nines Posted September 14, 2010 Report Posted September 14, 2010 o, lets give lk 200% more with spiral... AND COMA ya. it's not like dey have leetsauce ygg carrying abilites+da high hp...noooo. o, lets give sniper shield+40% more with all der skeelz. o and dun forget da full strip. o, lets give stalker leet reducts+ability 2 do reg dmg wit it. dun forget dey have only likeee 450k+hp wit 1 tao ja. In short, I'm just going with the flow and I believe the suggested clown/gypsy weapon fits the trend well. EDIT: On another note... Agreed. Unnecessary. Use a Valkyrie Randgris or Golem on a Main Gauge if you don't want to have your weapon broken. Regardless of whether sniper range strip doesn't work, they now have a default shield so switching to strip or to attack shouldn't be a problem. Plus, the stat bonus+demi-human reduction that you suggested makes them have 95% (or 98%, hehe) at full demi-human reductions (which would end up closely rivaling the infamous stalker reductions, which you already claimed was OP). This dagger is, heh, OP. They need a practical weapon that utilizes the instrumental skills. Having a clown bow weapon is obsolete. Ooooh time for some fun. Lord Knights spiral pierce isn't all the over powered the coma is a little ridiculous since it works while spamming spiral. But lord knights are meant to be a tank class and spiral was supposed to be a lord knight main skill. 8.9k is the usual damage per hit. But lord knights aren't everywhere so less qq more pew pew. Snipers 40% to double strafe sucks shit. Fas is only decent if you can spam really fast and get a surprise on some one or if they got no shield or low hp. They needed a new weapon in this server if you don't got a shield your fucked. (Yes sonic blow doesn't have a shield but they put out mass damage while snipers don't. So dun anyone reference that) And no snipers damage isn't mass now its only good with kobold hat and if you have a thana =.= said it like 20 times now. And its a 1% chance to strip any of those not strip all. Stalkers everyone agrees that was just completely fucking retarded to add =.= and its going to get nerfed. Just because stalker is over powered and lord knight is a little harder to kill now, doesn't mean let me make a weapon so I can kill everyone insanely fast. PLUS this is the class people use sprite edit with so they'll with this weapon be putting out 12k each hit on shield and sgw spammed 4x +. Now tell me thats not over powered. Nice coming after me to for going against you to pull a suggestion up and try and make it look bad on a fail rant also. Time to shoot your none sense down. OMG OH NO I has a shield now...well that doesn't change the fact people can just move away really easy while trying to strip them with a god damn bow =.= with a 1% chance some times you get lucky and get a fast strip but most of the time it takes for ever. And how does the weapon seem over powered? Is it a sinx dagger? is it allowing my class to use its main skills to do damage? It has no damage bonuses, 120 atk and our atk will be low as fuck because were dex based not str based. So No damage, being able to live to strip....your right that is insanely over powered fear my 100 damage hits and strip =.=. (While the stalker bow you can do tons of damage with mass reducts apples and really really small oranges <.<) THESE WEAPONS ARE NOT ABOUT CLASS JUICING THEY ARE ABOUT BRINGING THINGS INTO BALANCE. Clown is just like a stalker in a sense. 1. They got mass dex so if they want to strip with there guitar it'll happen pretty fast *undeniable* 2. they can put reducts on and still spam fuckin fast as hell *undeniable* 3. they got a ton of hp and have tarot (which is like full strip for clowns in a sense its a fall back skill) So you can lock people in place, dispell through gtb, coma them, break there gear, and stone curse them. *undeniable* 4. Most balanced class out of all of the classes (Yes) *undeniable* now looking at these facts not opinions, tell me what makes you see the need for an upgrade vs a class like this Sniper before upgrade 1. Low damage. 2. No shield. 3. Low Hp. 4. Lost range strip (only thing that gave them a good pvp ability) 5. Can have all skills / attacked nulled by pneuma. 6. Phantasmic Arrow doesn't work and traps have low hp that die from 1 hit so no way to counter pneuma. ...............One of these classes needed an upgrade now tell me which one is it?
