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Real Forsaken Dungeon

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Posted (edited)

Forsaken Dungeon

Alright this dungeon will consist of player mobs like swordsman,archer etc. They will be wearing gear from our server.

This dungeon will consist of all kinds of mobs who will use different class related skills while dealing mass damage at 185 aspd. A party will be required to enter.

Read the Code box to understand. If you don't understand just ask ill explain but I made it pretty stupid proof.

// Includes Player Mobs. Dungeon Location, Cards. Not doing full scripting since just a suggestion
// All player mobs will be wearing items identical to normal players
// Good way to balance and bring party activity to the server.
// Ids ending in evens are second class and one first level of dungeon
// Ids ending in odds are transcended classes and are on final level of dungeon along with // mvp
// Idea by nines
// For ForsakenRo

Ordeal_1-2,250,150	Warp

// Guide Lines for how to read these
// Mob Id, Mobs name,                    Hp of Mob, Sp of Mob
// Mobs should do up to 15k Hits and 185 aspd
// Element randomized and only a 2 - 3 effected by thana.
// Mobs will be so ownage a party will be required. Storage not allowed on map not allowed to enter map for a day once you die ip bound. 
// will be like endless tower. Once a party inside only that party can be in. Time limit of 1 hour until party is kicked out and not allowed to come back for 5 hours.



// Theif Branch

38000,Forsaken_Assassin,Dragon Assassin,30000000,5000,	 		// SilverRop,SilverValk,Arch Ruckie
38001,Corrupted_Assassin,Corrupted Assassin,50000000,10000,		// BlackEmp,BlackImp,BlackButterfly
38002,Forsaken_Rogue,Forsaken Rogue,20000000,15000,			// RedZod,RedValk,Firering Ruckie
38003,Corrupted_Stalker,Corrupted Stalker,45000000,50000,		// PurpleEmp,PurpleImp,Purple Sacred

// Acolyte Branch

38004,Forsaken_Monk,Forsaken Monk,20000000,12000,			// PinkValk,PinkButterfly,PinkZod
38005,Corrupted_Champion,Corrupted Champion,40000000,48000		// SilverRop,BlackValk,BlackScarf
38006,Forsaken_Priest,Forsaken Priest,10000000,9000			// TealZod,WhiteValk,Green Scarf
38007,Corrupted_High_Priest,Corrupted High Priest,35000000,20000	// PurpleEmp,Gvh,Deviling Ruck

// Archer Branch

38008,Forsaken_Hunter,Forsaken Hunter,20000000,7000			// Blue Zod,Phreeoni Hat,Purple Trans Wing
38009,Corrupted_Sniper,Corrutped Sniper,35000000,9000			// Kobold,Blue Emp,Black Scarf
38010,Forsaken_Bard,Forsaken Bard,10000000,2000				// Medusa Hat,PurpleLoveAura,
38011,Corrupted_Clown,Corrupted Clown,15000000,4000			// DroopingValk,Black Scarf,Red Emp
38012,Forsaken_Dancer,Forsaken Dancer,10000000,2000			// Amistr Hat,BleLoveaura,
38013,Corrutped_Gypsy,Corrupted Gypsy,15000000,4000			// Droopingvalk,Blue Scarf,Blue Emp

// Merchant Branch

38014,Forsaken_Blacksmith,Forsaken Blacksmith,10000000,4000		// BlueValk,Blue Fairy Wings,Blue Zod
38015,Corrupted_Whitesmith,Corrupted Whitesmith,18000000,6000		// Blue Imp, Blue Sacreds, Blue Emp
38016,Forsaken_Alchemist,Forsaken Alchemist,10000000,4000		// Green Valk,Green Rop, Green Transparent Wings
38017,Corrupted_Creator,Corrupted Creator,17000000,6000			// Red Emp, Red Imperial, Sacred Reds

