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Memento Mori

Memento's Lord Knight Guide

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Memento's Lord Knight Guide

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Introduction
Lord Knights are the Transcendent variants of Knights. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest HP Modifier and strongest physical AoE damage dealer.

Skills
These are Lord Knight's overall skill.

Posted Image Sword Mastery - Increases damage done with One-Handed Swords.

Posted ImageTwo-handed Sword Mastery - Increases damage done with Two-Handed Swords.

Posted ImageIncrease HP recovery - Increases HP recovery while not moving. Also increases efficiency of healing items and Alchemist's Aid Potion.

Posted ImageBash - Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning Fatal Blow, also has a chance of stunning the target.

Posted ImageProvoke - Increase a target's attack by up to 32% and decrease its defense by up to 55%.

Posted ImageMagnum Break - Melee AoE attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small fire damage bonus for 10 seconds after use. Drains a bit of HP upon usage probably 15 and adds hit when used.

Posted ImageEndure - Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted.

Posted ImagePierce - Strikes a single target for an amount of hits based on target's size. Requires a Spear class weapon.

Posted ImageBrandish Spear - Attacks an area of ememies around the caster. Damage for each enemy increases the closer they are to the caster.

Posted ImageSpear Stab - Strikes a target enemy and all enemies in a line between the player and the target. Requires a Spear. All struck enemies are knocked back 6 cells.

Posted ImageSpear Boomerang - Must be wielding a Spear weapon. Throws the equipped spear at a single target (the spear does not require retrieval).

Posted ImageTwo-hand Quicken - Temporarily increase Attack Speed when a Two Handed Sword weapon is equipped for the skill's duration.

Posted ImageCounter Attack - Block an enemy's attack and automatically perform one critical attack on them, ending the Counter Attack stance.

Posted ImageBowling Bash - Knock targets backward, causing up to 500% damage in a 3x3 cell area that hits twice. Apparently the most powerful Lord Knight Offensive AoE skill.

Posted ImagePeco Peco Ride - Enables Knights or Crusaders to ride a Peco Peco.

Posted ImageCavalier Mastery - At maximum level removes the 50% ASPD penalty when riding a PecoPeco.

Posted ImageHP Recovery While Moving - Allows HP recovery while walking.

Posted ImageFatal Blow - Adds a chance to stun targets hit with Bash level 6 and up.

Posted ImageBerserk - Increases attack, but decreases Defense as per Provoke level 10 when HP drops below 25%.

Posted Image Aura Blade - Adds Weapon Mastery type ATK regardless of what weapon is being used. Ignores DEF but not flee.

Posted Image Parry - Must be wielding a Two-Handed sword. Adds a chance to block physical attacks entirely.

Posted ImageConcentration - Increases ATK and Accuracy with any weapon while decreasing DEF and adds 50 hit for 45 seconds.

Posted ImageRelax - Greatly increases HP regeneration, but forces the user to sit down.

Posted Image Frenzy - Heightens physical power at the cost of the ability to use skills.

Posted ImageSpiral Pierce - Strikes an enemy 5 times with a Spear, dealing ranged damage that is affected by the Spear's weight. This skill has bonus when Lord Knight Black Halberd is equipped.

Posted ImageTraumatic Blow - An attack that has a chance of inflicting the Bleeding status on a target.

Posted ImageVital Strike - A ranged attack that can cause various abnormal status effects.

Ankle Break: 1/2 Movement Speed.
Knee Break: Lose 10% ASPD and 30% movement speed.
Neck Break: Weakens them so Vital Strike caused 2x attack, inflicts bleeding status.
Should Break: Lose 50% VIT defense.
Waist Break: Lose 25% VIT defense and 25% ATK.
Wrist Break: Lose 25% ASPD.

Posted ImageCharge attack: Rush a target, dealing more damage depending on how far away you are from it. (Platinum Skill) Go to ForsakenRO decarder and go to the bottom room and talk to the NPC and that should get you your Charge Attack.

