Jump to content
Main Man

Woe

Recommended Posts

Posted

I suggest we just have 1 castle for WoE. Having 3 castles takes the fun out of it. 3 castles spreads forsaken's already few players so much. Having just 1 castle will mean more action during WoE. Having 3 castles means that you can just have 10 or 1 people in your guild and still have a castle, all they'll have to do is avoid bigger guilds. You can also just wait for the last minute and then break to not waste yggs so much. having 1 castle means you need to really weaken the defending guild before you can break. What other people are doing now is WoEing for many guilds with multi account and that sucks alot. Imagine it. If forsaken-ro have 1 castle. WoE will be much fun. The will be a real war. I know this will be rejected.:) Just wanted to see if anyone agrees with my way of thinking that WoE now is really boring.

Posted

This would ruin the economy. make emps scarce and raising there prices a lot.

Posted (edited)

Yeah i thought of that too. But economy aside. You think it would be fun? But you know emps should be expensive. I remember when there was just the Blue Emp. Now that' emp was expensive. Maybe we it's better to bring back those times? Because there was a lot more players during those times. Now normal day only have average 250. Other servers beating the shit out of us now. Those times we were in top 10 of some top 100 RO sites.

Edited by Main Man
Posted

Yah it would be fun more active, I used to play this one server where they turned einbroch into a woe map was pretty cool having just one place to charge.

But point is still point x.x we can't attract more players if we only have pros gathering up in woe and the prices of gear go up.

Posted

Well it would certainly prevent old players from getting bored and looking for other servers. Also WoE drops is supposed to be expensive. I remember then rucksacks where worth 1.5k-2k. Now it's worth shit because of having 3 castles.

WoE is supposed to be a goal for players. I need to work hard to be able to WoE or I need to donate to be able to WoE. Also WoE isn't just for fully geared members. You can do support stuff if you don't have complete gears. They should just make other stuff to invite more players. Other players don't join because of WoE. You don't join a server because of their WoE. WoE is a factor to keep players from leaving.

Posted

One castle is a good idea since we don't have enough players at the moment. Once population increase, we can add back those castle. And maybe remove emperium auroras from the other castles and put in one castle. Dropping Green, Blue, Purple, Orange Emperiums. Spawning each emperium color chest with low percentage. Just saying..

Posted

changing it to one castle will not raise the price of any of the current items since there are already a ton of them.Also there are a few guilds competing for the castles in american woe the castles are all broken regularly so how about we see what the new update has to offer and go from there before saying theres no competition with 3 castles!

Posted (edited)

well guys in my opinion this new update has a bundle of things that re-attract players

and also Euro woe already has just a single castle, and its chaos. it is a breaker's paradise and its not that fun for others who do not wish for 'cocky points' as 9s would say.

if you were to statistically chart the participation of the server for both American and Euro woes im pretty sure American woe would have more (current importance set by major guilds aside)

Euro woe i believe is more accommodating for the majority of the server time-wise

but Euro woe can become frustrating especially for the new-er players when as they enter a castle, they are either swarmed by an influx of players and die, or the emp breaks incredibly quickly and they die.

i'm sorry but if one castle were to be implemented and say the emperium aura gained more defense or hp, or even if the map were 3x as large

all this would result in was 1 massive guild being formed with alliances with probably their own sub division of massive guilds holding this castle (well this MAY have been possible to break with the old reducts, but since the change it may seems unlikely)

say the sanctuary was given improved heal and the guild gained skilled paladins and gunslingers etc, wizards and champ combination's etc, it would be a virtual nightmare to attack. (not saying its impossible, just improbable with all the selfish people forming their own factions etc etc)

and how would those guild leaders distribute Salaries and Drops to their million+1 guild-mates?..in which order/ priority? friends first?...not fun

the importance of Woe is the last break or successful defend within the last few minutes, having some way to make the rest more exciting without reducing the number of castles is the goal. (again this new update should provide that, because players will need to co-operate more and use tactics, form large-ER factions and take it to the castle holders)

Edited by Masahiro
Posted (edited)

changing it to one castle will not raise the price of any of the current items since there are already a ton of them.Also there are a few guilds competing for the castles in american woe the castles are all broken regularly so how about we see what the new update has to offer and go from there before saying theres no competition with 3 castles!

