nines Posted February 13, 2011 Report Posted February 13, 2011 Auto strip? Theres reflect strip. no auto strip. If you don't want strip on the bow ok fine give us range strip ability back. Sniper have always been meant to be classes ur not supposed to get anywhere near, but because phantasmic arrow doesn't knock out of pneuma the hp bonus is needed imo since u can just pneuma ur way up to them. or just toss them. Snipers don't burn through yggs? Wow.....I burn through yggs faster than I do on my sinx or prof just from spamming my skills >> So many people are just judging off the best players of each class when they say OP. Some snipers may get like 270k hp but they sacrifice a lot of damage on vit and also makes them avail to thana. If they skoll they can die to asura also there not godly. If they go survior mode. Sure they'll live a lot longer but there dmg isn't all that good. Go make the class for your self then try pvping and realzie how hard it actually is. I only have an easy time because im 1. MLG 2. Been playing this game forever 3. Understand the mechanics of everyclass down to the source coding on them. If you guys were to take fas away. Id demand long range strip back. If i have that fk of i care i can still fas just do like 30% less damage and then id get another bonus. You may see it as classes being unbalanced now, in truth they've all been brought back into balance. Except for gtb of course.
Seraphine Posted February 13, 2011 Report Posted February 13, 2011 I think everything is fine the way it is no need for unnecessary changes but i could be wrong.
Masahiro Posted February 13, 2011 Report Posted February 13, 2011 Auto strip? Theres reflect strip. no auto strip. If you don't want strip on the bow ok fine give us range strip ability back. Sniper have always been meant to be classes ur not supposed to get anywhere near, but because phantasmic arrow doesn't knock out of pneuma the hp bonus is needed imo since u can just pneuma ur way up to them. or just toss them. Snipers don't burn through yggs? Wow.....I burn through yggs faster than I do on my sinx or prof just from spamming my skills >> So many people are just judging off the best players of each class when they say OP. Some snipers may get like 270k hp but they sacrifice a lot of damage on vit and also makes them avail to thana. If they skoll they can die to asura also there not godly. If they go survior mode. Sure they'll live a lot longer but there dmg isn't all that good. Go make the class for your self then try pvping and realzie how hard it actually is. I only have an easy time because im 1. MLG 2. Been playing this game forever 3. Understand the mechanics of everyclass down to the source coding on them. If you guys were to take fas away. Id demand long range strip back. If i have that fk of i care i can still fas just do like 30% less damage and then id get another bonus. You may see it as classes being unbalanced now, in truth they've all been brought back into balance. Except for gtb of course. don't misunderstand, im saying the fact that you have an autocasted skill such as strip, by reflect or otherwise is insane, that's the sole thing in my opinion that makes sniper abusive the rest of it is just a combination of luck and skill to counter do not try to tell me you've cut down from 300 dex on your sniper there is absolutely NO need for that, unless you were trying to get glory points into str for an even LARGER carrying capacity or some even more crazy vit. sniper is not supposed to have strength as it is a dex based class, thats where its damage comes from hence what makes strip even more successful on it. sniper class is good, but like most others it can be challenging without the versatility of having thana to keep your opponent guessing/hurting...this has nothing to do with best or otherwise. some people spam ridiculously fast, others normal, and some slow..it all sorta balances in the end. if anyone period would liek to debate that a sniper's damage isnt good or even "powerfull" please comment below and say why you think so..until then, take it as it is they ARE very strong and in combination with their ability to still maintain decent reducts and do good damage (as of the last update) as welllll as their ability to strip you upon being attacked (which face it 9s, what are we supposed to do? Kneel over and never attack a sniper? so strip never triggers?) i have no dispute with the offensive ability of a sniper my qualm is the fact that they have both the hp boost from tao that greatly boosts their hp FOR NO REASON, because now they can use shields they can tank combined with the ability to strip someone automatically when being attacked...One OR the Other please. snipers have little to no weaknesses now, they Are ranged worst case they can repel you, if you go Rsx your forfeiting something whether it be a Tao or some other card..it just makes it easier for you to die a good sniper (and they do exist) can keep you busy maneuvering around his traps while he hits you for max damage and keeps you at bay..if they wanted to..you'd never touch them. as for pneuma?..so what? 2 classes in the game have it..and champs have a shitty hp mod.. use a mag break clip and murder them, or trap push them out if your feeling extra pr0. 9s if ANYONE skolls, they WILL die to asura..unless your some freak of nature paladin ok? lol the huge difference is! : you can arrow repel a champ in a gang and switch up..other classes have to flurry and try to switch quickly... no way u burn thru faster than on a sinx, and prof can spam endlessly on a single SP bar lol, combined with magic coat that's another story entirely in terms of survivability no1 said anything about taking FA away...put some strip cards in your weap instead of getting auto strip ..isnt that what you told Lks?....COMPROMISE?..wheres your compromise? lol final note: balance is getting better, i think the soaring bow for clowns was adjusted so thats good. however the auto strip + the tao effect on sniper still needs to be addressed...can't have the best of both worlds mate.. (im more for the strip to be taken away)
nines Posted February 13, 2011 Report Posted February 13, 2011 I never take skolls of on any class. And tank thana asuras just fine >> so do a bunch of people. Pneuma is 2 classes? There is a thing called anti arrow ring....it gives pneuma when hit, also as been said noxious cards.... Compromise? You guys still bitch about every little thing even though ur stilla godly ass class, you can stun lock forever, had coma on the stun locking skill where each hit had a chance to coma, and did 12k a hit. as to snipers most of them don't even have a frigg shield so they won't reflect strip, if they put ol on ull know so itll be easy. And I gave my compromise. Take our strip give us our strip. :) And yes I burn through yggs fast. Instead of No wai dude test it out.
Xtopher Posted February 14, 2011 Report Posted February 14, 2011 I never take skolls of on any class. And tank thana asuras just fine >> so do a bunch of people. Pneuma is 2 classes? There is a thing called anti arrow ring....it gives pneuma when hit, also as been said noxious cards.... Skoll/Hollow for your sniper's SP nines. You waste so many yggs burning through that tiny bit of SP with 2x FBH 2x Skolls. So many people complain about SP rates with 2x FBH but never try a hollow/skoll hollow/ray combination! And as for the anti arrow thing. That's legit guys. You come at my LK with a bow and I'm going to anti-arrow/blue ifrit ring combo for assump then just ride up on you with 2 anti arrow rings while still spiral spaming the mess out of you. Anti-arrow/blue ring also can pop off tarots so coma is an option over time. What's that strategery??!!? Snipers are fine how they are I think. Yes being hit with massive FAS slash damage from two maps away sucks (especially if they're gospelled), but just because a class is capable of owning people doesn't mean it's necessarily OP. You just have to rethink your strategy for taking on snipers.
