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jorgesilvera

Lord Knight Black Halberd's Spiral Pierce

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Posted

during yesterdays woe. a guild that had a damn good lk played and they where able to defend really well and i noticed that Spiral wasnt the Main skill they relied on. Remember before the weps every lk played BB as well it was a high damage class. with the gifts the class was given wonderfull hp amazing str and you can out ygg people easily. The valk weps where made to make play classes differently. Before The Halbred came out no one ever used Spiral. It was all about lk and the amazing BB skills. Be thankfull they even gave you the new weapon to make Spiral a nice skill to use. How many people use the wep for BB now? NONE cause everyone assumes that Spiral is the new skill to be used.

And to answer how someone says gets 8k each sprial

You stop bitching and you work on a new build.

Lk have 330 + hp with just 1 tao.

and i know i can reduce the damage on Asura so i use a special armor that makes my base int determine how much + str i get.

Yeah i sacrifice my hp but then again lk can hold the most yggs out of all of the Offensive classes. Besides Whitesmith.

You i give up a good amount of vit in return i hit well over 8k and its a fair trade.

Lk is the most well rounded class. Just because they noticed at how bad the damage was not including the coma doesnt mean the weapon is useless. its an amazing wep you just need to know where to put your priorities.

And adding to my fact about giving up a good amount of vit to reach a higher str the int results in giving me MORE SP so a sp buff wouldnt be really needed.

And if you say Ohh thats my choice ill repeat what i said before. " The Valk Weps where made to make classes more versitile. " The Sinx Crit dagger focus on high damage given out using crit. The crit is influenced by LUK A sinx gives up VIT to achieve a good enough LUK to where every hit is Critical meaning you get more damage out of the weapon. If you want the high damage you have to give something up. You should not just assume that they will hand that shit to you on a silver platter.

And for that picture that one person posted about how many Lk do you see on the screen.

Well i have a reply. One Lk

But how man Ninja? Soul linker? Maybe TK Class?

Posted

The LK you had seen yesterday WoE it was me, yeah. LK's are suppose to be the strongest class in RO but it seems that sniper got on top when they released the valkyrie weapons. And yeah, they made the lkh specially for Spiral pierce but it seems it's not. As Barbie said, "they should've asked player before doing the nerf" and we got a deal with Supreamus suggestion: nerfing coma and giving sp boost, again I don't think the halberd has 100% SP dmg.

Posted (edited)

if you guy have problem with other classes try to balanance it in your own topic.

Here a this person got filtred information in this topic http://forum.forsaken-ro.net//index.php?showtopic=18472 how did he know abaut it? The topic get closed abaut in 1 hour

Made on September 29, at 10:07pm

PS1:Stay on topic.

Edited by jorgesilvera
Posted

ill keep this short and sweet.

Find a New Build

Stop QQin

No damage needed. Be happy that you got something better then nothing.

Posted

Jorge, we're on Topic. It is related to Lord Knight Black Halberd.

Posted (edited)

Still, I advocate keeping the weapon the same and simply adding 150-200 SP to the weapon.

oh! dont bring that...but we donated for it.....just cause you donated for something doesnt mean you should get OP equips. i donated for my bow and nerf it or whatever idc..

Yes, I agree. Monetary contribution for the benefit of the server should be rewarded; however, the act of donation does not justify one receiving OP equipment that gives a certain, great advantage as well as bringing unbalanceness in the server.

if you're skillful as what you claim yourself to be, then dont QQ here and shit and go figure out a way how you can fight any other class.

I am in favor and agree with your statements.

@overated. The ONLY shit you need to balance is the SNIPER SOARING BIRD, they are extremedly OP imo. The skill focus arrow strike is so ridiculous OP, they can hit around 10 cells dealing a good dmg, there is so much things to nerf about sniper class and clown sb. That's another topic.

I one-hundred-percent agree with you Julio, but this is another topic...heh.