// Swordsman Branch

38018,Forsaken_Knight,Forsaken Knight,15000000,3500			// FBH Aura, Fluffy Wings, White Valk
38019,Corrupted_Lord_Knight,Corrupted Lord Knight,30000000,7000		// White Imp, White Emp, Sacred Whites
38020,Forsaken_Crusader,Forsaken Crusader,25000000,1000			// Black Ice Wings, Black Valk, Black Zod
38021,Corrupted_Paladin,Corrupted Paladin,50000000,2000			// Gvh, Gold Emp, SGW

// Mage Branch

38022,Forsaken_Wizard,Forsaken Wizard,10000000,8000			// Ribbon Mage Hat, Snowflake Aura, Aquaring Ruckie
38023,Corrupted_High_Wizard,Corrupted High Wizard,15000000,50000	// Gold Piamette Ears, Icy Emp, Earth Avians
38024,Forsaken_Sage,Forsaken Sage,15000000,8000				// Party Poporing Hat, Cat Tail, Purple Love Aura
28025,Corrupted_Scholar,Corrupted Scholar,30000000,30000		// Skull Aura,Black Imp,Sacred Teals

// What ever Branch

28026,Forsaken_Gunny,Forsaken Gunny,12000000,12000			         // Green Necromancer Hood,Sacred Greens,Green Emp
28027,Corrupted_Ninja,Corrupted Ninja,30000000,8000			                 // Black Necromancer Hood, Black Emp, Black Scarf
28028,Forsaken_Star_Gladiator,Forsaken Star Gladiator,20000000,1200	        // Blue Darkness Mask, Blue Emp, Blue Sacred
28029,Corrupted_Taekwon,Corrupted Taekwon,800000000,100000		// Black Darkness Mask, Black Emp, Black Sacred
28030,Forsaken_Super_Novice,Forsaken Super Novice,100000000,20000	// Firering Ruckie, Red Necromancer Hood,Red Sacred.
28039,Forsaken_Soul_Linker,Forsaken Soul Linker,12000000,4000		// Teal Emp. Teal Sacreds, Teal Imp


// Dragoon Branch ( Just side classes these cards can be used by all players)

28031,Dragoon_Crusader,Dragoon Crusader,20000000,10000			// Black Emp, Black Imperial, Dragon Wings
28032,Dragoon_Wizard,Dragoon Wizard,15000000,10000			// Black Emp, Black Imperial, Dragon Wings
28033,Dragoon_Gunny,Dragoon Gunny,10000000,5000				// Black Emp, Black Imperial, Dragon Wings
38034,Dragoon_Kicker,Dragoon Kicker,300000000,5000			// Black Emp, Black Imperial, Dragon Wings
38035,Dragoon_Monk,Dragoon Monk,10000000,5000				// Black Emp, Black Imperial, Dragon Wings
38036,Dragoon_Sage,Dragoon Sage,12000000.5000				// Black Emp, Black Imperial, Dragon Wings
38037,Dragoon_Assassin,Dragoon Assassin,20000000,5000			// Black Emp, Black Imperial, Dragon Wings
38038,Dragoon_Blacksmith,Dragoon Blacksmith,20000000,5000		// Black Emp, Black Imperial, Dragon Wings


// Cards Dropped at 1% Add bonuses to their respective Class.

// Cards Dropped at 1% Add bonuses to their respective Class.Except for Dragoon Cards
// Items These items can only be used by this class. Some will seem op but only on nuked classes
// Card combos for branch classes will be good :p


// Meh Classes

Card: Corrupted Taekwon
Carded Into: Shoes
Bonuses: +40% damage to demi humans, +10 Str, +10 vit, 20% more damage with all kicks/Flying Kick.

Card: Forsaken Super Novice
Carded Into: Cloack
Bonuses: Increase Damage of Mamomite by 10% increase damage of fire bolt 10% reduce damage from neutral 3%

Card: Forsaken Ninja 
Carded: Weapon.
Bonuses: Increase damage of all projectile skills by 20%, increase damage 10%. 