Masahiro Posted February 14, 2011 Report Posted February 14, 2011 (edited) I main sniper so maybe I'm a bit bias here. 1- Lower the HP bonus of tao-gunka card back to the original No. Snipers are fine as they are in their HP right now. Normally i reach up to less than 300k HP without sacrificing damage. Reducing the HP buff from Tao Gunka will make the class die easily or sacrifice loads of damage. 2- Make the golden thief bug card only partially reduce magic damage on snipers No. Switching to GTB sacrifices the sniper's reducts and they become very vulnerable to physical attacks. Tanking magic attack and physical attack while wearing gtb with this effects will make this class dig up his/her own grave and if you ask me I won't wear GTB anymore if it has this effects. 3- Make the Thara frog card and usakoring card only do - 15~20% damage on Bow user classes. No. Distance is a sniper's friend once it is eliminated, sniper's become very vulnerable to anything. Reducing the % damage from usakoring and thara for bow classes only is too specific as well. 4- Reduce damage inflicted when a shield is equipped. No. Damage inflicted by Sniper's right now are ok but not really overpowered. Also to get great deal of damage you have to be skilled enough to change arrow elements?? depending on your target. People are still able to tank sniper's damage with the custom changes. 5- Remove the Increase weight ability from all weapons. I carry some bunch of stuff like traps, speed potions, aloe vera, food, sometimes verters, removing this will lessen the amount of consumables I can carry so I may have to say no. Lessen it to a lower level maybe is acceptable but as the others said weight becomes very crucial on LMS reducing this will make LMS dominated by strength based characters as they can carry more consumables as to the other classes. In summary, this class was underpowered before and since the server is aiming for class balance they came up with the custom changes and this made sniper a playable class but not to the point of going to the dark side (overpowered). Removing some/all of the custom changes will make this class underpowered again and less people will play this class. ok i wont talk anymore, this gona be last. I just agreed to supreamus post, why the f put all the flame to me?! im a person who wants to defend myself, when i say a word, i mean it and i wont take it back. If its hard for you, its easy for me. theres nothing wrong with you expressing your opinion man, don't take anyone one, say what you gotta say! on that note: "GOOD PROFS MAKE PROF LOOK EASY", don't let ANYONE fool you a prof attacking someone without GTB is just counting down the seconds until they die. a prof in a gang attacking someone is just a mass murderer, if you force them GTB then randomer champs around will finish the job easy as pie. know why? bcuz no1 has magic defense catered to in their build and if theyd did high wiz card exists. come around a prof with 25 and under ping spamming expert int..your going to drop...HOWEVER, against skilled players it isnt so certain and against other profs of equal caliber the same issue arises. also, anyone can be good with any class if theyre skilled at it and make it easy..judge them when they pvp others of their own class and when they pvp the class that is their antagonist by nature: e.g Champ from LK, Sniper from Champ (usually) sinx from prof/wiz etc etc n.b the above comment is based on iRo intentions and obviously on a high rate its anyone's game. I never take skolls of on any class. And tank thana asuras just fine >> so do a bunch of people. (paladins, snipers, stalkers?) Pneuma is 2 classes? There is a thing called anti arrow ring....it gives pneuma when hit, also as been said noxious cards.... Compromise? You guys still bitch about every little thing even though ur stilla godly ass class, you can stun lock forever, had coma on the stun locking skill where each hit had a chance to coma, and did 12k a hit. as to snipers most of them don't even have a frigg shield so they won't reflect strip, if they put ol on ull know so itll be easy. And I gave my compromise. Take our strip give us our strip. :) And yes I burn through yggs fast. Instead of No wai dude test it out. um lol 9s your selling yourself short and boosting the argument with that..(it also contradicts 1 of your earlier posts on dying to asura) you wear 2 skolls and tank THANA asura? wow. tht statement makes champs obsolete?, even my LK which every1 claims is an HP whore can't do that. (yes u have sgws where i do not) chris' thana asura takes my hp to the red or a bit above on 2x ray Gr tao..if i went one Ray i am dead...so why should you live?..in the end my compromise must be that i need to sacrifice a lot more strength than i already have to make things work? while you do not?..i've already spread my build thin to do what i do. basically your telling me that you don't need 40% or even 20% reduction (because im now assuming ur skol ray-ing) to survive an asura. lets assess, your sniper can wear poring tower or w/e else reducts (thankfully reduced) and Sgws and still maintain maximum dex and basically no reduction in spamming capability while my LK cannot, if i am anything less than 3 kiels i am obsolete..i challenge anyone to prove me wrong PLUS your dps is higher than mine. and you wanna talk about Godly? ANd your ranged?... speaking of, you'll say that most snipers don't have friggs? friggs is just a small help, its not like theres NO Life without it speaking of the coma thing was the past..no need to bring it up, it was severely cut, and no remuneration granted (still waiting for that btw) referencing the topic about ganging in the rant section, did you not mention you survived an entire pvp room with: 1. Tarot spam out of the ass with super gay av. 2. 