Yasutora Sado Posted March 28, 2011 Report Posted March 28, 2011 (edited) Awesome suggestions nines. Maybe increase the damage of grimtooth aswell since it is hardly used. Even though many Sins are on katar and just SB, Try useing a diff skill for once. ^_^. And for the ninja card maybe an HP/FS/Magic boost ? +1 to this suggestion, hope it gets acceptied nines. Edited March 28, 2011 by Yasutora Sado
nines Posted March 28, 2011 Author Report Posted March 28, 2011 (edited) Card: Dragoon Assassin Carded: Helm Bonuses: Reduce After Cast Delay 25%, Increase Soul Breaker Damage 30%, Meteor Assault 30%. Increase Grim Tooth Damage 20% Thats a pretty beastly card. Lol Bonus wise it looks like a lot but the skills really suck and need 4 kiels to even make a major bonus for sb classes. Also just a dd using meteor wouldn't be that much just like a original dmg hit then continue hitting lol Card: Forsaken Ninja Carded: Weapon. Bonuses: Increase damage of all projectile skills by 25%, increase damage 13%. Hp+3% Matk+ 3% Upgraded damage % increase also since just tested and tg seemed basically the same. Adding hp and matk not major bonus also just a little side buff but will still help for Fs and Magic. Also leaves side options so can do everything really lol. Edited March 28, 2011 by nines
Yasutora Sado Posted March 28, 2011 Report Posted March 28, 2011 True but you know me and my ninja i gotta un-retire him soon....
Apo Posted March 28, 2011 Report Posted March 28, 2011 Such a good reason right there Ita, I've never seen such a detailed reason in my life before.
Hikayu Posted March 28, 2011 Report Posted March 28, 2011 it gonna be a big party...nice Suggestions nines
Annie ♥ Posted March 29, 2011 Report Posted March 29, 2011 (edited) Some of the cards are completely useless, like the SL card, without SL Highness or at least Necro Hood you wouldn't find a use for the MATK. And the Blacksmith one, +80% to cart revolution, it seems like you just threw that one in there because you were too lazy to think of a real effect which actually did something, you should boost something they actually use like mammomite. Edited March 29, 2011 by Annie ♥
Ryuk Posted March 29, 2011 Report Posted March 29, 2011 (edited) Most of these class specific cards are meant for PvP. Hence why the soul linker effect seems fine to me. Any pvp based linker would need the necro hood or the highness to be able to pvp effectively. Combine any of these with the new suggested card and you'd have a fine combo. If you're thinking none pvp based, then the matk would still be awesome for esma. As for the merchant one. I agree that 80% cart devo damage boost is useless but it's supposed to be a combo card. Together with the whitesmith weapon card it adds a few nice things. Edited March 29, 2011 by Ryuk
kuoch Posted March 29, 2011 Report Posted March 29, 2011 I think linker should get a higher boost for the card. I have 130k max hp with 1 tao. Maybe a 20-30% hp with it? Unless SLs are getting a hp boost sometimes soon, then ignore this post. Everything else nines suggest, I think it would be a great add on.
nines Posted March 29, 2011 Author Report Posted March 29, 2011 Hmmm yah your right. forgot about that. hp+15% cause if you manage to get 4 of them lol basically another tao so xD 15% keep it balance not to over powered. since soul linker already has major nerfing skills lol
Ita Posted March 30, 2011 Report Posted March 30, 2011 Ikr :3 I hab reasons but too lazy to write them down. :c buuuuuut heres one: The cards are useless. I burnt my fingers yesterday D:! nao it hurts to type :c.
Apo Posted March 30, 2011 Report Posted March 30, 2011 (edited) I guess this comes from someone who never PvPs, or doesn't even care about the game alone and use it as some chat simulator, so I'll do as if I've never read what you just wrote. Edited March 30, 2011 by Apo
nines Posted March 30, 2011 Author Report Posted March 30, 2011 Ilu Apo, taking care of the dumb post for me :P
Veracity Posted March 30, 2011 Report Posted March 30, 2011 I think the card suggestions are great. Now we should probably focus on suggesting other drops for the mobs, unless the cards are the only things you want them to drop. The sooner information like this is suggested/decided on, the sooner we can start working on this.
