nines Posted March 22, 2011 Report Posted March 22, 2011 (edited) Forsaken Dungeon Alright this dungeon will consist of player mobs like swordsman,archer etc. They will be wearing gear from our server. This dungeon will consist of all kinds of mobs who will use different class related skills while dealing mass damage at 185 aspd. A party will be required to enter. Read the Code box to understand. If you don't understand just ask ill explain but I made it pretty stupid proof. // Includes Player Mobs. Dungeon Location, Cards. Not doing full scripting since just a suggestion // All player mobs will be wearing items identical to normal players // Good way to balance and bring party activity to the server. // Ids ending in evens are second class and one first level of dungeon // Ids ending in odds are transcended classes and are on final level of dungeon along with // mvp // Idea by nines // For ForsakenRo Ordeal_1-2,250,150 Warp // Guide Lines for how to read these // Mob Id, Mobs name, Hp of Mob, Sp of Mob // Mobs should do up to 15k Hits and 185 aspd // Element randomized and only a 2 - 3 effected by thana. // Mobs will be so ownage a party will be required. Storage not allowed on map not allowed to enter map for a day once you die ip bound. // will be like endless tower. Once a party inside only that party can be in. Time limit of 1 hour until party is kicked out and not allowed to come back for 5 hours. // Theif Branch 38000,Forsaken_Assassin,Dragon Assassin,30000000,5000, // SilverRop,SilverValk,Arch Ruckie 38001,Corrupted_Assassin,Corrupted Assassin,50000000,10000, // BlackEmp,BlackImp,BlackButterfly 38002,Forsaken_Rogue,Forsaken Rogue,20000000,15000, // RedZod,RedValk,Firering Ruckie 38003,Corrupted_Stalker,Corrupted Stalker,45000000,50000, // PurpleEmp,PurpleImp,Purple Sacred // Acolyte Branch 38004,Forsaken_Monk,Forsaken Monk,20000000,12000, // PinkValk,PinkButterfly,PinkZod 38005,Corrupted_Champion,Corrupted Champion,40000000,48000 // SilverRop,BlackValk,BlackScarf 38006,Forsaken_Priest,Forsaken Priest,10000000,9000 // TealZod,WhiteValk,Green Scarf 38007,Corrupted_High_Priest,Corrupted High Priest,35000000,20000 // PurpleEmp,Gvh,Deviling Ruck // Archer Branch 38008,Forsaken_Hunter,Forsaken Hunter,20000000,7000 // Blue Zod,Phreeoni Hat,Purple Trans Wing 38009,Corrupted_Sniper,Corrutped Sniper,35000000,9000 // Kobold,Blue Emp,Black Scarf 38010,Forsaken_Bard,Forsaken Bard,10000000,2000 // Medusa Hat,PurpleLoveAura, 38011,Corrupted_Clown,Corrupted Clown,15000000,4000 // DroopingValk,Black Scarf,Red Emp 38012,Forsaken_Dancer,Forsaken Dancer,10000000,2000 // Amistr Hat,BleLoveaura, 38013,Corrutped_Gypsy,Corrupted Gypsy,15000000,4000 // Droopingvalk,Blue Scarf,Blue Emp // Merchant Branch 38014,Forsaken_Blacksmith,Forsaken Blacksmith,10000000,4000 // BlueValk,Blue Fairy Wings,Blue Zod 38015,Corrupted_Whitesmith,Corrupted Whitesmith,18000000,6000 // Blue Imp, Blue Sacreds, Blue Emp 38016,Forsaken_Alchemist,Forsaken Alchemist,10000000,4000 // Green Valk,Green Rop, Green Transparent Wings 38017,Corrupted_Creator,Corrupted Creator,17000000,6000 // Red Emp, Red Imperial, Sacred Reds // Swordsman Branch 38018,Forsaken_Knight,Forsaken Knight,15000000,3500 // FBH Aura, Fluffy Wings, White Valk 38019,Corrupted_Lord_Knight,Corrupted Lord Knight,30000000,7000 // White Imp, White Emp, Sacred Whites 38020,Forsaken_Crusader,Forsaken Crusader,25000000,1000 // Black Ice Wings, Black Valk, Black Zod 38021,Corrupted_Paladin,Corrupted Paladin,50000000,2000 // Gvh, Gold Emp, SGW // Mage Branch 38022,Forsaken_Wizard,Forsaken Wizard,10000000,8000 // Ribbon Mage Hat, Snowflake