token Drain" The base bid could be lowered a bit maybe 700?
Nadtorious Posted May 11, 2011 Report Posted May 11, 2011 Instead of a Guild Hideout Badge. We need to change this. Allow guild members in a guild who has the hideout to be allowed to warp inside without the person with the badge to ecall everyone inside. Agree . Because I remember before lots of guild member asking the leader to warp them the hideout and I feel bad for the guild leader .
Kayleigh Posted May 11, 2011 Report Posted May 11, 2011 That kinda defeats the purpose of a "Token Drain" The base bid could be lowered a bit maybe 700? I know :( that's why I'm asking why this "Token Drain" has to be connected with a place where you can get lots of buffs etc. for only one specific guild. I thought maybe we could find a way for that which benefits everyone. But that's just my opinion. Your idea isn't bad either. I guess that's probably what most can agree with. 1
Halion Posted May 11, 2011 Report Posted May 11, 2011 put back the guild hideout but with less buffs than before, because the original ones were overpowered.
Kittie Posted May 11, 2011 Report Posted May 11, 2011 (edited) Perhaps the buffs that the NPC will give should be established first since 700 tokens is a high price to pay for an NPC that just gives priest buffs and FCP. The reason why bids hit 5 digits was because of the fact that the NPC gave those class exclusive buffs. Take those out of the question and you just get a minimally token draining event that the GMs have to fuss over every two weeks. In my opinion, it's not worth it if any changes are made since it will not have much impact on the economy. tl;dr, I reject the suggestion of bringing back the Hideout. Find your own city to relax in and tell your guild and dual client a priest and creator. Edited May 11, 2011 by Kittie