Adum* Posted March 13, 2011 Report Posted March 13, 2011 Aiight. Im on LTS right now and i figured, GMs seems to have a hard time picking players to their party. So what I have in mine is that, the two GM -assuming theres only two party- will have to ask players to do /dice. So basically there will only be odd and even parties. mhm. what you guys think? Just a thought lovely people. kthanks for the time.
Cerule Posted March 13, 2011 Report Posted March 13, 2011 I was just about to make a topic about how LTS should be stopped until a way to pick parties fairly can be figured out because from experience, 'geared' people are picked first. The /dice method seems like a perfectly decent way to do it. :)
Adum* Posted March 13, 2011 Author Report Posted March 13, 2011 (edited) The drawback is that, it may take a while. Also, was just pointed out that, theres a chance for the team to not balance out. Any ideas how to counter that?>.> Edited March 13, 2011 by Adum*
Seraphine Posted March 13, 2011 Report Posted March 13, 2011 (edited) I disagree because Lts takes so long to host anyway and it isn't hard we just try to make it balanced although sometimes it doesn't happen. And players picked in Lts is fair i mean would you want a team of noobs vs a team of geared people the answer is no. The teams would be based on luck pretty much. Edited March 13, 2011 by Seraphine
Cirrus Posted March 13, 2011 Report Posted March 13, 2011 (edited) As much as "impartial" as an idea random choices are, the speed of picking is in the GMs capabilities/experience. The ones hosting LTS should be experienced GMs in PvP, and that's the best bet to be "fair" and quicker in the side-picking phase. There will always be a time when Lady Luck puts everyone better than the other one to one side, and the less-good PvPers in the other. However if it's at the current system, and the GM knows his/her way around PvP and the PvP scene, it'd be easy enough to decide what to pick over who. There will not be always an equal ratio of classes to be split, and the Dice system will take even a longer time to match who should be paired with who to do a /dice, rather than if it's based on what PvP revolves around. Also it's not a nice thing to say that LTS isn't for the new players (half of them do have the chance to win some tokens) and geared people are always picked first. But if it is the other way around, it will work against them, seeing that to actually win, these "pros" will have to be picked first to carry the newer ones, or lead them to do something better (i.e. not get Devoted just to get one-shot, not cast Angelus, etc.) You can't say they're always useful, and even picking newbies is a hard thing to do. You'll never know who will cause disaster to your team. But they should learn their place and understand as to why. If you're new and you're just gonna get mauled anyway, just hope that the team you're in will have a use for you in the beginning and cooperate and help them win. Edited March 13, 2011 by Cirrus
Seraphine Posted March 13, 2011 Report Posted March 13, 2011 The way i worded 'Lts isn't for new players" was wrong i meant to say there will be alot more geared players than there will be newer players and yes i do agree new players can earn some tokens if they have a team with geared players.Sorry really didn't mean to say it like that :/
Ryuk Posted March 13, 2011 Report Posted March 13, 2011 Nice idea but as stated before, hosting LTS the way it's hosted right now already takes ages to set up. Having everyone dice first will take even longer.
Apo Posted March 13, 2011 Report Posted March 13, 2011 (edited) Even or Odd only gives us two options, what if there's 4 groups? Second thought, the script could be done like this. the map has 4 sides, so the warper NPC should randomly warp a said person to one of the 4 sides and request them not to move until the permission is given, this will split all the participants by 4. So if there's only 2 groups, then side A and B can be merged for exemple. Edited March 13, 2011 by Apo
Kayleigh Posted March 13, 2011 Report Posted March 13, 2011 Even or Odd only gives us two options, what if there's 4 groups? Second thought, the script could be done like this. the map has 4 sides, so the warper NPC should randomly warp a said person to one of the 4 sides and request them not to move until the permission is given, this will split all the participants by 4. So if there's only 2 groups, then side A and B can be merged for exemple. Nice idea, but you know how some people are. They don't listen or didn't read it and just walk across the map. So even though the idea is good, I doubt it would work. But I agree there should be some kind of system to make it random. Even though GMs aren't supposed to be/aren't biased, it's impossible to make it even teams, which I find should be the case in this event. Otherwise it's just a fast end and extremely frustrating to the losing team that waited so long already.
Apo Posted March 13, 2011 Report Posted March 13, 2011 You can also create an invisible wall with the script, so that's nothing to be worried about. You can even controll how the script will handle the random cycle so that it doesn't get exploited.
Adum* Posted March 13, 2011 Author Report Posted March 13, 2011 ^ Thats a good way to do random selection. The thing is, who will do it? xD. Well I just did this suggestion for the sole purpose of selecting people by random. I mean, don't you guys think theres more "excitement" when its random?(lol?)
Apo Posted March 13, 2011 Report Posted March 13, 2011 I wouldn't mind providing support in this project but sadly, time doesn't allow me.