Aura, Aquaring Ruckie 38023,Corrupted_High_Wizard,Corrupted High Wizard,15000000,50000 // Gold Piamette Ears, Icy Emp, Earth Avians 38024,Forsaken_Sage,Forsaken Sage,15000000,8000 // Party Poporing Hat, Cat Tail, Purple Love Aura 28025,Corrupted_Scholar,Corrupted Scholar,30000000,30000 // Skull Aura,Black Imp,Sacred Teals // What ever Branch 28026,Forsaken_Gunny,Forsaken Gunny,12000000,12000 // Green Necromancer Hood,Sacred Greens,Green Emp 28027,Corrupted_Ninja,Corrupted Ninja,30000000,8000 // Black Necromancer Hood, Black Emp, Black Scarf 28028,Forsaken_Star_Gladiator,Forsaken Star Gladiator,20000000,1200 // Blue Darkness Mask, Blue Emp, Blue Sacred 28029,Corrupted_Taekwon,Corrupted Taekwon,800000000,100000 // Black Darkness Mask, Black Emp, Black Sacred 28030,Forsaken_Super_Novice,Forsaken Super Novice,100000000,20000 // Firering Ruckie, Red Necromancer Hood,Red Sacred. 28039,Forsaken_Soul_Linker,Forsaken Soul Linker,12000000,4000 // Teal Emp. Teal Sacreds, Teal Imp // Dragoon Branch ( Just side classes these cards can be used by all players) 28031,Dragoon_Crusader,Dragoon Crusader,20000000,10000 // Black Emp, Black Imperial, Dragon Wings 28032,Dragoon_Wizard,Dragoon Wizard,15000000,10000 // Black Emp, Black Imperial, Dragon Wings 28033,Dragoon_Gunny,Dragoon Gunny,10000000,5000 // Black Emp, Black Imperial, Dragon Wings 38034,Dragoon_Kicker,Dragoon Kicker,300000000,5000 // Black Emp, Black Imperial, Dragon Wings 38035,Dragoon_Monk,Dragoon Monk,10000000,5000 // Black Emp, Black Imperial, Dragon Wings 38036,Dragoon_Sage,Dragoon Sage,12000000.5000 // Black Emp, Black Imperial, Dragon Wings 38037,Dragoon_Assassin,Dragoon Assassin,20000000,5000 // Black Emp, Black Imperial, Dragon Wings 38038,Dragoon_Blacksmith,Dragoon Blacksmith,20000000,5000 // Black Emp, Black Imperial, Dragon Wings // Cards Dropped at 1% Add bonuses to their respective Class. // Cards Dropped at 1% Add bonuses to their respective Class.Except for Dragoon Cards // Items These items can only be used by this class. Some will seem op but only on nuked classes // Card combos for branch classes will be good :p // Meh Classes Card: Corrupted Taekwon Carded Into: Shoes Bonuses: +40% damage to demi humans, +10 Str, +10 vit, 20% more damage with all kicks/Flying Kick. Card: Forsaken Super Novice Carded Into: Cloack Bonuses: Increase Damage of Mamomite by 10% increase damage of fire bolt 10% reduce damage from neutral 3% Card: Forsaken Ninja Carded: Weapon. Bonuses: Increase damage of all projectile skills by 20%, increase damage 10%. Card: Forsaken Gunny Carded: Cloack Bonuses: Increase damage of all skills 10%, sp+5%, reduce damage from neutral 3% reduce vit defense 3% Card: Forsaken Star Gladiator Carded: Helm Bonuses: Increase Flying Kick Damage 10%, Str+ 15, Vit+ 10, Increase Damage of Sidekick 20% Card: Forsaken Soul Linker Carded: Weapon Bonuses: Hp+3% Matk+ 8% Chance to Strip Shield 8% All Stats+1 // Mage Branch Card: Forsaken Wizard Carded: Shield. Bonsues: Increase damage of LoV 100% Increase Water Ball Damage 20% Matk+10%. ( Op because carded to shield ) Card: Corrupted High Wizard Carded: Weapon Bonuses: Matk + 5%, Increase Stave Crasher Damage 15%, 1% chance to strip shield Card: Forsaken Sage Carded: Cloack Bonuses: Increase damage of Heavens Drive/Thunder Storm/Fire Wall 10%. Card: Corrupted Scholar Carded: Cloack Bonuses: If equipted with Forsaken Sage Card increase another 15% // Merchant Branch Card: Forsaken Blacksmith Carded: weapon Bonuses: Increase Cart Revolution Damage 80% Hit + 50 Atk+30 Card: Corrupted Whtiesmith Carded Into: Weapon Bonuses: +150 Atk. damage