supream Posted August 13, 2010 Report Posted August 13, 2010 something a bit off topic, but wish said the descriptions on the donation list were the effects of the weapon. it dosent say the lk weapon has coma on it.
Veracity Posted August 13, 2010 Report Posted August 13, 2010 She was referring to what was posted in the topic: - Black Halberd (Lord Knight, Paladins Only) Effect: For Lord Knight: Increase damage done to Demi Humans by 15%, Str + 15, Dex + 20, +10 Vit. .1 chance of casting coma when attacking. -10% cast time, increase damage of spiral pierce by 200% Wish and I developed the items together... the LK halberd is supposed to have coma.
nines Posted August 13, 2010 Report Posted August 13, 2010 (edited) Alright how about this xtopher all the input and fixs / suggestions i've been putting into weapons I think I might have tested them all, and no im not being like everyone else just defending there own class im making suggestions and reporting bugs for every single weapon <.< Im not being opinionated or what seems just to be opinionated because of its your guys's class. I don't just go and use the weapon for like 2 hours and say ok im done, I actually pvp with this shit I've leeched characters just to test the weapons out to make sure they work cause this update is awesome and I want to see it be good since I've been waiting over a year for it<.< The hard truth is the bows reduct at 20% is over powered I agree with sessions he seems to be looking at it normally and realizing it for what it is, second he tryed the thing on on for fild he said something like holy shit this is op <.<, excluding his other stalker stuff hes right. Im not trying to say im god of the new weapons I know everything about everything on them I've tested them all I know better than you It just is what it is. truth or no truth you deny your just protecting your own investment. 10% on a bow still seems stupid to me the 10% reduct on the super novice weapon is a little stupid to, to me Like i said i've tested it and super novice hp and reduct can be the same as a stalker and holly shit balls I can tank full asuras still with skolls and 2x tao on with just weapon and a dev hat don't even need a sgw or fluffys. A bow should be for tactical weapon use keeping at range having good damage and not being hit the down side of having a bow is it should hurt like a bitch. The snipers got there 1 handed And im happy for that because I main that class now but the damage put on them still hurts like a bitch and Im glad it keeps it in balance. But for a stalker having a mass hp bonus from tao reducts on bow reduct wings helm shield having strip copying matyr or any skill and having ds and backslide. Its just stupid, So I say increase the damage take the reduct off. Yes I know Im sounding over opinionated but im looking at this objectively not from my own views, If it were my own views Id say keep it because Im a gay little bitch with this weapon and you all know how I love being that guy. I mean ffs im already at 30% warn because im that guy lol. Edited August 13, 2010 by nines
Xtopher Posted August 13, 2010 Report Posted August 13, 2010 I knew I could get a legitimate post out of you Nines :) Thanks for the input. I agree with Veracity that if you make big nerfs to donation items (taking away 20% reduction is a big nerf obviously) people will be upset and it isn't exactly the best way to show your appreciation to the people who donated. I also understand, however, that everything in the server is subject to change at the Administrations desire to do so. So, when I donate I put my faith in the GM team to make the fairest decisions possible. As long as the changes seem fair to me and have legitimate reasons for the change I'll be happy. Balancing at 10% reduction and 10% more damage is fair to me and legitimate arguments have been made for the change. I don't know of any other people who main stalker and have the weapon ATM. If I see any I'll try to convince them to read this topic and share their thoughts.
Tom & Jerry Posted August 19, 2010 Report Posted August 19, 2010 (edited) Assassin Cross, Clowns, and occasionally Gunslingers/Professors. I do not think we should attempt class balance by just boosting damage outputs. Paladins are meant to tank, Priests support, and Stalkers are meant to survive. We should focus on the different class' core attributes and roles in the game and build on them from there. Buddy you got it all wrong, I'll tell you who's meant to survive, okay, paladins are meant to survive, and snipers are meant to survive, stalkers are definitely not meant to survive. That's all, plus, stalkers are like unkillable now, unless he gets double asura'd and spammed with some sort of attack at a time, Edited August 19, 2010 by Tom & Jerry
Sorrow Posted August 19, 2010 Report Posted August 19, 2010 The discussion is basicly about wether or not change reductions for damage boost... The bow could have the reduction taken off and allow the use of Kaupe Lv3/Cast-off Ciceda Shell Lv5/Safety Wall Lv10, that'd be elusive instead of tanking xD I'd agree with a lowering to 10% reduction in exchange for some damage boost. i believe any damage reduction on a one-handed weapon shouldn't exceed 10%. On the other hand i'd also agree in leaving the bow as it is. i would just like a final veredict on it before i acquire it, would hate to get something then having it changed for a pattern lower to my expectations xD
Kittie Posted August 19, 2010 Report Posted August 19, 2010 i would just like a final veredict on it before i acquire it, would hate to get something then having it changed for a pattern lower to my expectations xD I already acquired it and would hate to have it be changed.