PVP Max Damage Type

Stat Build

Str: 280-300(Thoroughly depends on you, i prefer 280 as minimum stat points for strength basically because of damage and weight.)
Agi: 70-90(195 aspd- this depends on your equips but mostly with the right equips, stat points for agi are at this range.)
Vit: 140-180(The more the HP the better, actually this is for survivability. Basically all left points goes into this stat)
Int: 1(Int is mainly for SP for Lord Knights but SP will be bugged up when your using 2 Fallen Bishop Hibrams, so i prefer not placing any point to int but if there are excess stats that cant be placed to main stats, it goes here.)
Dex: 150(Overall for instant cast and stat point addition depends on how much bonus points for dex that you have.)
Luk: 1(Don't add any points to this except you are a Perfect Dodge Type.)
This build is case situational and it is based on my ease of using Lord Knights on PVP.


Equipment/Items Needed

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Upper Headgear: Posted ImageForsaken Helm[2] Posted ImageGolden Valkyrie Helm[2] Imperial Helm[2] Drooping Valkyrie Hat[1]
Cards: Posted ImageKiel D-01, Forsaken Soldier, Pharaoh

Description: Fhelm(Forsaken Helm) is the basic 2 slotted headgear in FRO which can be changed in various of colors. Mainly they add +10 str, +10 luk +10 aspd and when equipped with Forsaken King's Set[Armor, Cloak, Boots] You'll get freeze immunity, Max HP +5% and bonus +10 to all stats. GVH(Golden Valykrie Helm) is the same with Fhelm but it adds bonus +3 to all stats so was with Imps(Imperial Helm). Drooping Valkyrie Hat is a +15 to all stats headgear which has a chance to cast dispell when attacking. Kiel D-01 gives -25% after cast delay, Forsaken Soldier gives immunity to stone curse, and Pharoah lessens SP cost of skills.

-So commonly, most Lord Knights use 2 slotted headgears for card advantage such as 2 Kiels(-50% after cast delay), Kiel+FSoldier combo, and Kiel+Pharoah combo, and they use these fhelms because they give +10 aspd instantly and +10 to all stats bonus when forsaken kings armor cloak and boots are equipped. Drooping Valykrie Hat is a good cheap headgear which dispells an enemy which is quite useful when you are in long battles and these hats tend to annoy most because most rely on buffs to achieve their power. I prefer placing Forsaken soldier or Kiel in the hat(Case situational).

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Middle Headgear: Posted ImageAny Emperium Aurora[1] Rune of Power[1] Love Aurora[1] Zodiac Aurora[1] Posted ImageFallen Ghost[1] Candy Aura[1]
Cards: Posted ImageKiel D-01, Maya Purple

Description: Emperium Aurora gives +25 to all stats, Rune of Power gives +20 to all stats and gives % damage to demi-humans and % to HP. Love Aurora gives +20 to all stats and adds flee,PD and +50 hit. Zodiac Aurora gives +20 to all stats and gives -% vit def and increases magical damage and physical damage. Fallen Ghost gives +20 to all stats nothing else(obtainable via voting). Candy Aura gives +15 to all stats and adds 5% physical damage(questable). Maya Purple detects hidden enemies.

-If you really want to play Lord Knight, get an emperium to satisfy yourself with your stats. ROP(Rune of Power) is next because it gives more HP which is great in tanking and survivability. Next will be love aura because it gives +50 hit which comes in handy when fighting high flee which commonly are Assassins/Stalkers. Zodiac Aurora is good because it gives -% vit def and phyiscal damage. Fallen Ghost will be your last option when you cant obtain any of these mentioned +20 to all stat auras which is free by the way. Well, theres really a UBER LAST option, that is the quest aura, the candy aura, it gives +15 to all stats and 5% phyiscal damage which is great itself as a quest and affordable aura. Commonly, midgear is best suited for maya purple card to detect hidden enemies and so you will be aware of whats happening around you. But sometimes, you'll encounter enemies which doesnt have a cloaking skill and thus you need to take advantage of another card. For me I place in Kiel for faster spamming. It is good when you have 2 auras but itll cost you much than expected.