of cart termination 5% ( If equip with Forsaken Blacksmith increase atk 30 hit+ 50 increase damage of tart termination damage 10%) Card: Forsaken Alchemist Carded: Weapon Bonuses: Increase damage of Bomb 50% Increase Damage of Acid Terror 30%. Card: Corrupted Creator Carded: Shoes Bonuses: Gain Immunity to Freeze, Stone Curse, 0.5% chance to coma while dealing physical attacks. (Credits to Apo) // Swordsman Branch Card: Forsaken Knight Carded: Helm Bonuses: Increase Spear Boomerang damage 25% (Credits to Ryuk), Pierce Damage 30% Card: Corrupted Lord Knight Carded: Shield Bonuses: Increase Magnum Break damage 100% Increase Brandish Spear Damage 100% if Equipted with Forsaken Knight add 20% damage with spear boomerang (op cause shield reduct is gone) Card: Forsaken Crusader Carded: Weapon Bonsues: Atk+ 50 Increase Shield Boomerang Damage 20%, Increase Holy Cross Damage 20% Card: Corrupted Paladin Carded: Shield Bonuses: Reflect 15% of physical damage back to enemy which inflicted it. Hp + 10% (Credits to Apo) // Theif Branch Card: Forsaken Assassin Carded: Helemt Bonuses: Increase Venom Splasher Damage 100% Increase Venom Knife Damage 150% Card: Corrupted Assassin Carded: Armor Bonuses: Increase Damage towards Holy 40% Increase Damage towards Small Sized 20% Card: Forsaken Rogue Carded: Cloack Bonuses: Increase Damage of Sightless Mind 50% Increase damage of Envenom 100% Card: Corrupted Stalker Carded: Cloack Bonsues: Reduce damage from all properties 5% Increase damage of double strafing 15% // Acolyte Branch Card: Forsaken Priest Carded: Helmet Bonuses: Increase Damage of Holy Light 50% Reduce After Cast Delay 20% Card: Corrupted High Priest Carded: Weapon Bonuses: Chance to coma 1% Hit + 30 Chance to Strip Shield 1% Card: Forsaken Monk Carded: Accessorie Bonuses: Increase Occult Impact Damage 50% Increase All combo skills damage 50% Card: Corrupted Champion Carded: Cloack Bonuses: Increase throw Spirit sphere damage 10% sp+5% // Archer Branch Card: Forsaken Hunter Carded: Accessorie Bonuses: Increase damage of all traps 100% Card: Corrupted Sniper Carded: Cloack Bonuses: Increase Damage of double strafing/Focused arrow strike/Arrow Shower 10% Increase damage of Falcon assault 100% Card: Forsaken Bard Carded: Shoes Bonuses: Hp+10% Flee+10 Increase damage to demi human 40% sp-40% Card: Corrupted Clown Carded: Cloack Bonuses: Increase Arrow vulcan damage 5% Reduce damage from neutral 10% Reduce vit Defense 10% Card: Forsaken Dancer Carded: Cloack Bonuses: Increase Fling Arrow Damage 30% Reduce damage from neutral 10% Reduce vit defense 10% Card: Corrupted Gypsy Carded: Weapon Bonuses: Chance to strip shield,weapon,armor,helmet 2% // Dragoon Cards Card: Dragoon Crusader Carded: Helm Bonuses: Hp+20% Sp-20% Def+100, If swordsman Class only gives 5% hp sp-10% Reflects 3% of all melee damage. (Credits to Apo) Card: Dragoon Wizard Carded: Weapon Bonuses: Matk+3% Increase Damage of Stave Crasher 15% Increase Damage inflected apon all enemies 5% Card: Dragoon Gunny Carded: Cloack Bonuses: Dex+15 Increase Damage of Rapid Shower 10% Reduce Casting time 50% Increase Damage of Tracking 30% Card: Dragoon Kicker Carded: Cloack Bonuses: Increase Damamage of All Kicks 20%. / Reduce damage of flying kick 10% hp+5% Card: Dragoon Monk Carded: Accessorie Bonuses: Low chance of auto casting zen/occult impact. Str+ 15 Dex+15 (Credits to Apo) Card: Dragoon Sage Carded: Cloack Bonuses: Reflect magic skills ( success chance 5% ) Reduce 5% damage from neutral, hp/sp+5% ( Credits to Apo ) Card: Dragoon Assassin Carded: Helm Bonuses: Reduce After Cast Delay 25%, Increase Soul Breaker Damage 30%, Meteor Assault 30%. Card: Dragoon Blacksmith Carded: Weapon Bonuses: Increase Damage inflected apon all enemies 20% Increase damage done to medium sized monsters 10% Format Section For Suggestions Mvp: Class: Items Worn: Damage: Aspd: Card Effect: Items Dropped: Items: Mob Name: Items Dropped: Item Effects: (Only if new item) Edited March 28, 2011 by nines 1