2 Devos 3. Voke Slave 4. 2 Champions 5. Lex Slave 6. Stalker with dispell hat 7. Soul linked sonic blow sinx 8. Prof i cant do that for anything. you'll probably say you had to gospel to do that...welll i'll just say now i cant do that, because SP doesnt work with gospel and while BB does. i'd probably die before i could charge attack in and spam. while you could attack them form far and kill them before they got near to you (role reversal) and you wish to claim that snipers still merit auto strip?, of all things? i'd agree to leave everything else but Auto/reflect strip drives me over the edge.. i call BS. Edit: noxious dnt work well against thana as of the last time i tested with zac. anti arrow ring true, but its not like pneuma is the end of the world, mag break? and you can't do it at will, its a chance cast...thats like saying because clowns have sure coma from tarot (inevitable is different from casting at will) besides i have seen good champs die to your damage before they even had a chance to pneuma..repeatedly i might add the first day in xmas i got back on this server with these new changes, i dualed bass on my clown hitting him 15k Avs and he did not, would not and refused to die Edited February 14, 2011 by Masahiro
Seraphine Posted February 15, 2011 Report Posted February 15, 2011 (edited) Im actually ok with the shields on Snipers, what doesn't seem right is how Healty they are!, seriously I can hit the 500k wich I cannot with my damn LK. In my opinion its just not fair how they got such a huge advantage over classes now, divest abilities + High HP + high reductions + VERY high damage + Good weight carriage + no reflection possible + No more magic to kill them... I mean, they really have every flank covered, its all a battle of hoping the sniper run out of berry's before you do (assuming you began with more than him). Sugestion clear: either of this: 1- Lower the HP bonus of tao-gunka card back to the original 2- Make the golden thief bug card only partially reduce magic damage on snipers 3- Make the Thara frog card and usakoring card only do - 15~20% damage on Bow user classes. 4- Reduce damage inflicted when a shield is equipped. 5- Remove the Increase weight ability from all weapons. 6-Put a stick up their... ok forget about that. Some feedback? :) 1.Snipers are quite killable and their hp isn't op at the moment so disagree. 2.Why should gtb only partially reduce magic for snipers? that's too unfair for snipers. Keep in mind snipers are NOT tanks like stalkers. 3.If you reduced what usakoring card and thara frog card reduce damage to only 15-20% with the tao reduced hp you know how killable snipers will be? a normal asura could probably kill them if they didn't add a ton of vit. 4.And now your going to reduce their damage too? these suggestions are rather ridiculous when you look at them as a whole of what it would do to snipers. 5.I disagree here too because if you did this alot of classes wouldn't be able to carry alot of seeds or berryies which some still lack now but that's besides the point. Most of these suggestions would kill snipers no need to do that when their quite easily killed already unless facing a good sniper which is where i think you'r coming from, you face a good or amazing sniper who can play the class well and you crtique the sniper class based on that fact only. Edited February 15, 2011 by Seraphine
Masahiro Posted February 15, 2011 Report Posted February 15, 2011 1.Snipers are quite killable and their hp isn't op at the moment so disagree. 2.Why should gtb only partially reduce magic for snipers? that's too unfair for snipers. Keep in mind snipers are NOT tanks like stalkers. 3.If you reduced what usakoring card and thara frog card reduce damage to only 15-20% with the tao reduced hp you know how killable snipers will be? a normal asura could probably kill them if they didn't add a ton of vit. 4.And now your going to reduce their damage too? these suggestions are rather ridiculous when you look at them as a whole of what it would do to snipers. 5.I disagree here too because if you did this alot of classes wouldn't be able to carry alot of seeds or berryies which some still lack now but that's besides the point. Most of these suggestions would kill snipers no need to do that when their quite easily killed already unless facing a good sniper which is where i think you'r coming from, you face a good or amazing sniper who can play the class well and you crtique the sniper class based on that fact only. yeah i agree with the above, my agreement in this thread only extends towards the strip which i feel is unnecessary to stack with all the above advantages a sniper has currently they are fine in every other aspect. no1 is happier than me to see a sniper soar (no pun intended) (ask any1 hu knows me when i used to play sniper, i respect sniper class a lot)
Rayray Posted February 16, 2011 Report Posted February 16, 2011 I was actually re reading the whole thread and got surprised that some guys thought using Profs are easy in this server. lol @lolensue Using magic classes in this server where GTB is everywhere? Tell me how is that easy? And what nines and edu said, if you do not use prof or your prof is not geared enough then your opinion regarding profs would be biased. just because you died on a fire bolt spam does not mean profs are easy to use. Back on topic.. Snipers are fine as it is. They got decent damage but not too overpowered. As I said, Clowns are more annoying and heck of a lot stronger than snipers, good thing they didn't get a donation guitar. Let snipers have their reign for god sakes. they have been outshined in every high rate server I played in, and they had been outshined in this server before those changes were implemented.
