~solano~ Posted January 20, 2008 Report Posted January 20, 2008 Nice game :) RoK On Guy's anf peace to all we had nice game.... We Enjoy So Much......
nao-chann Posted January 20, 2008 Report Posted January 20, 2008 Just i gonna say,Good Job,You did a good work in last minutes.. But no offence,SoD Can't Defend Greately in the first place... But Nice Game La..
nao-chann Posted January 20, 2008 Report Posted January 20, 2008 WoE on highrates isn't really about defense, although I have seen it. It's more about strategical rushing. I can imagine if more castles were open, though, there might be a bit of defense due to the fact that not everyone would be focused on taking one base. Huh Are you kidding..??/ We dont talking about all highrates WOE... Why did you mean defence doesnt really nid..?? Fighting with 3guild and joining to enter the emp room..??? So you think you cant do a defence in that.. Is really sure you gonna lose your emperium... And More castle her isnt fun.... Coz instead they war in one castle.. They gonna get some castle then.. So 1 castle is more interesting than More Castles...
Genesis Posted January 20, 2008 Report Posted January 20, 2008 On a High Rate good defense is even better than an extremely good offense, why? You have the time to setup, you have the advantage of being in your own field and of course you can easily gang people when they go through the warp. I noticed Influence consisted mostly of Sinx not the greatest of Ideas on their part for a full on Defense, and when Seek and Destroy took it they made all of influence gang up in the emp room while other smaller guilds banged on them. In Conclusion it was a good WoE ( extremely exciting) Seek and Destroy had a great offense and Influence had a good one as well but a bit more organization and more class variation wouldn't hurt.
Genesis Posted January 20, 2008 Report Posted January 20, 2008 I was comparing, somewhat good to very good. Example a defense of level 3 will win an Offense of Level 4 because of the reasons mentioned above.
nao-chann Posted January 20, 2008 Report Posted January 20, 2008 Yeah kindah like that... Well i mean , just imagine.. Scientology are gonna enter in emp room like 3 people.. And Good soup gonna enter in emp room too like 7people or more.. So You know we cant control that situation... And Seek and destroy gonna apear so our def is already broke then...
L2Aim Posted January 20, 2008 Report Posted January 20, 2008 Anyway we've evaluated it and will try to improve it, this set-up was just a test for us. After analysing what went wrong we've made a new WoE plan that will be able to succeed with practise and the correct class and people online. Epic also mentioned having too much sinX, but then again, most played class of the server will also dominate the amount of that same class in guilds. It's all about being prepared and tactics, both on offence and defence.
L2Aim Posted January 20, 2008 Report Posted January 20, 2008 My sinx is Defensive. Doesn't change the fact it is a sinX and that there are already too much of them :P
L2Aim Posted January 20, 2008 Report Posted January 20, 2008 Doesn't change the fact it is a sinX and that there are already too much of them. I'm not going to say which class to play instead, just play something that's a challenge.
Genesis Posted January 20, 2008 Report Posted January 20, 2008 Thing is, a SinX is not exactly a support class ( its purpose is not to defend) I mean dual wielding weapons? Obviously made to attack this does not mean that a SinX cannot play a defensive position but I believe if you would put some Paladins 2 steps away from the entrance (Sacrifice) and in those 2 steps put traps you could easily sniper from the back and up top, SG from up top and Soul Breaker as well. It could keep the pinned, if they use GTB Sacrifice will kill them if they don't use GTB the Snipers will Kill ( if not with hits with coma) and lets not forget a Soul Breaker SinX could come in Handy and of course your everyday Lex from a Priest wouldn't hurt neither. But the current defense Influence had of Sonic Blow SinX can be pushed back and collapse if enough pressure is applied, which is what happened ( same with last WoE) causing everyone to Gang up near the emp providing close to no defense, it's just a matter of time at that point. Another option would be holding the Emp Hostage, meaning let another guild take it, you kill that guild and you weaken the Emp but do not break it. What is the purpose? If you are in being raided by an overwhelming force you simply break it can hold your position. Doing this would have saved Influence twice now.