Annie ♥ Posted March 22, 2011 Report Posted March 22, 2011 Dude, just wait untill you're home, this is just gay.
nines Posted March 22, 2011 Author Report Posted March 22, 2011 Well im going to leave that open to you guys to decide. Im all for cards increasing damage of skills that aren't popular and making them good to use. Example make hunter card increase trap damage make sniper increase falcon assault damage. Oh should add taekwon gunslinger and ninja to there to. Same deal with there cards also. If you guys would suggest for item drops im adding a format section to the main post if ur going to suggest.
Reime Posted March 22, 2011 Report Posted March 22, 2011 Yes the card increasing damage is a great idea and please add the Gunslinger, Taekwon and Ninja too since only few use this class i hope your suggestion will be approved
nines Posted March 22, 2011 Author Report Posted March 22, 2011 *added ninja,taekwon,star gladiator,gunslinger,Super Novice
Appie Posted March 22, 2011 Report Posted March 22, 2011 I like this suggestion! I can see it getting people from sitting around in town all the time.. The same old quests get pretty boring after a while. And I like the element of challenge.. Even Endless is way to easy now.
Xtopher Posted March 22, 2011 Report Posted March 22, 2011 I want a Genesis mvp that spawns Wish/Miracle/Justice minions. Epic boss battle... Go! I do like the idea though nines.
nines Posted March 22, 2011 Author Report Posted March 22, 2011 I was thinking about gm mobs but that just seems dumb. Since theirs the frigg story line quest going on itd be dumb to do some shit thats just like oh this is for our egos now. Better to keep it off the norm and make it as "nerdy" as possible.
jorgesilvera Posted March 22, 2011 Report Posted March 22, 2011 I want a Genesis mvp that spawns Wish/Miracle/Justice minions. Epic boss battle... Go! I do like the idea though nines. I wanna see the mvp card. Agree. Go ahead nines.
Guest lolensue Posted March 23, 2011 Report Posted March 23, 2011 id agree for this is a cure to my boredom. +1
Ryuk Posted March 23, 2011 Report Posted March 23, 2011 I like the idea. Question though. If this would be accepted. Would you script the rest as well ? <- That could be a big yes yes or no no when it comes to accepting it (I think).
nines Posted March 23, 2011 Author Report Posted March 23, 2011 I could do the mob avail mob db could also maybe add a quest chain to enter also. But i forgot most of the variable string work so id need help from raph on that lol
Apo Posted March 23, 2011 Report Posted March 23, 2011 I could help you on it if you want, don't forget that you also need to add skills to them.
nines Posted March 23, 2011 Author Report Posted March 23, 2011 Yah was going to add that was at school and teacher yelled at me for being on the phone lol
Annie ♥ Posted March 23, 2011 Report Posted March 23, 2011 My teacher always took my blackberry away from me. :( +1 to this suggestion
Adum* Posted March 24, 2011 Report Posted March 24, 2011 make mvp like how you summon thanatos! just a suggestion. you get the items required to summon the mvp from those monsters...what ya think? so it will look more like a mission of some sort. mhm.
