Dudu Posted January 18, 2011 Report Posted January 18, 2011 ei i dun understand the redux stuff someone explain plz
nines Posted January 18, 2011 Report Posted January 18, 2011 Reducts suck now basically. Cap is at 70%
Veggie&Mac Posted January 18, 2011 Report Posted January 18, 2011 why when i put my sacred wings or something it says the reduct was deactivated :S i dont understand and Congrats really nice update, and thanks for enable the xmas candys ^^
Eminence Posted January 18, 2011 Report Posted January 18, 2011 The three items mentioned in the original post (Combat knife, Santa Poring, and Deviling hats) do not stack with Forsaken King's shield or Friggs King's Shield. Meaning: If you are wearing one of these two shields and equip one of the above mentioned items you will not get further damage reductions from said items. Sacred Wings and all other damage reducing items should still work as they did before. If you want to try to get more reductions you can use a class specific Elite Shield or Friggs version of the elite shield. The headgears and combat knife still stack with those. At least this is how I understand it. If I'm wrong feel free to correct me.
Danny Posted January 19, 2011 Report Posted January 19, 2011 QUESTION : " Are you guys planning to change the descriptions in the Elite Weapons anytime soon? "
Landorin Posted January 19, 2011 Report Posted January 19, 2011 The Quest Drops Rucksack doesn't work. It just looks like a type of hat. Please fix. Great update too!
Angels&Demons Posted January 19, 2011 Report Posted January 19, 2011 I like the deactivation of the reduction from the santa poring hat because before that, sacred wings have just become an item of display. Before you need to ladder to get 10% reduction, but people just get scarves and buy santa poring hat, sacrifice a few stats for 195 atk speed, and the have more reduction + more damage. Two thumbs up!
joniele Posted January 19, 2011 Report Posted January 19, 2011 I have already made a rucksack, but why is it a hat?? please fix it GM :((
Sensation Posted January 19, 2011 Report Posted January 19, 2011 Stalker elite bow is still 2 handed.Verified, changed and uploaded. As soon one of the administrators does a reload in-game you'll have the one-handed elite stalker bow. QUESTION : " Are you guys planning to change the descriptions in the Elite Weapons anytime soon? " Will be changed soon™.
Jelzin Posted January 19, 2011 Report Posted January 19, 2011 Can you make the quest auras tradable? Made it with a twink and can't use it now :blush::P
Daniel garcia Posted January 19, 2011 Report Posted January 19, 2011 theres nothing new to LK weapons...
Genesis Posted January 19, 2011 Author Report Posted January 19, 2011 Elite Stalker Bow/Questable Rucksacks are fixed. So is the .act for the Skull Auroras.
DeathZyte Posted January 20, 2011 Report Posted January 20, 2011 Awesome! nice update! However, new sprites/recolor of imperial helms not yet implemented?
Masahiro Posted January 20, 2011 Report Posted January 20, 2011 (edited) The three items mentioned in the original post (Combat knife, Santa Poring, and Deviling hats) do not stack with Forsaken King's shield or Friggs King's Shield. Meaning: If you are wearing one of these two shields and equip one of the above mentioned items you will not get further damage reductions from said items. Sacred Wings and all other damage reducing items should still work as they did before. If you want to try to get more reductions you can use a class specific Elite Shield or Friggs version of the elite shield. The headgears and combat knife still stack with those. At least this is how I understand it. If I'm wrong feel free to correct me. this type of thing is pretty good meaning you should have to sacrifice your friggs or something to get the max reducts and go elite i think i like it though what is the max reduction? i havent checked/ tested it myself yet I like the deactivation of the reduction from the santa poring hat because before that, sacred wings have just become an item of display. Before you need to ladder to get 10% reduction, but people just get scarves and buy santa poring hat, sacrifice a few stats for 195 atk speed, and the have more reduction + more damage. Two thumbs up! ikr! i too appreciate this, because now sacred are back to their rightful place in a way. theres nothing new to LK weapons... hahah sn00ze don't mind it too much lol .. (idk check accepted suggestions :S, we'll just have to see) Edited January 20, 2011 by Masahiro
Fabre Stalker Posted January 20, 2011 Report Posted January 20, 2011 wooo mvp hp drop! lets watch our economy die even more thanks to that.
Genesis Posted January 20, 2011 Author Report Posted January 20, 2011 Shouldn't affect the economy in a negative manner. They only spawn once every hour. If anything, you should see new players selling MvP cards. Thus, they are more likely to stay. That means more people consuming, which means more people having to farm giving new players even more ways to obtain items. Supply of cards will stay the same, demand will go up which is exactly what our economy needs.
Daniel garcia Posted January 20, 2011 Report Posted January 20, 2011 No seriously , why we got not hing new to LK weapons? most got underpowered beside Sniper/clown.... it seems LK weapons were underpowered before , so didn't need anything to do. LMAO
Fabre Stalker Posted January 20, 2011 Report Posted January 20, 2011 Shouldn't affect the economy in a negative manner. They only spawn once every hour. If anything, you should see new players selling MvP cards. Thus, they are more likely to stay. That means more people consuming, which means more people having to farm giving new players even more ways to obtain items. Supply of cards will stay the same, demand will go up which is exactly what our economy needs.we shall watch and see.
Perishable Posted January 21, 2011 Report Posted January 21, 2011 Genesis is right. New players are likely to stay because it is much easier for them to kill MvPs and sell cards and collect cards for themselves to use. Good way to start off. To me, I worry about population more than economy.
Danny Posted January 21, 2011 Report Posted January 21, 2011 Genesis is right. New players are likely to stay because it is much easier for them to kill MvPs and sell cards and collect cards for themselves to use. Good way to start off. To me, I worry about population more than economy.I, too, worry about the populations of the fRO community. Thinking of ways of getting more people but I have been pretty busy with other stuffs lately.
Landorin Posted January 21, 2011 Report Posted January 21, 2011 Can you make the quest auras tradable? Made it with a twink and can't use it now :blush::P Pleeeeeeease.
Fabre Stalker Posted January 21, 2011 Report Posted January 21, 2011 Genesis is right. New players are likely to stay because it is much easier for them to kill MvPs and sell cards and collect cards for themselves to use. Good way to start off. To me, I worry about population more than economy.you do know that newbies quit because alot of us tend to kill them right?
Mr. Masochist Posted January 21, 2011 Report Posted January 21, 2011 Can we make the new quest auras tradeable?