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Lower Headgear: Any non-quest rucksack[1] Posted ImageScarf[1] Ghost/Shadow/Poison/Water Avian[1] Posted ImageSacred Colored Wings[0] Posted ImageRoyal Angel Wings[0] Posted ImageFluffy Wings[0]
Cards: Posted ImageKiel D-01, Forsaken Soldier, Pharaoh

Description: Non-quest rucksack are those rucks which are obtainable by donating/caste drop and they add +10 to all stats and give -10% movement speed(some rucks like butterfree/bumblebee dont give -10% movement speed which are more expensive than those normal rucks). Scarfs give +20str and +20agi to Swordsman, and also gives immunity to freeze. Avians give +5% HP, 15% melee reflect, and imbues self with a specific property. Sacred Colored Wings doesnt have slot and gives -10% reduction. Royal Angel Wings gives 20% physical reflect and has no slot. Fluffy wings gives -10% reduction and has no slot(same with Sacred Wings)

-I prefer scarfs above them all because it gives +20 str which mainly is for max damage output and +20 agi to give aspd rather than placing more stats to agi, it also gives immunity to freeze so when your stripped, you wont get frozen and your still good to go. Rucksacks are next when it comes to slot lower gears because it gives +10 to all stats which gives you balanced stats so that you can carry out tough fights, i prefer not to get quest rucksacks which gives +5 to all stats because you are already down-powered with that. Avians have slot and gives you +15% melee reflect and 5% HP which is OMG great! you can tank more and reflect incoming melee things like Asura. I prefer getting Ghost/Shadow/Poison avians for Champs/Assassins. Sacred Wings/Fluffy wings gives reductions, this is best when you are ganged, itll make damage go down and that highly affects you. Royal Angel Wings gives reflect which nothing else, just get this if you're rich enough... for style(for me avians are better) :).
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Armor: Posted ImageForsaken King's Armor[2] Posted ImageForsaken Elite Lord Knight Armor[2]
Cards: Posted ImageTao Gunka, Ghostring, Orc Lord, Angeling, RSX 0806, Puppetring

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Cloak: Posted ImageForsaken King's Cloak[2]Posted Image Forsaken Elite Lord Knight Cloak[2]
Cards: Posted ImageSkoll, Raydric, Deviling, Hollowring

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Boots: Posted ImageForsaken King's Boots[2] Posted ImageForsaken Elite Lord Knight Boots[2]
Cards: Posted ImageFallen Bishop Hibram, Amon Ra, Dragoon Wizard

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Accessories: Posted Image2 Strength Belts[0],Posted Image 2 Mix A Belts[0], Posted Image2 Expert Rings[1]
Cards: Posted ImageHorong, Noxious, Errende Ebecee, Wickebine Tres, Smokie

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Shield: Frigg King's Shield[1], Posted ImageForsaken King's Shield[1], Posted ImageForsaken Elite Lord Knight Shield[1]
Cards: Posted ImageUsakoring, Golden Thief Bug, Maya

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Weapon: Posted ImageLord Knight Black Halberd, Posted ImageForsaken Elite Lord Knight One-handed Spear,Posted Image Forsaken Elite Lord Knight Two-handed Spear,Posted ImageForsaken Elite Lord Knight One-handed Sword,Posted Image Forsaken Elite Lord Knight Two-handed Sword
Cards: Posted ImageTurtle General, Goldenring, Civil Servant, Skeleton Worker, Valkyrie Randgris, Lord of Death, Dragon Warlord, Metaling, Stormy Knight


To be continued..... im tired[20% complete(i think)] Edited by Memento Mori
Posted
Promising. Looking forward to the continuation :3
Posted

thank you very much for this wonderful guide.

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