Memento Mori Posted April 12, 2011 Report Posted April 12, 2011 (edited) Memento's Lord Knight Guide IntroductionLord Knights are the Transcendent variants of Knights. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest HP Modifier and strongest physical AoE damage dealer.SkillsThese are Lord Knight's overall skill. Sword Mastery - Increases damage done with One-Handed Swords.Two-handed Sword Mastery - Increases damage done with Two-Handed Swords.Increase HP recovery - Increases HP recovery while not moving. Also increases efficiency of healing items and Alchemist's Aid Potion.Bash - Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning Fatal Blow, also has a chance of stunning the target.Provoke - Increase a target's attack by up to 32% and decrease its defense by up to 55%.Magnum Break - Melee AoE attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small fire damage bonus for 10 seconds after use. Drains a bit of HP upon usage probably 15 and adds hit when used.Endure - Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted.Pierce - Strikes a single target for an amount of hits based on target's size. Requires a Spear class weapon.Brandish Spear - Attacks an area of ememies around the caster. Damage for each enemy increases the closer they are to the caster.Spear Stab - Strikes a target enemy and all enemies in a line between the player and the target. Requires a Spear. All struck enemies are knocked back 6 cells.Spear Boomerang - Must be wielding a Spear weapon. Throws the equipped spear at a single target (the spear does not require retrieval).Two-hand Quicken - Temporarily increase Attack Speed when a Two Handed Sword weapon is equipped for the skill's duration.Counter Attack - Block an enemy's attack and automatically perform one critical attack on them, ending the Counter Attack stance.Bowling Bash - Knock targets backward, causing up to 500% damage in a 3x3 cell area that hits twice. Apparently the most powerful Lord Knight Offensive AoE skill.Peco Peco Ride - Enables Knights or Crusaders to ride a Peco Peco.Cavalier Mastery - At maximum level removes the 50% ASPD penalty when riding a PecoPeco.HP Recovery While Moving - Allows HP recovery while walking.Fatal Blow - Adds a chance to stun targets hit with Bash level 6 and up.Berserk - Increases attack, but decreases Defense as per Provoke level 10 when HP drops below 25%. Aura Blade - Adds Weapon Mastery type ATK regardless of what weapon is being used. Ignores DEF but not flee. Parry - Must be wielding a Two-Handed sword. Adds a chance to block physical attacks entirely.Concentration - Increases ATK and Accuracy with any weapon while decreasing DEF and adds 50 hit for 45 seconds.Relax - Greatly increases HP regeneration, but forces the user to sit down. Frenzy - Heightens physical power at the cost of the ability to use skills.Spiral Pierce - Strikes an enemy 5 times with a Spear, dealing ranged damage that is affected by the Spear's weight. This skill has bonus when Lord Knight Black Halberd is equipped.Traumatic Blow - An attack that has a chance of inflicting the Bleeding status on a target.Vital Strike - A ranged attack that can cause various abnormal status effects. Ankle Break: 1/2 Movement Speed. Knee Break: Lose 10% ASPD and 30% movement speed.Neck Break: Weakens them so Vital Strike caused 2x attack, inflicts bleeding status.Should Break: Lose 50% VIT defense.Waist Break: Lose 25% VIT defense and 25% ATK.Wrist Break: Lose 25% ASPD. Charge attack: Rush a target, dealing more damage depending on how far away you are from it. (Platinum Skill) Go to ForsakenRO decarder and go to the bottom room and talk to the NPC and that should get you your Charge Attack.PVP Max Damage TypeStat BuildStr: 280-300(Thoroughly depends on you, i prefer 280 as minimum stat points for strength basically because of damage and weight.)Agi: 70-90(195 aspd- this depends on your equips but mostly with the right equips, stat points for agi are at this range.)Vit: 140-180(The more the HP the better, actually this is for survivability. Basically all left points goes into this stat)Int: 1(Int is mainly for SP for Lord Knights but SP will be bugged up when your using 2 Fallen Bishop Hibrams, so i prefer not placing any point to int but if there are excess stats that cant be placed to main stats, it goes here.)Dex: 150(Overall for instant cast and stat point addition depends on how much bonus points for dex that you have.)Luk: 1(Don't add any points to this except you are a Perfect Dodge Type.)This build is case situational and it is based on my ease of using Lord Knights on PVP.Equipment/Items Needed ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Upper Headgear: Forsaken Helm[2] Golden Valkyrie Helm[2] Imperial Helm[2] Drooping Valkyrie Hat[1]Cards: Kiel D-01, Forsaken Soldier, PharaohDescription: Fhelm(Forsaken Helm) is the basic 2 slotted headgear in FRO which can be changed in various of colors. Mainly they add +10 str, +10 luk +10 aspd and when equipped with Forsaken King's Set[Armor, Cloak, Boots] You'll get freeze immunity, Max HP +5% and bonus +10 to all stats. GVH(Golden Valykrie Helm) is the same with Fhelm but it adds bonus +3 to all stats so was with Imps(Imperial Helm). Drooping Valkyrie Hat is a +15 to all stats headgear which has a chance to cast dispell when attacking. Kiel D-01 gives -25% after cast delay, Forsaken Soldier gives immunity to stone curse, and Pharoah lessens SP cost of skills. -So commonly, most Lord Knights use 2 slotted headgears for card advantage such as 2 Kiels(-50% after cast delay), Kiel+FSoldier combo, and Kiel+Pharoah combo, and they use these fhelms because they give +10 aspd instantly and +10 to all stats bonus when forsaken kings armor cloak and boots are equipped. Drooping Valykrie Hat is a good cheap headgear which dispells an enemy which is quite useful when you are in long battles and these hats tend to annoy most because most rely on buffs to achieve their power. I prefer placing Forsaken soldier or Kiel in the hat(Case situational). ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Middle Headgear: Any Emperium Aurora[1] Rune of Power[1] Love Aurora[1] Zodiac Aurora[1] Fallen Ghost[1] Candy Aura[1]Cards: Kiel D-01, Maya PurpleDescription: Emperium Aurora gives +25 to all stats, Rune of Power gives +20 to all stats and gives % damage to demi-humans and % to HP. Love Aurora gives +20 to all stats and adds flee,PD and +50 hit. Zodiac Aurora gives +20 to all stats and gives -% vit def and increases magical damage and physical damage. Fallen Ghost gives +20 to all stats nothing else(obtainable via voting). Candy Aura gives +15 to all stats and adds 5% physical damage(questable). Maya Purple detects hidden enemies. -If you really want to play Lord Knight, get an emperium to satisfy yourself with your stats. ROP(Rune of Power) is next because it gives more HP which is great in tanking and survivability. Next will be love aura because it gives +50 hit which comes in handy when fighting high flee which commonly are Assassins/Stalkers. Zodiac Aurora is good because it gives -% vit def and phyiscal damage. Fallen Ghost will be your last option when you cant obtain any of these mentioned +20 to all stat auras which is free by the way. Well, theres really a UBER LAST option, that is the quest aura, the candy aura, it gives +15 to all stats and 5% phyiscal damage which is great itself as a quest and affordable aura. Commonly, midgear is best suited for maya purple card to detect hidden enemies and so you will be aware of whats happening around you. But sometimes, you'll encounter enemies which doesnt have a cloaking skill and thus you need to take advantage of another card. For me I place in Kiel for faster spamming. It is good when you have 2 auras but itll cost you much than expected. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Lower Headgear: Any non-quest rucksack[1] Scarf[1] Ghost/Shadow/Poison/Water Avian[1] Sacred Colored Wings[0] Royal Angel Wings[0] Fluffy Wings[0]Cards: Kiel D-01, Forsaken Soldier, PharaohDescription: Non-quest rucksack are those rucks which are obtainable by donating/caste drop and they add +10 to all stats and give -10% movement speed(some rucks like butterfree/bumblebee dont give -10% movement speed which are more expensive than those normal rucks). Scarfs give +20str and +20agi to Swordsman, and also gives immunity to freeze. Avians give +5% HP, 15% melee reflect, and imbues self with a specific property. Sacred Colored Wings doesnt have slot and gives -10% reduction. Royal Angel Wings gives 20% physical reflect and has no slot. Fluffy wings gives -10% reduction and has no slot(same with Sacred Wings) -I prefer scarfs above them all because it gives +20 str which mainly is for max damage output and +20 agi to give aspd rather than placing more stats to agi, it also gives immunity to freeze so when your stripped, you wont get frozen and your still good to go. Rucksacks are next when it comes to slot lower gears because it gives +10 to all stats which gives you balanced stats so that you can carry out tough fights, i prefer not to get quest rucksacks which gives +5 to all stats because you are already down-powered with that. Avians have slot and gives you +15% melee reflect and 5% HP which is OMG great! you can tank more and reflect incoming melee things like Asura. I prefer getting Ghost/Shadow/Poison avians for Champs/Assassins. Sacred Wings/Fluffy wings gives reductions, this is best when you are ganged, itll make damage go down and that highly affects you. Royal Angel Wings gives reflect which nothing else, just get this if you're rich enough... for style(for me avians are better) :). ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Armor: Forsaken King's Armor[2] Forsaken Elite Lord Knight Armor[2]Cards: Tao Gunka, Ghostring, Orc Lord, Angeling, RSX 0806, Puppetring --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Cloak: Forsaken King's Cloak[2] Forsaken Elite Lord Knight Cloak[2] Cards: Skoll, Raydric, Deviling, Hollowring --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Boots: Forsaken King's Boots[2] Forsaken Elite Lord Knight Boots[2] Cards: Fallen Bishop Hibram, Amon Ra, Dragoon Wizard --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Accessories: 2 Strength Belts[0], 2 Mix A Belts[0], 2 Expert Rings[1] Cards: Horong, Noxious, Errende Ebecee, Wickebine Tres, Smokie --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Shield: Frigg King's Shield[1], Forsaken King's Shield[1], Forsaken Elite Lord Knight Shield[1] Cards: Usakoring, Golden Thief Bug, Maya --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Weapon: Lord Knight Black Halberd, Forsaken Elite Lord Knight One-handed Spear, Forsaken Elite Lord Knight Two-handed Spear,Forsaken Elite Lord Knight One-handed Sword, Forsaken Elite Lord Knight Two-handed Sword Cards: Turtle General, Goldenring, Civil Servant, Skeleton Worker, Valkyrie Randgris, Lord of Death, Dragon Warlord, Metaling, Stormy KnightTo be continued..... im tired[20% complete(i think)] Edited April 13, 2011 by Memento Mori
Ryuk Posted April 12, 2011 Report Posted April 12, 2011 Promising. Looking forward to the continuation :3
Old Navy Posted August 23, 2011 Report Posted August 23, 2011 thank you very much for this wonderful guide.
Seraphine Posted August 26, 2011 Report Posted August 26, 2011 (edited) Try not to revive old topics please. Edited August 26, 2011 by Seraphine