As far as I know, people were complaining about the coma-effect on the weapon in past suggestion topics. It was neither a discussion or a large-scale complaint about Lord Knight's damage.

Yes, you are half correct. Though not formally discussed in the forums, there was considerable dissent in-game concerning the LKH's damage output from players excluding those who played the LK class (for the obvious, biased reason).

It is true that a certain unbalance still remains among most of the classes, but they all seem to all have a great chance at defending themselves at this point. I have played Lord Knight on this server since mid-2008ish and while a force to be reckoned with at all times, the flourishing of items among players have given way to what was the inevitable;

Agreed, with the growing popularity of demi-human reduction gears as the player's choice for default equipment, most classes seem to have a decent method of protection. With the new Frigg's Shield, this occurrence will be ever more.

Sniper's long range capabilities and non-reliance on Element Enchantment Items can give a problem big problems when it comes to player killing, a Clown's crippling Tarot Card as well as there long range damage capabilities give Lord Knights great trouble.

Sniper's long range is countered with LK's Charge Attack to approach them. Once in near quarters, the LK can proceed with their combat skills. Countering Sniper's Arrow Repel is a simple task with a Tao/RSX armor. Endure also helps with not being stunned while moving towards them.

LK's have their own form of crippling: Vital Strike. While this doesn't induce chances of coma, it still is a strategic method to cripple the enemy in movement and damage. With this, the LK is in position for a variety of combat skills.

I am just saying that Lord Knights don't have the easy time you all paint when facing the most offensive and used classes. High HP means nothing when you can't touch your opponent. Before Spiral Pierce, what did people rely on? Bowling Bash? That skill pushes people away. I know that Supreamus is quite sufficient at killing people, but you weren't always watching him. I'm sure he had trouble against these classes at one point or another. Versatility comes at a price. Crappy offensive abilities that can be nullified by a few well placed Pneumas, and a skill that pushes your enemy away.

I'm going to argue that LKs do have an advantage in PvP by describing Supreamus' technique (arguably the best LK in the server) in my account as I dueled him on numerous occasions (I, in the perspective of arguably the best clown in the server; asshole move, I know):

He approaches with fast offensive skills that drain my HP and most likely his SP. I counter with cloaking and switching off to double noxious. After a while, he Vital Strikes me, lowering my movement speed and cutting my AV damage from 9k to 8k (it is high because he defaults GTB fighting me, and probably most other clowns). He is hitting about 6k Spiral/(forgot BB damage). After a few more seconds into battle, I notice my seed count is at about 130-140. At this point, we are throwing back AVs and Spiral/BB. Supreamus switches into melee mode. At this point, two things can occur:

Situation 1: Supreamus luckily coma's me with edge.

Situation 2: I switch to blue ifrit rings for assumptio and once I get it, I put on GTB with double noxious.

This pattern will continue until he coma's me with edge or I kill him only because he runs out of consumables (he uses berries, I, seeds). Keeping our duels clean, by the time he runs out of consumables, I have about 30-50 seeds left. He is quite efficient in making you switch gears so battle mode is a must. In short, I believe that LK is well off except the fact that with GTB on, Supreamus claims to ygg after every 3-4 Spiral Pierces. This is blatantly unfair for LK, ygging for SP way before they need to recover HP. In thiis duel, being so well geared and optimized at techniques we have at our disposal, skill is pushed aside and the duel rests on luck. And so, I advocate only adding SP to the weapon. If you want coma, use edge (it's coma rate should be higher, but that too, is another topic...)

The Lord Knight's Halberd breathed new life into this rarely used class. Now I don't really main Lord Knight, so you can't call me for being biased, but there damage was just on par with other classes. You can claim 'Oh well you can spam it indefinitely, you can use other skills, etc' but when it comes down to it, Spiral Pierce eats up a LOT of SP and you require to use a Yggdrasil Seed/Berry within 1 second if you wish to continue to spam that skill. You also require 3 Kiels to spam it, so you are susceptible to either Cloaking or Stone Curse, depending if you use 4 slots in your headgears.