Why do you think all castles are being broken every WoE? Because there's 3 castles. There's no players left to defend the other castles. The only competition left now is who breaks the emp during the last minutes. There's no guild big enough to defend a castle effectively anymore. Don't you remember when prontera was being defended by a guild effectively? Other guilds will just be able to break it after, let's say , 30 mins and sometimes they won't be able to break prontera at all. Because it was being defended effectively by a fair sized guild. Now First 5-10 mins you see every castle being taken. Now where's the fun in that? It just makes you want to just sell stuff because there's lots of people on, and go for emp last minutes. The only enjoyment i have here is this certain guilds goal, to make all castle's econ to zero. and to kick the crap out of a certain other guild :) Edited by Main Man
Posted (edited)

Why do you think all castles are being broken every WoE? Because there's 3 castles. There's no players left to defend the other castles. The only competition left now is who breaks the emp during the last minutes. There's no guild big enough to defend a castle effectively anymore. Don't you remember when prontera was being defended by a guild effectively? Other guilds will just be able to break it after, let's say , 30 mins and sometimes they won't be able to break prontera at all. Because it was being defended effectively by a fair sized guild. Now First 5-10 mins you see every castle being taken. Now where's the fun in that? It just makes you want to just sell stuff because there's lots of people on, and go for emp last minutes. The only enjoyment i have here is this certain guilds goal, to make all castle's econ to zero. and to kick the crap out of a certain other guild :)

huh? lol i dont know what woe you've been in recently but whatever castle i go into during american woe

especially my guild's own when we have one, its packed..

its emp room is insanely crowded for this type of woe, most days (for my guild at least)

the guilds could not defend the castles before due to the imbalance in reducts, now that that has been altered a bit as per the new update look at the change in pace in Woe now

guilds will have to use more strategy or more brute force than the other guild (as it would be in real life anyways) to overcome the opposition and take over a castle.

prontera castle itself is incredibly difficult to defend due to its spacious nature, only the emp and pre-emp can be effectively defensible against a full on attack of multiple guilds. (i say this because of the existance of speed pots which greatly aid in both evasion and speed at getting to an emp)

Edited by Masahiro
Posted

huh? lol i dont know what woe you've been in recently but whatever castle i go into during american woe

especially my guild's own when we have one, its packed..

its emp room is insanely crowded for this type of woe, most days (for my guild at least)

the guilds could not defend the castles before due to the imbalance in reducts, now that that has been altered a bit as per the new update look at the change in pace in Woe now

guilds will have to use more strategy or more brute force than the other guild (as it would be in real life anyways) to overcome the opposition and take over a castle.

prontera castle itself is incredibly difficult to defend due to its spacious nature, only the emp and pre-emp can be effectively defensible against a full on attack of multiple guilds. (i say this because of the existance of speed pots which greatly aid in both evasion and speed at getting to an emp)

Prontera castle is not incredibly difficult to defend. Past guilds defended prontera effectively. You just have to know how to defend and organize a guild. I bet a blue emp aura that all castle will still break and no one will still be able to defend a castle effectively even with that damage redux update. "its emp room is insanely crowded for this type of woe, most days (for my guild at least)" Yeah that's just for your guild.

Posted

One castle is a good idea since we don't have enough players at the moment. Once population increase, we can add back those castle. And maybe remove emperium auroras from the other castles and put in one castle. Dropping Green, Blue, Purple, Orange Emperiums. Spawning each emperium color chest with low percentage. Just saying..

What about removing 1 castle so just two castles each woe, like 2 on euro, 2 on american and make each chest drop just one of the colored sets like in prontera... example : Chest number xxx drops Blue imp,Gvh,ruck and chest number xxxxx drops blue emp, gvh, dev ruck

that would raise price of the other emps and make economy better cause people will start buying, ppl buy = better economy

Posted

I completly disagree with this 1 castle imagine how many players would be in the castle at one time and the amount of lag would be tremendous, just 2-3 guilds in a castle at one time is bad but now every guild will come and attack one castle the lag would kill most players. Also Sanctuary is now fixed guilds will be able to hold castles longer alot longer.

Posted

I also disagree with this. In my opinion having more castles greatly improved the WoE experience. It's not just full breaker guilds rushing for the last second break, It's also guilds guarding and attempting to keep the castle. US WoE is very much more enjoyable compared to EU WoE as EU WoE is nothing but a breakers paradise.(In my opinion that is). Heck in my opinion US WoE is even more challenging compared to the EU one. Because US woe requires tactiques instead of just brainless rushing.

having 1 castle means you need to really weaken the defending guild before you can break.

It might be me but... Wouldn't 1 castle just mean you can ignore the defending guild because the emp room would be so crowded and flooded that there's no real reason to bother attacking the defending guild cause you'll have 70+ other breakers breaking too. Why would you waste time hitting the defending guild?

I'd say lets try WoE first. Now the reductions are reduced and Sanctuary is useful again. I think defending will be way easier.

Posted

We're keeping all of the castles we have right now. People have already provided more than enough legitimate reasons as to why this shouldn't be changed.

- Rejected -



×
×
  • Create New...