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SlingerzDeluxez

Mvps

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Posted (edited)

Now, since I have recently come back, I've noticed quite a few changes, mostly for the better, except for one. The change in the MvP health. I know it was meant for the beginners, but the problem is, they are way to easy for the people who made MvP specific classes, like snipers, or wizards, or whatever class. I summoned a Dark Lord with an extra Bloody Branch, and it had 720k health. I mean, that is absolutely ridiculous, I'm sorry. I killed it with maybe 5 or 6 desps? It was just way too easy. I absolutely understand why you made them lower, because new people are getting KSed and such, but even if you dont have full gears, you should be able to MvP relatively well, or at least I did. I also like a challenge to my game, which is where the MvP came in. Killing them in 1 asura is just really crazy. Unless you could do something to where we could both have the easy and regular MvP, though that may be too much work. I was really hoping to MvP with some friends, but that wouldnt work out since the HP is so low. I remembered MvPing as being fun, entertaining, and a great challenge. I would just really appreciate you resetting the HP.

~SlingerzDeluxez~ P.S. If you agree, you can post below and I will start a list, though Im not sure if it will sway their reasoning. Thanks ^^

Petition started <3

1. SlingerzDeluxez

2. Fabre Stalker

3. Cirrus (on some MvPs, not all)

4. ZerO25 (same as above)

5. zac (same reasons as above)

Edited by SlingerzDeluxez
Posted

:3 i agree wif chu 100% the mvps are to easy one shoting them is lame its alot more fun when you have to work to earn your mvp >_>...not just...one shot it...they are pretty much just monsters now rather then bosses.

Posted

Its to be more noob friendly. It isn't great for the players who are already geared up as hell but whatever.

The only mvp that needs its hp fixed is thanatos.

Posted

Thanatos, yes thats a must. But I really liked it when I was challenged. I found it fun when you were trying to compete with someone. Though the beginners prolly couldnt compete, but I just truly feel like this.

Posted

I agree that they shouldn't be as high as before, but shouldn't be this low. It made specific MVP gears obsolete. lol. you don't need glooms for mvp-ing anymore (and not everyone wants to break emp,) same with ktullanux cards and some hats that help mvp as well.

hell i downgraded my mvper from a fully geared emp wearing full fset str belts champ to a wanderer set candy aura quad abysmal knight barrage fist morpheus accessories champ.

some good numbers are probably when i started around in 08. mvps hovering around 20~80m HP i think.

Posted

I agree that they shouldn't be as high as before, but shouldn't be this low. It made specific MVP gears obsolete. lol. you don't need glooms for mvp-ing anymore (and not everyone wants to break emp,) same with ktullanux cards and some hats that help mvp as well.

hell i downgraded my mvper from a fully geared emp wearing full fset str belts champ to a wanderer set candy aura quad abysmal knight barrage fist morpheus accessories champ.

some good numbers are probably when i started around in 08. mvps hovering around 20~80m HP i think.

no even though i fully agree on the fact that the MVPs change was for the better and has become nub friendly

i agree with Cir, the hp needs to be increased JUST a bit, enough to spend a few minutes, even in pvp i don't feel satisfaction from killing someone TOO quickly. it doesn't feel you've really gotten into it by the time they've died.

however the flip-side to my own argument is now at least nubs can barely get KSd and i'd much rather that be in existence than some false challenge from mvping.

for all those against this, go pvp, picture them as little mvps instead.

Posted

I was kinda surprised that I was able to MVP fast using Prof. I agree on Cirrus suggestion on the HP. 80m below would be a nice number BUT only I guess on some mvps. Examples would be Kiel, RSX, Assassin Cross Eremes and Thanatos. probably FBH too. But others should have little hp FOR NOW so Newbies could catch up. MVPs used in elite quests, and essential MVPs for pvping like TG and Incant should have lower HP for the time being. I mean, about a few veterans would still hunt those things. If you are a new guy and you see the mvp that you need to have to kill having 300m+ hp that you only have a 10% chance of getting is a little annoying.

Posted

Maybe they shouldnt be too low, but i say the health they had before was ridiculous if you want to call something ridiculous. The amount of hp just factored the length of time it took to kill it, its not like the mvps were harder. Even with its current HP i dont think it matters to me. So what if they are easy to kill now O.o

Posted

I like it. I can kill 40 mvps in 2 minutes on my prof lol.

Posted

Well I always thought of MVP-ing as something fun & could do with other people, it's the main reason (aside from hoping for a certain MVP to drop a certain drop) I buy Bloody Branches and invite friends, as leveling is no longer a grind. I bought 200 BBs when the updated rolled out and got disappointed with how fast I went through them. Lol.

Although I must admit that the previous MVP HP increase was unreasonable high.

Let's say 80m is still high, that's would just take a short while if you invest in a few cards (that actually had a market for people who wanted to MVP as well.) ZerO25 may have a good starting point on what should stay at low HP, Elite Quest requirements and essential PvP cards / useful drops. I'd say Thanatos should have the highest HP, Glooms should have moderate HP (as those two are also used in Survival events) followed by RSX for the Ice Pick drop chances, the more useful cards like TG/Kiel/FBH/Phree hover around 10m and the rest are 5m below.

Posted

Well I always thought of MVP-ing as something fun & could do with other people, it's the main reason (aside from hoping for a certain MVP to drop a certain drop) I buy Bloody Branches and invite friends, as leveling is no longer a grind. I bought 200 BBs when the updated rolled out and got disappointed with how fast I went through them. Lol.

Although I must admit that the previous MVP HP increase was unreasonable high.

Let's say 80m is still high, that's would just take a short while if you invest in a few cards (that actually had a market for people who wanted to MVP as well.) ZerO25 may have a good starting point on what should stay at low HP, Elite Quest requirements and essential PvP cards / useful drops. I'd say Thanatos should have the highest HP, Glooms should have moderate HP (as those two are also used in Survival events) followed by RSX for the Ice Pick drop chances, the more useful cards like TG/Kiel/FBH/Phree hover around 10m and the rest are 5m below.

Yeah makes sense. good idea.

Posted

I thank those of you for your support, and I respect those of you who disagree. But MvPing 40 in like 2 minutes, 1 thats insane, and 2, you prolly got a shit-load of cards. I understand being beginner-friendly, but it takes all the fun out of MvPing >: Keep opinions coming please, and thanks.

Posted

I thank those of you for your support, and I respect those of you who disagree. But MvPing 40 in like 2 minutes, 1 thats insane, and 2, you prolly got a shit-load of cards. I understand being beginner-friendly, but it takes all the fun out of MvPing >: Keep opinions coming please, and thanks.

he meant with bloody branches. its his bloody branches why not. lol plus. it makes no difference to me. i think its good u can kill them faster. imagine working hard to kill somethign and then being ksed. not fun. i think its fine the way it is. noobs needs to get cards sumhow.

Posted

We can definitely increase some MvP's HP a reasonable amount for the time being. We will not put the MvP's HP back to what it was before though.

I actually have a solution to this problem, we'll see if it will be implemented in the future. (:

- Accepted -



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