Apo Posted March 30, 2011 Report Posted March 30, 2011 I believe we should have an armor set that is class specific to drop form these, each mobs drops a certain piece, the set wouldn't be as good as f set, but better than the Elite Set we know of.
nines Posted March 30, 2011 Author Report Posted March 30, 2011 Hmmm. Weapons as good as rental weapons? Maybe have the gunny drop a 1 handed gun, Taekwon drop a pretty beast weapon since the taekwon weapon sucks major donkey nuts. Have the forsaken mobs drop Forsaken King Parts, and create a Corrupted Warrior Set ( upgraded version of Fking set no major changes to the server ) Item:Corrupted Warrior Shoes Bonuses: Agi+ 13 Critical + 20 1% chance to auto cast lvl 10 increase agility on wearer when being hit. Item: Corrupted Warrior Cloack Bonuses: Nullify Gemstone Requirement. Max Sp+ 17% Dex+3 Int+ 3 Item: Corrupted Warrior Armor Bonuses: Vit+ 15 Max Hp+12% 1% chance to auto cast lvl 10 blessing when being hit Item: Corrupted Warrior Helm Bonuses: Str+ 15 Luck+ 15 Aspd+ 11 ( If equipted with set increase all stats +3 ) Item Set Bonuses: Immunity To Freeze, All Stats+ 11 Max Hp+ 6% Item:Corrupted Taekwon Power Shard Atk: 120 Slots: 4 Bonuses: Aspd+5 Str+ 20 Dex+ 20 Hit+ 50 Increase Damage on Medium Sized Monsters 10% Item: Forsaken Gunslinger Pistol ( 1 Handed ) Atk: 110 Slots: 4 Bonuses: Dex+ 15, Increase Damage on Demi Humans 20% Increase Damage of Desperado 10% Increase Weight Limit Lvl 10. Item: Forsaken Gunslinger Shotgun ( 1 Handed ) Atk: 200 Slots: 4 Bonuses: Dex+20 Increase Damage of Full Buster 20% Increase Damage of Spread Attack 20% Item: Forsaken Gunslinger Gatling ( for pure auto attack damage dmg will be like lvl 2 edp lol ) Atk: 270 Slots: 4 Bonuses: Dex+ 60 Increase Damage on Medium Sized Monsters 30% Reduce Sp 90%
HerLove Posted March 31, 2011 Report Posted March 31, 2011 (edited) The idea isnt bad I think. Looking from a server wide standpoint though I think that adding more custom cards may/may not be appealing to new players. Looking at the amount we already have I think adding more may just intimidate or frustrate new people trying to make it on fro. When I came here I was looking for a high rate server to play on that I can gear up and pvp easily. Forsaken is lacking in people in my opinion so I hope some consideration is taken for this too. Edited March 31, 2011 by HerLove
nines Posted March 31, 2011 Author Report Posted March 31, 2011 The idea isnt bad I think. Looking from a server wide standpoint though I think that adding more custom cards may/may not be appealing to new players. So just add more donation items and stuff you need to work harder for that really adds no change to the full gameplay? Also from a server wide standpoint it seems that the only no to this idea is just from a forum troll. Most people seem to like the idea. Looking at the amount we already have I think adding more may just intimidate or frustrate new people trying to make it on fro. When I came here I was looking for a high rate server to play on that I can gear up and pvp easily. We already added items and have been making more quest, to make it easier to gear up and get into pvp scene the only problem their is the mvp cards. this wouldn't change the fact that it's still hard to already get fully into pvp. Forsaken is lacking in people in my opinion so I hope some consideration is taken for this too. People also look to join servers with interesting features and out of the normal stuff. This is exactly that. The server atm has a bunch of people leaving because there isn't much to do and people have already said this will cure my bordem and give me stuff to do. This will actually keep and attract more players than shun them away. Sure they'll need to work up to it but just like anything else its not just handed to you.
HerLove Posted March 31, 2011 Report Posted March 31, 2011 The idea isnt bad I think. Looking from a server wide standpoint though I think that adding more custom cards may/may not be appealing to new players. So just add more donation items and stuff you need to work harder for that really adds no change to the full gameplay? Also from a server wide standpoint it seems that the only no to this idea is just from a forum troll. Most people seem to like the idea. Looking at the amount we already have I think adding more may just intimidate or frustrate new people trying to make it on fro. When I came here I was looking for a high rate server to play on that I can gear up and pvp easily. We already added items and have been making more quest, to make it easier to gear up and get into pvp scene the only problem their is the mvp cards. this wouldn't change the fact that it's still hard to already get fully into pvp. Forsaken is lacking in people in my opinion so I hope some consideration is taken for this too. People also look to join servers with interesting features and out of the normal stuff. This is exactly that. The server atm has a bunch of people leaving because there isn't much to do and people have already said this will cure my bordem and give me stuff to do. This will actually keep and attract more players than shun them away. Sure they'll need to work up to it but just like anything else its not just handed to you. I am just stating the good and the bad. My personal opinion on it is mixed because I have seen this on many servers before and it didnt make much difference. It is something to do but for all the effort I dont think its worth it. That is just me.
Veracity Posted May 7, 2011 Report Posted May 7, 2011 We will look into doing something like this, thanks to everyone for all of the suggestions/ideas in this topic. We will do our best, but there's no guarantees as to whether or not this is completed and implemented. - Accepted -