Veracity Posted March 24, 2011 Report Posted March 24, 2011 (edited) I really like this idea and think it would be great to have something like this. Once we get more player feedback and ideas (especially for drops) on this we can look into doing it. (: Edited March 24, 2011 by Veracity
nines Posted March 24, 2011 Author Report Posted March 24, 2011 I'll comeup with some card effects when I get home, and think of some gear drops also. Need other people to come up with ides also lol otherwise will get labeled as biased towards my suit. I like the idea Adam, why not work on an idea for it
Xtopher Posted March 24, 2011 Report Posted March 24, 2011 Visual appearance changing effects would be nice so that you know the people have done the quest/dungeon. Is it possible to make items none-tradable? I would love for some items/cards to be account locked. Effects such as Fury/Concentration/Improved Concentration/Soul Links/Energy Coat/Amplify Magic/Enchant poison would be nice.
nines Posted March 24, 2011 Author Report Posted March 24, 2011 Hmm could have a upgraded version of Carnot from mini boss like it just same effects but gives the fury effect when equipted or when u put On the armor it gives the a buff On u like blessing or something
Apo Posted March 24, 2011 Report Posted March 24, 2011 (edited) Fury would be too OP by all means. But I thought of some card effect suggestions and I'd like to share them. Gain immunity to the ^880000Freeze^000000 & ^880000Stone Curse^000000 status. HP/SP -15% 0.5% Chance of receiving ^880000Coma^000000 status while dealing physical attacks. Class :^777777 Card^000000 Compound on :^777777 Shoes^000000 Weight :^777777 1^000000 HP +20% SP -20% DEF + 100 [^008800Swordman Class^000000] Nulifies the effect above. HP +5% SP -10% Reflect 3% of all Physical Melee Damage back to the enemy which inflicted it. Class :^777777 Card^000000 Compound on :^777777 Headgear^000000 Weight :^777777 1^000000 Low chances of Auto-Casting ^008800Summon Spirit Sphere^000000 & ^008800Occult Impact^000000 STR + 10 DEX + 10 Class :^777777 Card^000000 Compound on :^777777 Accessories^000000 Weight :^777777 1^000000 Reflect 15% of all Physical Melee Damage back to the enemy which inflicted it. HP +10% Class :^777777 Card^000000 Compound on :^777777 Shield^000000 Weight :^777777 1^000000 Reflect of all Magical Damage back to the enemy which inflicted it (Success Chance 5%). Reduce 5% of ^777777Neutral^000000 Property damage. HP/SP +5% Class :^777777 Card^000000 Compound on :^777777 Manteau^000000 Weight :^777777 1^000000 ATK + 150 Class :^777777 Card^000000 Compound on :^777777 Weapon^000000 Weight :^777777 1^000000 Edited March 24, 2011 by Apo
nines Posted March 24, 2011 Author Report Posted March 24, 2011 Thats good apo. But atros card already does 100 atk since these cards I want to be low drop rate and good so people take the initiative to get them they have to be better. The atk would be good for white smiths so maybe +200 atk? The hp +20% is good but since it would be a major major bonus for breakers it needs drawbacks. Love the shoe cards.
Ryuk Posted March 24, 2011 Report Posted March 24, 2011 HP +20% SP -20% DEF + 100 Class :^777777 Card^000000 Compound on :^777777 Headgear^000000 Weight :^777777 1^000000 I agree to all Apo's card suggestions except for this one. Just cause 20% hp is a big amount and we have lots of headgear slots xD. I'm also thinking of more class specific cards that boost less-used skills. Something like. - Card compounding on headgear. Increasing the sprear boomerang skill damage by 25%. This would give LKs another different playstyle, instead of mindlessly spamming spiral pierce LKs could go bowling bash/spear boom style. - Card compounding on weapon. Increases soul destroyer/soulbreaker skill damage with 25% This would give SBK build a chance as all other weapon damage bonus cards do not work for sbk. Same could be done for flying side kick on headgear slot.