LK is still a popular class. And, high SP consumption does not justify the need for a skill that hits ~9k*5 at about 3 per second on someone with standard reductions. If SP consumption is the counter rebuttal, I suggest to increase it.

Bowling bash.. knocks your player away. That's counter-productive. Spiral Pierce is nice.

Knocking away is also a benefit. It can be used on assassins who fight close up, pairing it with Spiral Pierce so that you can attack from a range, etc.

I challenge you to use a Lord Knight in PvP and use it EFFICIENTLY against snipers, clowns, and some of the better assassin crosses, a damage increase to at least 150% of it's previous 200% would not be hard to overcome. [/b]

Considering all the classes are in a sense "unbalanced", two wrongs do not make a right. Edited by Forum~
Posted (edited)

Lest us compare the Lord Knight Against the others classes Gyspies,Assasins Cross,Stalker...

What does the rules say: Don't Suggets Skill Edits...

Mmm What does Dancer and Bard Soul Link does? Alble to autouse songs...

Assasin Cross Soul Links give them +100% Soul Link...

Rogue Soul Link is usefull...

Lord Knight Soul Lin just allow to use One Hand Quiken (with sword) this againts Assasin Soul Link is unfair, Since it can not be edited why not concider the back of Spiral Pierce Ass a balance,How many sinx are conforming the Server population right now? More than 2/5 of the server population Have you seen that "Balanced part" Or also againt Other Linked class? My blood boils when i see an Assassin linked

Maximun Damge was 9.4k Withput Blessing or str buff

What if I do this to you guys. Put all the new bows one more time 2nd without a prior notice?

Whot that piss off you or you won't cry? Of curse yes. Or how a common person will react?

Why not try to blance the server? A fair server is a btter server for evryone, the ones that do not wnat it up one moe time aren't balancing ur server how mnay LK do you see arraund?

Cheeck even this: Posted Image a comon woe day how mnay Lord Knight you see?(Other that me)

Man i dont srsly know why you posted this img, your trying to proof theres just a few LK's around?

If you put it this way let me give you a TRUE example.

Omg Look: Posted Image

Lets count the Proffesors....1...1.....1....Just me nga.

Others Proffesors are just redux or slaves, i can consider myself the only prof that actually plays in fRO, others just jump in and then change to their mains.

So i STILL dont see a reason of rising the LKH's %, Why? Man come on...You want a balanced server? Well start helping other classes out.

Peace.

Edited by Goldy
Posted

Agree with Edu.

Everyone wants there special class to the best class or the most versitile. but does that truely create a balanced server? we all tend to want out class to be the best or the easiest class to maintain. When the Wep came out forsure people bought it for the high damage output. Hitting 13k with coma was unfair. especially the coma part. Now i see why your upset dealing high damage is the shit. And it was taken from you. The suggestion had accured to take off Coma and i also suggested a damage nerf. By fair it is an amazing class who personally dont need a true boost. You talk about wanting it to be fair but in reality its fair you just want every last drop of your stuff.

You can spam Spiral if its just like normal click attack

You do high damage with also being able Out ygg everyone.

You are practically one of the best classes.

and you do not get affected my stone curse.

Clowns cant spam forever

they do get stone curse

they hold like 100 yggs

they arent that good.

Posted

Supreamus (arguably the best LK in the server)

ego boost notified. analyzing ego boost percentage increase.