Forum~ Posted September 14, 2010 Report Posted September 14, 2010 (edited) Ooooh time for some fun. Indeed. Lord Knights spiral pierce isn't all the over powered the coma is a little ridiculous since it works while spamming spiral. But lord knights are meant to be a tank class and spiral was supposed to be a lord knight main skill. 8.9k is the usual damage per hit. But lord knights aren't everywhere so less qq more pew pew. You skip over the coma+spiraling like it's nothing. It's a pretty mean combo. Yes, LK was intended to be a tank with great damage output... but when they start doing ~8k on usakoring to ~12-16k on no usakoring... for example, on Assassin Cross, another "supposed great damage dealer"- gets pretty much raped to spiral pierce on double daggers/katars. Don't counter to me saying the assassin cross should then use a shield. You know as well as I do that dagger+shield on a LK is useless. And last time I checked, LK population was on the rise, so I don't know where you've been. Moving on. Snipers 40% to double strafe sucks shit. Fas is only decent if you can spam really fast and get a surprise on some one or if they got no shield or low hp. They needed a new weapon in this server if you don't got a shield your fucked. (Yes sonic blow doesn't have a shield but they put out mass damage while snipers don't. So dun anyone reference that) And no snipers damage isn't mass now its only good with kobold hat and if you have a thana =.= said it like 20 times now. And its a 1% chance to strip any of those not strip all. DS is now a potent skill because the Sniper class received something they should have never gotten: a shield. I would definately agree to reductions on the bow but never to the shield. I do see your point on how in this high rate server, they were a pretty useless class before this update. Plus, you don't need a kobold hat or a thana for damage output. As I have said multiple times, sniper is now a formidable PvP class because of the ability to equip a shield. As for their stripping capabilities, regardless of it being 1%, it is still technically ranged and being a high dex class, that is more than enough to strip most people. Stalkers everyone agrees that was just completely fucking retarded to add =.= and its going to get nerfed. Yes, sooner the better. Just because stalker is over powered and lord knight is a little harder to kill now, doesn't mean let me make a weapon so I can kill everyone insanely fast. PLUS this is the class people use sprite edit with so they'll with this weapon be putting out 12k each hit on shield and sgw spammed 4x +. Now tell me thats not over powered. One can sprite edit the skills for all the other classes as well. LK doing a consistent ~8k with the chance of coma sounds pretty similar to what you have described. Plus, you're exaggerating; most clowns do ~4-5k on people with shield. 30% more would mean ~5.2-6.5k, not 12k. Nice coming after me to for going against you to pull a suggestion up and try and make it look bad on a fail rant also. Time to shoot your none sense down. O.O; Quite the excited one... OMG OH NO I has a shield now...well that doesn't change the fact people can just move away really easy while trying to strip them with a god damn bow =.= with a 1% chance some times you get lucky and get a fast strip but most of the time it takes for ever. And how does the weapon seem over powered? Is it a sinx dagger? is it allowing my class to use its main skills to do damage? It has no damage bonuses, 120 atk and our atk will be low as fuck because were dex based not str based. So No damage, being able to live to strip....your right that is insanely over powered fear my 100 damage hits and strip =.=. (While the stalker bow you can do tons of damage with mass reducts apples and really really small oranges <.