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Perishable

Damage During Woe

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Posted

Suggesting for us to be able to see our damages done on emperium and players during woe. I know we had the clients and folers (Woe/Non-WoE) but they do not work. Or I just don't know how to use it. Possible?

Posted

I think those clients don't work because the server determines whether it sends the packets in order to display the damage dealt to the clients in the first place, so if it is not enabled, then a client with woe damage on still will not be able to display the damage.

Anyways, I might be wrong. But I agree on being able to see the damage in WOE - helps me decide whether to thana or not!

Posted

Yeah, we don't know how much you're doing to anyone and also don't know when to switch.

Posted

The latest client that was released allows you to see WoE damage, or at least I have been able to see it. Patch your clients or redownload the small patch, it should have it. Let me know if you can see it. =]

Posted

Mm I've been patched since the last one (there was three I think, 2 normal and the last one to fix the quest stuff.) I still don't see it though.

And yes from what I've read, Kittie's right, even if you did have a client that lets you see WoE damage, if the server doesn't send the packets you'd see nothing or I think, "1" every time.

Although I believe it should still be a choice. I hit enough players using AoE skills to cause myself to lag already, if damage showed... ahah.

Posted

How did we send packets back in the old woe?

Posted

Server-side configuration. I'm sure they'll know how to implement it (since it was there before anyway.)

Posted

I'm able to see WoE damage on my GM and on a legit account with the client that was patched the last update. This client is currently in the installers. No one is able to see WoE damage?

Posted (edited)

I cant see damage in woe either.

me neither, but oh man would i love to see that.

damage in woe please >=D /rice

Edited by Masahiro
Guest lolensue
Posted

+1 /slur on damage on WOE. i could decide my build on WOE

Posted

We've been working on getting the damage to show up. Hopefully we'll be able to have it finished soon and implement it.

- Accepted -



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