Card: Forsaken Gunny
Carded: Cloack
Bonuses: Increase damage of all skills 10%, sp+5%, reduce damage from neutral 3% reduce vit defense 3%

Card: Forsaken Star Gladiator
Carded: Helm
Bonuses: Increase Flying Kick Damage 10%, Str+ 15, Vit+ 10, Increase Damage of Sidekick 20%

Card: Forsaken Soul Linker
Carded: Weapon
Bonuses: Hp+3% Matk+ 8% Chance to Strip Shield 8% All Stats+1

// Mage Branch

Card: Forsaken Wizard
Carded: Shield.
Bonsues: Increase damage of LoV 100% Increase Water Ball Damage 20% Matk+10%. ( Op because carded to shield )

Card: Corrupted High Wizard
Carded: Weapon
Bonuses: Matk + 5%, Increase Stave Crasher Damage 15%, 1% chance to strip shield

Card: Forsaken Sage
Carded: Cloack
Bonuses: Increase damage of Heavens Drive/Thunder Storm/Fire Wall 10%.

Card: Corrupted Scholar
Carded: Cloack
Bonuses: If equipted with Forsaken Sage Card increase another 15%

// Merchant Branch

Card: Forsaken Blacksmith
Carded: weapon
Bonuses: Increase Cart Revolution Damage 80% Hit + 50 Atk+30

Card: Corrupted Whtiesmith
Carded Into: Weapon
Bonuses: +150 Atk. damage of cart termination 5% ( If equip with Forsaken Blacksmith increase atk 30 hit+ 50 increase damage of tart termination damage 10%) 

Card: Forsaken Alchemist
Carded: Weapon
Bonuses: Increase damage of Bomb 50% Increase Damage of Acid Terror 30%.  

Card: Corrupted Creator
Carded: Shoes
Bonuses: Gain Immunity to Freeze, Stone Curse, 0.5% chance to coma while dealing physical attacks. (Credits to Apo)

// Swordsman Branch

Card: Forsaken Knight
Carded: Helm
Bonuses: Increase Spear Boomerang damage 25% (Credits to Ryuk), Pierce Damage 30% 

Card: Corrupted Lord Knight
Carded: Shield
Bonuses: Increase Magnum Break damage 100% Increase Brandish Spear Damage 100% if Equipted with Forsaken Knight add 20% damage with spear boomerang (op cause shield reduct is gone)

Card: Forsaken Crusader
Carded: Weapon
Bonsues: Atk+ 50 Increase Shield Boomerang Damage 20%, Increase Holy Cross Damage 20%

Card: Corrupted Paladin
Carded: Shield
Bonuses: Reflect 15% of physical damage back to enemy which inflicted it. Hp + 10% (Credits to Apo)

// Theif Branch

Card: Forsaken Assassin
Carded: Helemt
Bonuses: Increase Venom Splasher Damage 100% Increase Venom Knife Damage 150%

Card: Corrupted Assassin
Carded: Armor
Bonuses: Increase Damage towards Holy 40% Increase Damage towards Small Sized 20%

Card: Forsaken Rogue
Carded: Cloack
Bonuses: Increase Damage of Sightless Mind 50% Increase damage of Envenom 100%

Card: Corrupted Stalker
Carded: Cloack
Bonsues: Reduce damage from all properties 5% Increase damage of double strafing 15%

// Acolyte Branch

Card: Forsaken Priest
Carded: Helmet
Bonuses: Increase Damage of Holy Light 50% Reduce After Cast Delay 20%

Card: Corrupted High Priest
Carded: Weapon
Bonuses: Chance to coma 1% Hit + 30 Chance to Strip Shield 1%

Card: Forsaken Monk
Carded: Accessorie 
Bonuses: Increase Occult Impact Damage 50% Increase All combo skills damage 50%

Card: Corrupted Champion
Carded: Cloack
Bonuses: Increase throw Spirit sphere damage 10% sp+5%

// Archer Branch

Card: Forsaken Hunter
Carded: Accessorie
Bonuses: Increase damage of all traps 100%

Card: Corrupted Sniper
Carded: Cloack
Bonuses: Increase Damage of double strafing/Focused arrow strike/Arrow Shower 10% Increase damage of Falcon assault 100%