in my account as I dueled him on numerous occasions (I, in the perspective of arguably the best clown in the server; asshole move, I know): He approaches with fast offensive skills that drain my HP and most likely his SP. I counter with cloaking and switching off to double noxious. After a while, he Vital Strikes me, lowering my movement speed and cutting my AV damage from 9k to 8k (it is high because he defaults GTB fighting me, and probably most other clowns). He is hitting about 6k Spiral/(forgot BB damage). After a few more seconds into battle, I notice my seed count is at about 130-140. At this point, we are throwing back AVs and Spiral/BB. Supreamus switches into melee mode. At this point, two things can occur:Situation 1: Supreamus luckily coma's me with edge.Situation 2: I switch to blue ifrit rings for assumptio and once I get it, I put on GTB with double noxious. This pattern will continue until he coma's me with edge or I kill him only because he runs out of consumables (he uses berries, I, seeds). Keeping our duels clean, by the time he runs out of consumables, I have about 30-50 seeds left. He is quite efficient in making you switch gears so battle mode is a must. In short, I believe that LK is well off except the fact that with GTB on, Supreamus claims to ygg after every 3-4 Spiral Pierces. This is blatantly unfair for LK, ygging for SP way before they need to recover HP. In thiis duel, being so well geared and optimized at techniques we have at our disposal, skill is pushed aside and the duel rests on luck. And so, I advocate only adding SP to the weapon. If you want coma, use edge (it's coma rate should be higher, but that too, is another topic...)LK is still a popular class. And, high SP consumption does not justify the need for a skill that hits ~9k*5 at about 3 per second on someone with standard reductions. If SP consumption is the counter rebuttal, I suggest to increase it.Knocking away is also a benefit. It can be used on assassins who fight close up, pairing it with Spiral Pierce so that you can attack from a range, etc. Considering all the classes are in a sense "unbalanced", two wrongs do not make a right.

yea, for this one i think this is when i fought u when u were using the clown soaring bird which gives out hax looking tarot spams. i dont usually keep on gtb the whole fight cause i get analed by the amount of sp by my skills take. i can only dish out like 2-3 spirals or like 4 bbs before i have to ygg again. bbing is kind of useless unless ur against a wall, but when i get u there u just run away from it. but with the infinite tarots i have to keep gtb on all the time, So my yggs get annihilated.
Posted

@overated can you stop saying bs with no sense. First at all, LK couldn't do 13k on spiral unless you use gtb, the max sp i do with 55% reducts is 8.5k, now I do 6.3k. About clowns, "they arent that good" that because you don't have skills to play it, oh police. And wwhhhhhhaaattttt you say about the stone curse? Everyone can get stone curse'd exept people who uses f.soldier.

And we are discussing about LK spiral pierce dmg.

Posted (edited)

honestly!, i have not read the posts above mine just yet (i will),

but i 100% agree with this suggestion.

Lord Knights have typically been branded as a tanker class (likewise Paladins) this has become so known to be true that if ever you were a lord knight in a pvp area

you were either regarded as (1) a "spam buddy" i.e a "Can i test spamz on y0u plz-Guy-Wth-High-Hp who couldnt REALLY retaliate if he wanted to" - type existance

(2) someone who is joking around/ taking a break from another character or an "easy target"

i think it could be agreed upon that even the best pvp LKs around barely posed to much of a threat aside from their hard to kill nature, but lets face it in a pvp oriented game killing someone else is what allows you to move forward

and if all you can ever do is defend, that isnt much fun. Especially if Lk is your fav. class and you want to do well with it. **(think about the many times when people Gloat that you cannot kill them and are some variant of a noob for it, worse yet when they put on reducts and do an advantageous skill like tarot or something til you die)**

even if all the above were note true (and its just my biased opinion anyways)

from an impartial view LKs should have this boost in spiral as their other primary means of attack -BB pushes the target back a few cells, meaning they couldn't spam it effectively unless the other party was backed into a corner and EVEN then, it is sometimes incredibly difficult just to wear down their hp not to mention the physical hand cramping spam it probably took to get there and that you would need at that point as well.

i briefly saw something Somdara posted about high rates, and yeah its true that this is a high rate, but on a lower rate, spiral pierce is a good skill, like VERY good.

while other classes have had boosts to their various skills and nurfs in their own regard to balance etc (e.g Ad to ever inc vit), LKs haven't been given the same opportunity as some.

