wiwi Posted September 30, 2010 Report Posted September 30, 2010 as the topic says. we should implement an npc that charges qpons (10-20?) that will let u reset the refined level of ur armor or weapon that u have. or even better...just make an npc that simply asks what level do you want ur weapon as? input 0 and it's 0, and input 10 is 10.
bankai` Posted September 30, 2010 Report Posted September 30, 2010 Lol no, because that would change prices which would hurt the economy.
Guest xonchu Posted September 30, 2010 Report Posted September 30, 2010 Lol no, because that would change prices which would hurt the economy.
wiwi Posted September 30, 2010 Author Report Posted September 30, 2010 (edited) how so? please explain. +10 is about 10-20 qpon cheaper than +0 anyways. edit: or if the npc charges more, say..25-30. so that ppl who sell +10 would still sell it for 10-20 less. eg. fking armor from player = 90qpon +10 fking armor from player = 80 if the price is 20 qpon, i need to buy the fking armor for 70 from players to break even, which no one would sell for less than that anyways. therefore, people who sell fking armor would still aim at 75-80, and people who buy +0 would still go for the same price. Edited September 30, 2010 by wiwi
nines Posted September 30, 2010 Report Posted September 30, 2010 Im actually against this x.x sorry peepee. The lower price on the +10s is ideal for players that are just starting off, the 10 less qpons to get an armor or helm or whatever is great for them. Also it makes it cheaper for me when I want to buy new armors cause I don't care about thana lol.
Guest xonchu Posted September 30, 2010 Report Posted September 30, 2010 i cant agree on this. same reason with nines..
wiwi Posted September 30, 2010 Author Report Posted September 30, 2010 so...if he already has 80 qpon.. does 10 more really make a lot of difference? also, it can be used to diversify ur pvp skills. putting on full set of +10 is ~30-40 more hard defence (aka take 30-40% less dmg). which means it's a great way to reduce damage from players without thana/ice pick "Also it makes it cheaper for me when I want to buy new armors" i already stated from the example why the price will not fluctuate. if fking armor is 90, u wont sell it for 65 if the npc charges 20 (because if the guy refines it, it only costs him 85, rather than the 90 full price). therefore, if he sells it for 75-80, it's STILL THE SAME PRICE. please give specific examples of how the economy would change if u disagree plox and b9 iz coo we still buttbuddies <3 LOL ...wait that's neil's job. ^____^
HealHard Posted September 30, 2010 Report Posted September 30, 2010 oh yes! and i have even better idea: make the npc do it for like 1 mil fee. since farmor is still farmor, it would give more flexibility for people to gear up. Both +10 and +0 items are needed and i think its pretty pointless to value +0 things more then +10 ones (thana does more dmg on +10... blah-blah-blah... use Skolls and you are fine lol, otherwise ur +0 wont save ur ass).
Hannah Posted September 30, 2010 Report Posted September 30, 2010 Agree but I don't think 1 mil should be charged, charging donation coupons would be fine. Yes if this gets added, prices of items in game would change and it would hurt the economy, that's the problem...
nines Posted September 30, 2010 Report Posted September 30, 2010 Well there should be a cost to it, or a quest to be able to use it or something not just here eco fck up.
wiwi Posted September 30, 2010 Author Report Posted September 30, 2010 b9 that's a good idea too it's like the citizenship quest for buying tequila what if ...the guy is like OK U NEED 50 VOTE QPON TO BECOME AN ELITE MEMBER OF THE ORIDECON CLUB? LOL. i suppose that'll get ppl to vote ..or u can just make it like the elite quest which u can only make elite sets after u become elite. however, i disagree too that the fee is 1 mill... that's too cheap imo.
jorgesilvera Posted September 30, 2010 Report Posted September 30, 2010 Very nice idea! But charge have to be improved.
bankai` Posted September 30, 2010 Report Posted September 30, 2010 Okay make it a fee of 10 coupons for a De-grade or upgrade since most demands are +0 gears that way it won't get abuse and you're buying it at the same price if it's +10. Just pay a fee of 10 coupons for a de-grade
Superman^* Posted October 1, 2010 Report Posted October 1, 2010 Someone already had done this suggestion long time ago and I think this suggestion got rejected.
wiwi Posted October 1, 2010 Author Report Posted October 1, 2010 @superman: i already tried to search for it but as far as i can tell i cant find 1. i think the closest 1 is like....he wanted to upgrade but doesnt add def instead add different stats? i dont know i think in general, people want to see the npc being implemented...just that it needs a price so that it wont destroy the already delicate economy.
HealHard Posted October 1, 2010 Report Posted October 1, 2010 Well, lets think of of price then. most of people agree it to be smth like 10dq. Now imagine: people who have +10 gears want to de-refine those and pay 10 dq. Those 10dq are gone from the game. Who have +10 gears? Starters, who dont have many dq. Pros also have +10 gears but they need those to be +10 due to effectivness reasons, so they wont do de-refine. And starters are the most economically active elements of the Fro society. And they will throw away 10dq that could be used to buy something from other players. Thats pain, I'll explain why. The problem of Fro economics is not in overpricing or smth else. The real problem is that average player does not have dq. He may have gears, seeds, tickets... whatever. Because they buy smth they need when they have enough dq. All pure dqs are concentrated in the oldschool players' storages. They dont need anything more. They just save up. Its not their fault. Its the problem of server actually - Most rich players are not involved into economics deeply. New players dont have what rich guys need. They cant get the DQs out of them. You can say: speeds, yggs... right. but think of this: how many tix they need? Alot. But when they sell 1 emp they got extra - pff, and their dq + some more is back to pockets. They earn more then spend usually. In good old days economics was healthy because of the value of Elite weapons and sets. This was enough to connect lazy rich guys and new active players. 100dq for weapon and 40 dq for set - Awesome for starter! and now its 10dq set and 20-40 dq weapon. It became pointless. Thats why i am waiting of the new update. I hope it brings more opportunities to new players, so that blood of the server will circulate normally again. And now back to topic. 10 dq for de-refine? please save those. Make +10 and +0 gears equal. thats fair. 1 mil please. P.S. sorry, long reading. And dont blame me for off-topic please. just had to put these thoughts somewhere :crying_anim02:
emir Posted October 2, 2010 Report Posted October 2, 2010 Its a good idea but i dont think it good to forsaken ro . As you can see Most of the item on server cheap . if the de-refine npc exist, the economy will go down badly Spin*
Rayray Posted October 2, 2010 Report Posted October 2, 2010 depends on the price of the npc. if it is lower than 25, I'll disagree.
Veracity Posted January 6, 2011 Report Posted January 6, 2011 We'll see about this. I'll accept it for the time being but it still may not be implemented. Thanks for your suggestion, though! - Accepted -