Card: Forsaken Bard
Carded: Shoes
Bonuses: Hp+10% Flee+10 Increase damage to demi human 40% sp-40%

Card: Corrupted Clown
Carded: Cloack
Bonuses: Increase Arrow vulcan damage 5% Reduce damage from neutral 10% Reduce vit Defense 10% 

Card: Forsaken Dancer
Carded: Cloack
Bonuses: Increase Fling Arrow Damage 30% Reduce damage from neutral 10% Reduce vit defense 10%

Card: Corrupted Gypsy
Carded: Weapon
Bonuses: Chance to strip shield,weapon,armor,helmet 2%

// Dragoon Cards

Card: Dragoon Crusader
Carded: Helm
Bonuses: Hp+20% Sp-20% Def+100, If swordsman Class only gives 5% hp sp-10% Reflects 3% of all melee damage. (Credits to Apo)

Card: Dragoon Wizard
Carded: Weapon
Bonuses: Matk+3% Increase Damage of Stave Crasher 15% Increase Damage inflected apon all enemies 5%

Card: Dragoon Gunny
Carded: Cloack
Bonuses: Dex+15 Increase Damage of Rapid Shower 10% Reduce Casting time 50% Increase Damage of Tracking 30%

Card: Dragoon Kicker
Carded: Cloack
Bonuses: Increase Damamage of All Kicks 20%. / Reduce damage of flying kick 10% hp+5%

Card: Dragoon Monk
Carded: Accessorie
Bonuses: Low chance of auto casting zen/occult impact. Str+ 15 Dex+15 (Credits to Apo)

Card: Dragoon Sage
Carded: Cloack
Bonuses: Reflect magic skills ( success chance 5% ) Reduce 5% damage from neutral, hp/sp+5% ( Credits to Apo )

Card: Dragoon Assassin
Carded: Helm
Bonuses: Reduce After Cast Delay 25%, Increase Soul Breaker Damage 30%, Meteor Assault 30%.

Card: Dragoon Blacksmith
Carded: Weapon
Bonuses: Increase Damage inflected apon all enemies 20% Increase damage done to medium sized monsters 10%

Format Section For Suggestions

Mvp:

Class:

Items Worn:

Damage:

Aspd:

Card Effect:

Items Dropped:

Items:

Mob Name:

Items Dropped:

Item Effects: (Only if new item)

Edited by nines
  • Like 1
Posted

Updated.

Posted

Well im going to leave that open to you guys to decide. Im all for cards increasing damage of skills that aren't popular and making them good to use. Example make hunter card increase trap damage make sniper increase falcon assault damage.

Oh should add taekwon gunslinger and ninja to there to. Same deal with there cards also.

If you guys would suggest for item drops im adding a format section to the main post if ur going to suggest.

Posted

Yes the card increasing damage is a great idea and please add the Gunslinger, Taekwon and Ninja too since only few use this class

i hope your suggestion will be approved

Posted

*added ninja,taekwon,star gladiator,gunslinger,Super Novice

Posted

I like this suggestion!

I can see it getting people from sitting around in town all the time.. The same old quests get pretty boring after a while.

And I like the element of challenge.. Even Endless is way to easy now.

Posted

I want a Genesis mvp that spawns Wish/Miracle/Justice minions.

Epic boss battle... Go!

I do like the idea though nines.

Posted

I was thinking about gm mobs but that just seems dumb. Since theirs the frigg story line quest going on itd be dumb to do some shit thats just like oh this is for our egos now. Better to keep it off the norm and make it as "nerdy" as possible.

Posted

I want a Genesis mvp that spawns Wish/Miracle/Justice minions.

Epic boss battle... Go!

I do like the idea though nines.

I wanna see the mvp card.

Agree. Go ahead nines.

Guest lolensue
Posted

id agree for this is a cure to my boredom.

+1

Posted

I like the idea. Question though. If this would be accepted. Would you script the rest as well ? <- That could be a big yes yes or no no when it comes to accepting it (I think).