(as for the ygg argument, lks have horrible Sp, hence they spam more yggs to continue using the skill that needed to survive in the first place, hence they run yggs like water)

i mean when you examine other pvp classes in for fild of lately e.g sniper with their new 1handed bow etc etc, they basically drop mobs of people with close to minimal effort.

clowns have been a menace with their tarot and Av skills and with this new bow are now dropping people faster that they can blink sometimes.

and even so, while the LK community does appreciate the boost granted by the spiral to LK, if compared with the killing power of these other classes, it is fairly easy to survive an LK encounter if you know what your doing (regardless of what you say spiral shaves down hp and does not do a clump of damage e.g SB, AV or Asura would do, hence it is easier to counter or react to when prepared) (not to mention it IS ranged and is blockable by pneuma and is an always incant effect >>, meaning the only bonus is that it gives staple damage sometimes)

hence my only argument is why should the Lks be skimped out of their glory with their new weapon when these other new weapons exist and do so well for their respective classes.

150% please

(additionally it should be noted that in game these halberds cost around ~800 dqpns at this time, and would not be as accessible anyways by the wider community, hence promoting the will of others to donate for it if its worthwhile and also promoting the use of the Lk class in general for more server diversity)

** if i am wrong or obscure with anything i have posted above forgive me, i am not TOO aware of what is going on with the server as i have just come back from a hiatus and am currently also blasted out of my mind from celebration of exams being over *** <3..but that should not stop this post from being taken seriously

oh also OT: Sacrifice damage should be boosted for the paladins if it hasn't already x.x (i don't know)

because without GR/ armor or whatever sacrifice is going to kill you anyways, and it is reduced by a fair amount when GR is on (even though this might become totally imba, i just think it would be fair to give paladins more of a direct fighting chance in pvp) the new shield chain effect is good i hear, yet i haven't seen any pvp SC pallies

edit: to be fair one of the only advantages to the current skill is that it stun locks the other character ANd shaves down damage so on that regard it does well as it is, but talking about pure damage potential alone Jorge has touched on the main points perfectly

---

its more on people just saying .

" Good one "

" has good ideas "

Personally Lks do good damage reguardless of the damage cut in half. Obviously Genesis put some thought into it when they redid the patch. Honestly relying on 1 skill when Lk have so BB and spiral is just cause Spiral has infininte spam. you can spam spiral for ever as long as you ygg when you need to. on top of this Pupptering card does not affect Spiral to cause stone curse. But AV can get stone cursed. a good lk that knows how to play it i have seen them hit like 7k-8k on top of the infinite spam. while clowns have to stop. the spam and move. so yeah id disagree just learn to play the class a little different. the lk class does not need a super boost on the damage. before this wep came out there were still so many good lks playing and killing people. so do not just rely on this 1 wep to help you from winning. overall LK is the best class high damage output, so much hp, can hold a zillion berries compared to other classes.

fyi: most people just bitch about the lk cause they had it when it was the best wep and now it isnt as good and you want your " moneys worth / you just want lk to better overall.

btw on this regard:

(1) AV does a lump damage and if your not careful and you dont spam yggs right, your gona drop liek its nobody's business from a 5k 4Av spam

spiral SHAVES damage and as such you see your health dropping off at some constant/ proportional rate..its YOUR business to get accustomed to that rate

and i think the general argument is on fairness not about money's worth (i just got my LK halberd today and i will love it even if they put it down to 50% more damage with Spiral)

AND fyi spiral WILL get stone cursed, and quite easily i may add, even more so because its a higher DPS than Av or anything else, you'll get sc faster than you can scream f.soldier

BB pushes the opponent back so even if it did say 50k a hit and you did 2hits 100k they have just been pushed back and can recover from the shock lol.

last time i checked asura does 1 hit, doesnt push you back and 10 to 1 your lying on the floor saying omfg (lol bad example) Av can do around 50k a hit and without any kiels you can do 2 Avs

2 kiels and you can do 3 Avs =150k)

also on behalf of all the lks here, no1 said anything abt using spiral only, just that spiral would now be a feasible skill to add to the already appreciated BB and throw spear both that can be used in conjunction with thana etc etc) (to a lesser extent brandish spear and Joint beat)

also theres a difference to killing someone 10 minutes later, killing an ungeared player or being able to potentially kill any other class

LKs killed, granted but not any and everyone and not all the time, and especially not against people who know what they were doing.