Xtopher Posted March 13, 2011 Report Posted March 13, 2011 Another thing to consider is duel clienters. A lot of the time LTS is tipped in favor of players who have like 3-4 accounts inside the arena with fully geared characters. God help you if you're ever on a team vs cole and nines at once (thats at least 7-9 fully geared characters). People like this should obviously be separated on different teams and dice would be too random to make it fair in some cases. In my opinion if you want to make it more fair and speed up the process then don't allow duel clienting in LTS.... though that would be difficult to enforce lol.
Apo Posted March 13, 2011 Report Posted March 13, 2011 I believe it's possible to create a IP lock in a map, let's say for exemple, 192.123.456.2 logged on the map, then no other 192.123.456.2 would be permitted log on that map as long as the other one still remains, but then again this may be an issue for the Internet Cafe users which would be a minority in most cases, but that is, to what point are we really wanting this event to be a success, are people even willing to sophisticate such a script for the likes of an event? But then again, same script could be enforced in GvG and LMS
nines Posted March 13, 2011 Report Posted March 13, 2011 You know in Lts our alts only die like never? And having alts in there doesn't slow down the event. The you should know that chris. The only reason LTS takes a long time is because they have to write down the names of the people they party and since people who have alts only get one prize they don't have to write the name down. *kaboom shot down* Having experienced pvp gms is a dumb idea 1. because the best players who get picked instantly know who to choose. The gm doesn't choose on their own most of the time. They listen to who ever they invite who to get because we know whos good pvper and who we can rely on. \ We all know the selection is based off whos best because obviously even in sports the best player is chosen first. Crappier get chosen last. If your going to compete in the event you already know this so just deal with it. Damn whats with all these qq suggestions recently? ( Not you adum your ideas nice its just the people adding onto it )
Appie Posted March 13, 2011 Report Posted March 13, 2011 Personally I think it should be more random.. The dice set up could easily work.. You don't HAVE to wait for a player to roll a dice. The gm can just go down a line of players rolling the dice for you. The problems I see with picking teams is yeah, some GMs DO listen to players. I see that as favoritism.. Players should not have the ability to decide the teams. Picking the best players first works to an extent.. (still favoritism). Usually there will be fair number of geared players on each team which at least can't be seen as unfair.. but actual class distribution usually fails due to GMs either not paying attention or only going by who they know are geared. If teams were to be randomly picked and still ended up to be an uneven match at least then no one can be blamed.. but as I see it now, either too much thought or not enough thought is going into picking teams-- both of which make starting the event seem like ages. The thing that should be kept in mind with this event is you don't have to be geared well to participate and be useful; especially if you're being lead properly. Maybe that is what the GMs hosting LTS should focus on.. Leading the team they're dealt with to victory. Too much time is consumed in the picking of teams and not enough time is spent leading them.
nines Posted March 13, 2011 Report Posted March 13, 2011 (edited) Most of the gms hate me and I still get picked first. Idk if thats favoritism or knowing whats best for your party lol. And your not supposed to lead your party. Just choose and let em battle it out like grunts vs footmen :P Edited March 13, 2011 by nines
Seraphine Posted March 13, 2011 Report Posted March 13, 2011 Lts is fine the way it is i just think dual clienters shouldn't be allowed.
Appie Posted March 13, 2011 Report Posted March 13, 2011 Hahaha, I thought you would say that. I can't say whether that is true or not, but, I am very doubtful that they hate you. And well, the GMs (by picking the teams) assume leadership role as this is last TEAM standing. A team without a leader= fail. Every time I've participated in this event with the passive GM as my team leader, it's always lost. And vise versa. While GM's are not allowed to participate themselves in combat, they are allowed to give out basic orders. I think even the basics go a long way. They could give up their roles as the leaders of each team by passing it on to another player.. maybe. However, I do think it would be a more successful event if more time was spent in creating order and a plan to win.. rather than as you say battling it out like orcs vs footmen. (Oh, and taking 20 minutes to pick the teams.)
nines Posted March 13, 2011 Report Posted March 13, 2011 Well planning would require a different map setup imo. This map is just straightforward fuk them up!
TensaZangetsu Posted March 13, 2011 Report Posted March 13, 2011 Lmao, maybe the gm's are double client also so they can win and get tokens?
Seraphine Posted March 13, 2011 Report Posted March 13, 2011 (edited) GM's are not allowed to participate in there own events except for gvg and annihilation.If you find any GM doing that file a ticket and report them. Edited March 13, 2011 by Seraphine
nines Posted March 14, 2011 Report Posted March 14, 2011 So watch the gms who are hosting and watch the people in gvg and anhillation. ull find out who they are. /gg But onto topic. Lts seems more fair when its more than two teams. its more fun requires a little bit more thinking. and also splits the pros apart fast because of 4 gms choosing,
November Thunder Posted March 14, 2011 Report Posted March 14, 2011 Most of the gms hate me and I still get picked first. Idk if thats favoritism or knowing whats best for your party lol. And your not supposed to lead your party. Just choose and let em battle it out like grunts vs footmen :P Nines stop boosting your ego. Your not the best and never will be.
nines Posted March 14, 2011 Report Posted March 14, 2011 (edited) Never said i was the best. Im just saying im better. How was gvg btw? You right now your the one trying to start a fight. :P Edited March 14, 2011 by nines