Posted

I could do the mob avail mob db could also maybe add a quest chain to enter also. But i forgot most of the variable string work so id need help from raph on that lol

Posted

I could help you on it if you want, don't forget that you also need to add skills to them.

Posted

Yah was going to add that was at school and teacher yelled at me for being on the phone lol

Posted

make mvp like how you summon thanatos! just a suggestion. you get the items required to summon the mvp from those monsters...what ya think? so it will look more like a mission of some sort. mhm.

Posted (edited)

I really like this idea and think it would be great to have something like this. Once we get more player feedback and ideas (especially for drops) on this we can look into doing it. (:

Edited by Veracity
Posted

I'll comeup with some card effects when I get home, and think of some gear drops also. Need other people to come up with ides also lol otherwise will get labeled as biased towards my suit.

I like the idea Adam, why not work on an idea for it

Posted

Visual appearance changing effects would be nice so that you know the people have done the quest/dungeon.

Is it possible to make items none-tradable?

I would love for some items/cards to be account locked.

Effects such as Fury/Concentration/Improved Concentration/Soul Links/Energy Coat/Amplify Magic/Enchant poison would be nice.

Posted

Hmm could have a upgraded version of Carnot from mini boss like it just same effects but gives the fury effect when equipted or when u put On the armor it gives the a buff On u like blessing or something

Posted (edited)

Fury would be too OP by all means.

But I thought of some card effect suggestions and I'd like to share them.

Gain immunity to the ^880000Freeze^000000 & ^880000Stone Curse^000000 status.
HP/SP -15%
0.5% Chance of receiving ^880000Coma^000000 status while dealing physical attacks.
Class :^777777 Card^000000
Compound on :^777777 Shoes^000000
Weight :^777777 1^000000

HP +20%
SP -20%
DEF + 100
[^008800Swordman Class^000000]
Nulifies the effect above.
HP +5%
SP -10%
Reflect 3% of all Physical Melee Damage back to the enemy which inflicted it.
Class :^777777 Card^000000
Compound on :^777777 Headgear^000000
Weight :^777777 1^000000

Low chances of Auto-Casting ^008800Summon Spirit Sphere^000000 & ^008800Occult Impact^000000
STR + 10
DEX + 10
Class :^777777 Card^000000
Compound on :^777777 Accessories^000000
Weight :^777777 1^000000

Reflect 15% of all Physical Melee Damage back to the enemy which inflicted it.
HP +10%
Class :^777777 Card^000000
Compound on :^777777 Shield^000000
Weight :^777777 1^000000

Reflect of all Magical Damage back to the enemy which inflicted it (Success Chance 5%).
Reduce 5% of ^777777Neutral^000000 Property damage.
HP/SP +5%
Class :^777777 Card^000000
Compound on :^777777 Manteau^000000
Weight :^777777 1^000000

ATK + 150
Class :^777777 Card^000000
Compound on :^777777 Weapon^000000
Weight :^777777 1^000000
Edited by Apo
Posted

Thats good apo. But atros card already does 100 atk since these cards I want to be low drop rate and good so people take the initiative to get them they have to be better. The atk would be good for white smiths so maybe +200 atk?

The hp +20% is good but since it would be a major major bonus for breakers it needs drawbacks.

Love the shoe cards.

Posted

HP +20%

SP -20%

DEF + 100

Class :^777777 Card^000000

Compound on :^777777 Headgear^000000

Weight :^777777 1^000000

I agree to all Apo's card suggestions except for this one. Just cause 20% hp is a big amount and we have lots of headgear slots xD.

I'm also thinking of more class specific cards that boost less-used skills. Something like.

- Card compounding on headgear. Increasing the sprear boomerang skill damage by 25%. This would give LKs another different playstyle, instead of mindlessly spamming spiral pierce LKs could go bowling bash/spear boom style.

- Card compounding on weapon. Increases soul destroyer/soulbreaker skill damage with 25% This would give SBK build a chance as all other weapon damage bonus cards do not work for sbk.

Same could be done for flying side kick on headgear slot.



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