Forum~ Posted August 22, 2010 Report Posted August 22, 2010 (edited) This seems out of the blue but here's my suggestion. Change the reduction on the bow from 20% to 5% and the demi-human damage increase to 10%. I feel a change to 10% demi-human reductions (90% total) is too much and 0% is too little. I realize though that some reduction needs to be on it because it is a donation item. My main concern lies mainly with the demi-human reductions. The reductions start reducing a whole bunch of damage starting from 80% and up and since they can equip a shield now, I don't think they need it so much. It definitely needs to be nerfed though because my max damage on stalkers with full reductions on clown is ~200x9. Edited August 22, 2010 by Forum~
Shadi Posted August 28, 2010 Report Posted August 28, 2010 This seems out of the blue but here's my suggestion. Change the reduction on the bow from 20% to 5% and the demi-human damage increase to 10%. I feel a change to 10% demi-human reductions (90% total) is too much and 0% is too little. I realize though that some reduction needs to be on it because it is a donation item. +1 I think these are suitable rates. The current reduction is WAY too huge. They already have gotten the advantage of a 1 handed bow, massive stats and extra DS damage. The 20% reduction is really overdoing it. 5% would be doable though. and a bit extra damage would be fine too.
Memory Posted August 28, 2010 Report Posted August 28, 2010 I've always had a Stalker on each of my accounts, and main it when not breaking. The fact that stalkers now have Trans skills, a one handed bow and the ability to survive is great. Before if they had FCP you were screwed, and no where near 'fair.' The Suggestion in here I've liked the most, or that seemed both fair to the class in question and the other classes is the partial reduction nerf, and a damage increase. 10% Reducts and 10% more damage or no change at all.
Superman^* Posted August 29, 2010 Report Posted August 29, 2010 So, that means 10% reducts and 40% more dmg?
sessions Posted August 29, 2010 Author Report Posted August 29, 2010 So, that means 10% reducts and 40% more dmg? Sounds good to me ;). But nah 10% more is the suggestion.
Phenomenon Posted August 31, 2010 Report Posted August 31, 2010 (edited) I'm going to put my input in this discussion, because this is ridiculous. Before anyone criticizes me for QQing because I've been beat by a reduction-using stalker, I actually donated for two of the Stalker Soaring Birds, so any change that would come to it would affect me as well, and more so than anyone who bought it in-game from anyone else, but lets get it straight; The reduction is ridiculous. Stalkers can copy skills that require NO kiels whatsoever to spam, so they can go with sacred wings, a santa poring hat, and an aura and spam endlessly while wearing a maya purple+f. soldier. Mind you, their damage remains quite high at this point. I'm all for letting it keep some demi-human reduction, but I do not agree with 10%. I agree with 8%. Stalkers HAVE an advantage, they can copy skills that's spammable based on ASPD. They don't need to wear Kiels to be dangerous. They could default reducts all day if they wanted to, and still be lethal. People here who play Stalkers should ask themselves, if I were playing Lord Knight, Creator, Paladin, Assassin Cross, etc, and had to fight a reduction stalker wearing the current Stalker Soaring Bird, would I deal much damage? Would I seriously have a chance of killing something which I deal 3-4k, IF THAT, and hope my FCP doesn't run out in the process? Tao Gunka gives Stalkers a HUGE HP boost, they CAN survive, trust me. Nerf the demi-human reduction to 8%, that's what I suggest at least. 10% MAX. But remember that they can default reducts and still PvP fine. They don't need 10%, 8% is fine, maybe even less. I suggest the GMs test the damage while wearing a Reduction Hat/Wing, and see how ridiculously over-powered the bow is. People need to stop overlooking the fact that they are over-powered, and accept balance. Edited August 31, 2010 by Phenomenon
bankai` Posted August 31, 2010 Report Posted August 31, 2010 Hmm well yea was in dice event other day dude went on 3 and dice was rolled on number 3 and gm did 12k desperodo and 9k Av, he had to be strip to die lmao just wanna point that out. So that means asura can't kill stalker with or without using gr. So the advatages are no need skoll if using weapon 2 Raydric is fine against asura and use double Tao less vit defense = less damage from thanatos oh and also 30% more hp and if you get frozen or stone curse you won't get 2x damage from asura since your not using a gr. Nerf please 5% reducts and 10% atk :)?