---

I think every LK enjoyed spamming ~10k on a player with 55% demi-human reducts. If you still hit ~7k, that's nothing to complain about.

it isnt, i agree

It may be less damage but you can spam infinitely while a gypsy can only do 2-4 at a time with a huge delay in between.

yeah but those 2-4 register instantly and spiral shaves

lets not talk about profs' damage when they spam on you w/o GTB /maya (but obsviously those 2 cards are the counterbalance so no1 complains) but profs have magic coat etc to reduce damage where lks have high hp..basically this will make Lks a more watered down prof-like character in the physical attack sense

Majority of the server wouldn't use Ghostring against a clown/gypsy. Sure, having the best range of elements to choose from helps but using cursed water/BOS would be just as good for a LK. LK can still threaten with edge. But increasing the coma rate of edge is another topic...

most of the server wouldnt use GR when theyre getting ganged by a clown and champ would they? (think woe)

Yes, reduction equipments are on the rise, but this benefits everyone, including LKs.

yeah reduction reduces all damage basically so thats +1 but not valid here sorry, every1s damage can get reduced to nothing if you know what your doing?

Storaging in the middle of a battle doesn't concern this. Plus, it affects a variety of other events like LMS, LTS, GVG, etc. I like to keep my duels clean.

Lks run yggs liek water spamming skills, sinxs spamm to survive and melle you, plus sinxs can hold seeds and if we're talking abt DPSing they shave down as well and do 3x more damage than an lk? Lol (ok bad example, bcuz spiral 5 hits registers as one, sry x.x)

Regardless of choosing not to wear a shield, hitting 16k-18k*5 like 3 times in a second on a character with no shield is ridiculous, imo.

and I agree with overrated and som.

rofl if no1 wears a shield their liable to be dropped by any otherrrr charraccterrr in 1hitt..they still have a chance to survive from the lk somehow if they spam yggs and cloak LOL (even if not) geez,the whole point of sniper 1h bow was for characters to wear a shield, so the only one who can cry about this is GS

if your not wearing your shield the majority of people would agree thats YOUR misfortune, why else would d.wiz or w/e it is be effective

my clown does more than hitting 16k-18k*9 like 3-4 times in a second LOL

**for the record i also agree with most of the things Cirrus said

but while not highlighting what the LK will become, highlight what other characters are now

also "skilled" in any class lately has become about gear, but true skill is what wins and even if you give some LKs the power to kill with, they probably are going to still fail.

hence why imnot suggesting a spiral hit ever exceeds 8k max, but still give Lks their time, every other class has advantages and appeal atm, give Lk some

---

We discussed the over-poweredness of the weapon's coma, but where's the great complaint for a reduction in damage? We all didn't seem to have a problem with it in the topics that were created prior to it being nerfed. Now we all suddenly jump on the bandwagon because it means one less class to fight. I challenge you to use a Lord Knight in PvP and use it EFFICIENTLY against snipers, clowns, and some of the better assassin crosses, a damage increase to at least 150% of it's previous 200% would not be hard to overcome.

Amen

Edited by Masahiro
Posted

I disagree with double, triple, and quadruple posting. The "Edit" button is there for a reason.

Please do not do it again!

Posts merged.

Posted

lol did this become dead?

im playing Lk for a while now and i still agree with this suggestion, it should be boosted to 150%

that or, hats such as Hokage hat be improved a bit.

ppl plz rejuvenate this movement

Posted

increase the weight of the spear :D

Posted

lol weight is good, but it may throw off the rest of the balancing calculations, but hey..

if you guys wanna improve the weight by 200, like a pole axe or hunting spear or something, then that works too

Posted (edited)

The weight is 200 right now and it is fine.