Kayleigh Posted February 16, 2011 Report Posted February 16, 2011 I was actually re reading the whole thread and got surprised that some guys thought using Profs are easy in this server. lol @lolensue Using magic classes in this server where GTB is everywhere? Tell me how is that easy? And what nines and edu said, if you do not use prof or your prof is not geared enough then your opinion regarding profs would be biased. just because you died on a fire bolt spam does not mean profs are easy to use. Back on topic.. Snipers are fine as it is. They got decent damage but not too overpowered. As I said, Clowns are more annoying and heck of a lot stronger than snipers, good thing they didn't get a donation guitar. Let snipers have their reign for god sakes. they have been outshined in every high rate server I played in, and they had been outshined in this server before those changes were implemented. ^ Agreed totally.
Kusanagi Posted February 16, 2011 Author Report Posted February 16, 2011 (edited) Profesors are not exactly easy its just the reputation they have, a GOOD professor would go safety wall + Blinding Myst and you can say goodbye to any chances on physical/ranged attacks, its not easy to keep that up for long but its possible, other than that they also have the tendency to dispell your butt off if you are not wearing GTB, and REALLY good professors use low lvl bolts so that they can survive a possible reflected bolt until they can safely asume they wont be reflected, if they are even more advanced then they will go physical and hindcasting or fiber lock you and then break your stuff from apart. back on the sniper topic, well Im just not sure anymore, After a lot of testing I found some ways to avoid damage, but still its all on chance and in certain classes skill, for instance: a Ninja can completely ignore a sniper attack but they are quite fragile depending on the build they get, other than that the only counter you could get is pneuma, which still doesnt grant you to be safe of being pushed out of it. As for champions they have the hard way, even if they can completely ignore a sniper attack they cant do big damage unless they have true ultimate equipment and can bash down 3 asuras in a second. Sinx will need to do lots of equipment change, or ultra buffing: 4 Sharp Shottings and its most likely a granted death when wearing either Katars or dual daggers, they can endure the damage but they will still have a higher berry consumption than snipers, the best thing to be done would be to break theyre equipments and/or stone them when they use sharp shoot, since they cannot use maya purple when going full sharp shoot. As for every other class they are near to hopeless, they can avoid damage with errende card, but you will still recieve a lot of damage, also they then to stay on permanent dispell auto-cast to force you use gtb and deal more damage, if they are not fcp'd thats your call, if they are then you must attemp to inflict status effects if they are inmune then they shoulnt be able to deal as much damage as before, however all of this is IF you Are under FCP. Edited February 16, 2011 by Kusanagi
Rayray Posted February 17, 2011 Report Posted February 17, 2011 I have seen a few clowns vs snipers recently in for_fild. 3/5 times the clown would win. So i do not really see the "imbalanced" part of snipers as "imbalanced" for me would be "no class can defeat me" type of thing. Yes they might have had a higher hp, but other than that, I think they are fine.
Yeung Posted February 17, 2011 Report Posted February 17, 2011 All I can say is, haters gonna hate. Snipers used to get SMOKED back in the day. Now that their formidable people are qq'ing. Man up nigga. D:
Veracity Posted May 7, 2011 Report Posted May 7, 2011 Most people seem to be against changing this and I personally do not see the need to. I think snipers are a much more balanced class than they were before, and we should focus on improving other classes that still need help instead of nerfing those we've already helped. - Rejected -