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nines

Suggestion/prof Highness

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Posted

First off since a thread was accepted for what suggestions have been implemented. Why not have a thread for Suggested Changes on Current Items? Would keep stuff organized and not so many topics like im about to do lol.

Alright I never really noticed but why is there +35 str on the professor highness staff?

Suggesting the 35 str to be removed and put in 20% More damage with Stave Crasher. Since stave damage is kind of low still for the class and 20% isn't that much of a boost. Probably just like 500 - 700 damage but eh its better than 35 strength. So no real op change on it just want something thats actually relevant to the class to be on there.

Posted

First off since a thread was accepted for what suggestions have been implemented. Why not have a thread for Suggested Changes on Current Items? Would keep stuff organized and not so many topics like im about to do lol.

Alright I never really noticed but why is there +35 str on the professor highness staff?

Suggesting the 35 str to be removed and put in 20% More damage with Stave Crasher. Since stave damage is kind of low still for the class and 20% isn't that much of a boost. Probably just like 500 - 700 damage but eh its better than 35 strength. So no real op change on it just want something thats actually relevant to the class to be on there.

I agree with nines first suggestion, this will keep things organize and easier to view. I can't say anything for the proff staff though o.O since i'm not really experienced in prof as well as the highness staff.

Posted

Im agree with this suggestion. Proffs doesnt really need more str, actually they REALLY need this buff on Stave Crasher, its just 500 dmg as Nines said, no reason to qq about.

+1 to this.

Posted

I think you both know 20% would not be just a 500 dmg boost. Either way I still agree with the suggestion =P

Posted (edited)

Lool i think you ALL know, it doesnt do 500 >>

but u do need thana in some instances but yeah.

idk prof staff is fine as it is, chillax lol

yes you can't always own-face someone with stave but that's what balance and compromise is..at least you can still attack someone

Zac does 20k+ or so Staves on sum1 with gtb so ya. and i dnt thnk he even has a stave wep

im more for the reduct in gtb than the boosting of the wep lol

Edited by Masahiro
Posted (edited)

20k+ stave? yah hes mind breaking him self. The highest I can get with incan is 14k with int belts on and volcano down.

20% isn't that much....you guys are thinking 20% more damage using regular math...in game it sucks ass and if you guys don't know this you don't test your classes very much you just card what people tell you to. 20% more damage to a skill isn't based off the amount of damage you do normally its based off the amount of damage the skill puts out and since stave doesn't have an actual damage % output the damage is not that much. And yes it isn't that much I've tested my class out to perfection and I know you guys can all believe that >> its not a big dmg bonus but +35 str is just stupidly put on there.

Edit ~

The only real major bonus to adding dmg to the skill would be adding matk since its a conversion of matk to melee dmg. Sooooooooo it would op bolts also.

Edited by nines
Posted

What is is now is easy to make useless. It can be lowerd to 8k by just a sgw =.= thats 6k dmg off

Posted

this should also on other magic class weapons, str is useless for them unless is base str to carry stuff

Posted

I agree the str on the prof staff makes little sense but I cant say I agree with adding stave crasher damage.The spam rate of it combined with a professors very all round survival capabilities and the current damage makes it very balanced right now.

Posted

We'll look into changing the +35 STR to something that's more useful, but there is no guarantee it will be changed. It probably wouldn't be 20% more to SC damage, but we will do testing and decide at a later date.

- Accepted -



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