~solano~ Posted January 20, 2008 Author Report Posted January 20, 2008 @noa-chann - its not the defence position that were loking forward to it.... the focus of our guild is be the owner of a castle. in fact we use a great strategy in breaking ur EMP.... and beside we have castle and how bout ur guild, i had only a members of 10-15 members online but i can say that 10 of my members are pRO not rookies, being a pro can give u such castle, no offence bro..... @Genesis - i a gree to you boss strategy is the best way for WoE. and we realy enjoy this last siege, Hope someday FOSAKEN ITEMS will be drop at Treasure boxex..... thx to all and more power.
~RyuShin~ Posted January 22, 2008 Report Posted January 22, 2008 First of all...Seek and Destroy hard to go inside of the emp or before emp...you know why?? b'coz Good Soup and Scientology are ganging Seek and Destroy!! but somehow where not attacking Good Soup and Scientology where juz focus in the Emp that's what you called "LAST MIN" WOE is for FUN in 30mins and 30mins to take the castle!! Nice WOE to all xp
L2Aim Posted January 22, 2008 Report Posted January 22, 2008 Thing is, a SinX is not exactly a support class ( its purpose is not to defend) I mean dual wielding weapons? Obviously made to attack this does not mean that a SinX cannot play a defensive position but I believe if you would put some Paladins 2 steps away from the entrance (Sacrifice) and in those 2 steps put traps you could easily sniper from the back and up top, SG from up top and Soul Breaker as well. It could keep the pinned, if they use GTB Sacrifice will kill them if they don't use GTB the Snipers will Kill ( if not with hits with coma) and lets not forget a Soul Breaker SinX could come in Handy and of course your everyday Lex from a Priest wouldn't hurt neither. But the current defense Influence had of Sonic Blow SinX can be pushed back and collapse if enough pressure is applied, which is what happened ( same with last WoE) causing everyone to Gang up near the emp providing close to no defense, it's just a matter of time at that point. Another option would be holding the Emp Hostage, meaning let another guild take it, you kill that guild and you weaken the Emp but do not break it. What is the purpose? If you are in being raided by an overwhelming force you simply break it can hold your position. Doing this would have saved Influence twice now. We realize we lack class difference, but that isn't our biggest problem, it's communication. We're trying to improve defense, but to due to some recent accident with a guilds man(not giving a name, it's obvious) we might have to change our tactics. Snipers are hard to play good in WoE, a good sniper is mainly trapper and that job isn't made for everyone, I've seen a lot people fail trying to do it (not praising myself, but I'm quite a good trapper/sniper imo). The massive amount of assassin cross's playing the server also comes back in every guild, most guilds are dominated by the amount of assassin cross's and most people don't know how to not play those multi-button classes. Assassin cross's can dominate PvP quite well, but their job in WoE isn't to kill the enemy, not the first priority, it's emp breaking. Saying this I must compliment Seek N Destroy a bit, because a few of them seems to know that and also succeed in that. Setting up defence in the emp room in this castle was our only option, we've analyzed more positions, but it's too dangerous to do it elsewhere unless we have some good alliance with "insert guild name here", so they can back us up or take down enemies before they come to the emp room. Breaking that overwhelming force is possible, but as stated earlier communication and experience is what we as a guild still lack, it's becoming chaos if someone suddenly wipes a part of the guild and we have some gaps in our defense. People don't know how to respond to it and start making mistakes, that's where it went wrong. Anyway every WoE we learn from our enemies and our enemies can learn from us, it was a good WoE and many more good WoE's will come. And thanks Genesis for that almost perfectly analyzed WoE report.
Amalgamation Posted January 22, 2008 Report Posted January 22, 2008 Please make more relevant posts next time. You have just posted what is considered "spam". Another offense and it is a 24 hour post restriction.