jorgesilvera Posted September 19, 2010 Report Posted September 19, 2010 (edited) There are spirits that are usefull for example: Assasin Spirit, Rogue Spirit ,Bard and Dancer Spirit and Taekuando Master Spirit, WS spirit. But there are some unless spirits like: Crusader Spirit, Wizzard Spirit, Knight Spirit, Monk Spirit, Hunter Spirit and Alquemist Spirit. My sugestion is to trasform or modify the links that are unless to improve what the class do better. I don't know what to add but any added sugestion will help :D Thanks. Edited September 19, 2010 by jorgesilvera
Guest xonchu Posted September 19, 2010 Report Posted September 19, 2010 if you can provide someone good at changing skills maybe this would be implemented.
nines Posted September 19, 2010 Report Posted September 19, 2010 It would be thought about and considered and added a year later maybe.
Ryuk Posted September 20, 2010 Report Posted September 20, 2010 We do not do any skill altering at this moment. We are lacking scripters and changes such as these are risky.
maxlittle007 Posted September 20, 2010 Report Posted September 20, 2010 I agree with ryuk ,it is risky having changes like these.The soul link effects for each job classes are framed by gravity.Changing it just for our convinience would make things unbalanced,and besides there are lot of confusions regarding weapons/job classes beign balanced or not as it is.Changing soul link to give more buffs will just makes things unstable inspite of all those.
Guest xonchu Posted September 20, 2010 Report Posted September 20, 2010 @maxlittle he is suggesting to change those useless links ._. to make it balanced. theres no need to change them for nothing..
maxlittle007 Posted September 21, 2010 Report Posted September 21, 2010 My sugestion is to trasform or modify the links that are unless to improve what the class do better. @xonchu : These words doesnt mean anything to you?
HealHard Posted September 21, 2010 Report Posted September 21, 2010 A lot of skills need rebalancing to fit the high-rate server, but it affects game mechanics too much and stability of server is more crucial. So these very buffs are just the top of the iceberg, it should be left as it is.
Guest xonchu Posted September 21, 2010 Report Posted September 21, 2010 I agree with ryuk ,it is risky having changes like these.The soul link effects for each job classes are framed by gravity.Changing it just for our convinience would make things unbalanced,and besides there are lot of confusions regarding weapons/job classes beign balanced or not as it is.Changing soul link to give more buffs will just makes things unstable inspite of all those. man he is not doing it for convinience.. he is talking about how to make things balanced.. regarding some SL are useless at some point and make it useful at some point.
jorgesilvera Posted September 21, 2010 Author Report Posted September 21, 2010 @xonchu : These words doesnt mean anything to you? Let me explain this very well 1. The Soul Link Spirits are "Specifics" buff made for a lower sever, they work well on those server. (Example you can not use Stalker Spirit on huter class) 2.Since we are a high rate server some of the links are unless. 3.When the point #2 happen the buffs can only be used on class that work well and give an injust advantage on other class that can not use it. (Umbalanced) 4.To solve point #3 is need to modify, or reivent the Unless ones Example: Alquemist Spirit: Full quemical Protection stand 150 more seconds and add 20% damage with acid bomb If the server do not have spriters it do not means that have no be ignored. Thanks.
Veracity Posted September 30, 2010 Report Posted September 30, 2010 As everyone else has already said, we can't edit skills at this time, unfortunately. - Rejected -