Whaiting...

PS: IF this get rejected thing on other bonus for LKH remember that evry change done up to the date to Valk Weapons have been balanced.

Edited by jorgesilvera
Posted

all good and true, but 150% is not much to ask for esp when theres easy counters to SP, BB and the existance of friggs shield

if fine without it, but its one of those when it can be improved while being fair go for it. im not only thinking of myself here.

because i personally am fine without it, just i dont see anyone else posting x.x

Posted

I think the damage is fine as it is.

And after consideration I think that the sp is fine as it is too.

LKs carry a lot of YGGs and have tons of hp. They really use yggs more as a sp recovery than hp. I think this brings balance to the class...

All classes have low sp with 2x fbh and low int.

If you're going to ask for high damage output (spiral spamming with high str) you have to sacrifice something which in this case is SP. You can't have it all.

Champs sacrifice HP with tanees.

Stalkers/Clowns/Snipers sacrifice redux with kobold hat (And possibly freeze resist if they don't have scarf).

Sinx sacrifices redux with 2x dagger or katar (as well as having extremely low sp with 2 FBH).

Posted (edited)

then no sp(magic) bonuss! Since people coplain a alot that we (LKs) have a lot of weight capacity the sp idea on the weapon does not suit havling less sp !OBLIGATES LKs to eat ygg!

Edited by jorgesilvera
Posted

no i still think the % bonus on spiral could be improved. as it stands, 7000 seems to be the peak damage(approximately). At least improve what ever % its currently at by 10% or something. do something at least.

Posted (edited)

I think the damage is fine as it is.

And after consideration I think that the sp is fine as it is too.

LKs carry a lot of YGGs and have tons of hp. They really use yggs more as a sp recovery than hp. I think this brings balance to the class...

All classes have low sp with 2x fbh and low int.

If you're going to ask for high damage output (spiral spamming with high str) you have to sacrifice something which in this case is SP. You can't have it all.

Champs sacrifice HP with tanees.

Stalkers/Clowns/Snipers sacrifice redux with kobold hat (And possibly freeze resist if they don't have scarf).

Sinx sacrifices redux with 2x dagger or katar (as well as having extremely low sp with 2 FBH).

yeah man thats all well and good, but the SP part we moved on from,

still on that note, as an Lk i waste more yggs on sp than trying to survive, and i run out of sp faster than my opponent if they tank my damage. (i have more points invested in Sp than vit..almost double...and my sp still failshard).

hence in the long run endurance goes to them as funny as that is.

if they aren't a wise player in a long duel (or as an lk we play wise). im pretty sure if we start off with 200 yggs in an avg duel we'll remain with 10 yggs if it went down to endurance. (on just using sp for skills alone)

you must remember while all these other classes have their downsides after using say Fbhs, they kill more ppl at a faster rate and move on to others.

if im an LK and locked in a 10 min duel with one person, say in lms. How am i supposed to move on to the next opponent if ive run out off yggs dueling only one person?

im not denying that the sp issue and ygging bring balance to the class but, its sorta funny when stallkerss run around with more hp than the designated Tanker class, the Lk (snipers even...)

lol my sniper has a higher dps than my lk and has more hp with less vit. but all thats fine..all we're asking is for a measly % inc back in spiral pierce to give us back a better chance.

Oh, and chris the damage you see lks doing now is their MAX damage peaked out w/ various things e.g the lk card with kiel compromise in helm. (Jorge does the most damage i've seen to date, he's pure damage build, so look at his damage next time).

im sure on most other impressive high damage classes, they haven't even tapped their potential

Edited by Masahiro
Posted

Spiral pierce does enough damage as it is now. What it was before was way too strong. The skill is easy to spam incredibly fast and had way too high of a damage output. It was never intended to be that powerful in the first place, it was a mistake. What it is now is not nerfed too significantly but maintains the balance between classes still.

- Rejected -




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