supream Posted September 1, 2010 Report Posted September 1, 2010 seems as the script gives reduces to elemental damage and not demi humans.
maxlittle007 Posted September 1, 2010 Report Posted September 1, 2010 The fact that its one handed is already over powered as it is.The stats given to the bow is too much.[Thats understandable since its a donated one] .We dont need a boost up.It will get unbalanced.It will only make arrow classes rule over.
Forum~ Posted September 1, 2010 Report Posted September 1, 2010 Change the reduction on the bow from 20% to 5% and the demi-human damage increase to 10%. I feel a change to 10% demi-human reductions (90% total) is too much and 0% is too little. I realize though that some reduction needs to be on it because it is a donation item. Bump. 5% demi-human reduction and 10% demi-human damage increase. The reduction is ridiculous. I agree with 8%. Nerf the demi-human reduction to 8%. They don't need 10%, 8% is fine, maybe even less. I suggest the GMs test the damage while wearing a Reduction Hat/Wing, and see how ridiculously over-powered the bow is. Juan, I like it that you also agree with nerfing the bow but I think even 8% is too much. Consider 5%? Hmm well yea was in dice event other day dude went on 3 and dice was rolled on number 3 and gm did 12k desperodo and 9k Av, he had to be strip to die lmao just wanna point that out. So that means asura can't kill stalker with or without using gr. So the advatages are no need skoll if using weapon 2 Raydric is fine against asura and use double Tao less vit defense = less damage from thanatos oh and also 30% more hp and if you get frozen or stone curse you won't get 2x damage from asura since your not using a gr. Nerf please 5% reducts and 10% atk :)? I actually believe what you're saying about GM's not being able to kill a full reduction stalker. The fact that its one handed is already over powered as it is.The stats given to the bow is too much.[Thats understandable since its a donated one] .We dont need a boost up.It will get unbalanced. Yeah, don't buff up the stalker bow... we need to nerf it.
maxlittle007 Posted September 1, 2010 Report Posted September 1, 2010 My opinion would be this, Let the stats of the bow stay as it is[Ofcourse to satisfy the donators] But it should be made 2 handed.When its made two handed ,Fshield+usakoring=55% redux is terminated. Its like they can do more damage with bows and at the same time they are defensive. This bow should be nerfed rather than giving it a boost
Kittie Posted September 1, 2010 Report Posted September 1, 2010 You can't use GTB with a two handed bow even with 20% reduction, so no.
bankai` Posted September 1, 2010 Report Posted September 1, 2010 You can't use GTB with a two handed bow even with 20% reduction, so no. Yea I agree changing the 1 hand too 2 hand wouldn't be a good idea since that's worst then reducing the amount of reducts. I think just keep it at 15% more damage on Demi human and 5% reduction is fine
Phenomenon Posted September 1, 2010 Report Posted September 1, 2010 5% reduction is fine I guess. But make it more than +15% damage against demi-human monsters, maybe 20? 25?
Shadi Posted September 1, 2010 Report Posted September 1, 2010 5% reduction, 15-20% extra dmg would be fine.
bankai` Posted September 1, 2010 Report Posted September 1, 2010 5% reduction, 15-20% extra dmg would be fine. Agree, now accept :)
sessions Posted September 2, 2010 Author Report Posted September 2, 2010 5% reduction is fine I guess. But make it more than +15% damage against demi-human monsters, maybe 20? 25? There is already a 30% demihuman bonus. I'm pushing for a bow type weapon bonus on top of this.
Xtopher Posted September 15, 2010 Report Posted September 15, 2010 There is already a 30% demihuman bonus. I'm pushing for a bow type weapon bonus on top of this. Definitely a better option. We don't need 50%+ demi human bonuses but bonuses for bow type weapons or dmg to mid sized monsters would be very beneficial.