<) No comprende. Translation please. And if you were referencing to your Sniper dagger suggestion, it would be quite a weapon to use in survival situations such as LMS or GvG. Remove the reductions and it might just work. 1. They got mass dex so if they want to strip with there guitar it'll happen pretty fast *undeniable* 2. they can put reducts on and still spam fuckin fast as hell *undeniable* True, but so can/does sniper. In fact, they barely need kiels to spam allowing them to use Forsaken Soldier card. 3. they got a ton of hp and have tarot (which is like full strip for clowns in a sense its a fall back skill) So you can lock people in place, dispell through gtb, coma them, break there gear, and stone curse them. *undeniable* Comparing stalker HP and clown HP is a joke. Similarly, LK's have a "similar" skill (Traumatic Blow/Head Crush...whatever). Admittedly not as great, Most LKs>Most Clowns 4. Most balanced class out of all of the classes (Yes) *undeniable* Very subjective. No comment. Mmm. Most of the flaws for sniper have now been fixed. I don't see your point here. NOW FOR MY PART: Removing the ignorable parts of my suggested weapon, it is quite like the others. 10% medium-sized damage reduction +25 Dexterity/+25 Agility/+10 Intelligence Enable use of level 3 Jupitel Thunder 30% Chance of auto-casting Lv. 5 Tarot Card of Fate when being attacked (or attacking) 30% more damage with Arrow Vulcan and Melody Strike Maximum HP/SP +10% Regardless of whatever stats this suggested clown/gypsy weapon would have, I emphasize the need for an instrument. EDIT: My suggested weapon is up for modifications to meet community standards. Any comments? Edited September 14, 2010 by Forum~
maxlittle007 Posted September 14, 2010 Report Posted September 14, 2010 im going more for reduct, not for damage, its ok having two hand katar but adding 20% reduct to demi, and 15% more hp would be fine!!! even if i use x2 dev, sgw and expert rings to tank an asura, what about other players??, without shield i get like 32k per hit meele with skolls, so katar should have some resist to be able to tank that The basic idea behind a two handed weapon is to be more offensive and less defensive,gravity has made it that way to make it more challenging.It woudnt make sense if a two handed katar has redux.If you get hit by 32k,damage then use dagger&shield.The purpose of having a shield and card itself is to give defence.If everything is too easy/convinient then the server would get unstable and boring.
Adamxd Posted September 14, 2010 Report Posted September 14, 2010 No fucking boost/ weapons for clown/gypsies.
Guest xonchu Posted September 18, 2010 Report Posted September 18, 2010 i would like on a 2 handed katar which gives reducts... And gypsys/clowns are already good as for what they are :/
Veracity Posted September 18, 2010 Report Posted September 18, 2010 Posting absurd weapon suggestions to criticize the current weapon effects is childish and will not get you anywhere. If you want people to listen to what you have to say, you should present it in a polite manner and not be rude. Also, saying things are "retarded" etc. is completely uncalled for as well. We spent a considerable amount of time developing the weapons and it was a lot of work. The reduction on the stalker bow was a result of a miscommunication between staff and we will do something to resolve this issue once the community is able to agree on how to. Suggesting an increase in AV damage is completely contrary to everything we were trying to do in the update. The LK weapon was designed to diversify the LK class and coma was added in because the community had suggested coma for the LK class and at that time altering Edge was not being considered/wasn't an option. Since things have changed and many people feel this should be altered, we will address this issue if the community reaches a consensus. By that I mean through a mature discussion of what you would like changed, not being needlessly rude. We've already said from the beginning we would be willing to make changes if they were deemed necessary, so there is really no need for any of that sort of behavior. Anyways, all of the weapons were designed to open different avenues of playing classes and to try to help balance the underpowered classes. We only gave minimal increase in damage to classes which were already fine.
maxlittle007 Posted September 19, 2010 Report Posted September 19, 2010 (edited) A good format is needed for a suggestion like this.Some players want stats boost,some wants nerf,and few others wants new weapons,commenting about everything randomly only confuses everyone.It will be hard for the gms to decide.It should be a format like this. Weapon : Strike Eagle Job : High Priest Boost : _________ Nerf : _________ Reason : _________ Weapon : Soaring Bird Job : Sniper/Stalker/Bard/Gypsy[specify the job] Boost : ________________ Nerf : _______________ Reason : ________________ Weapon : Black Halberd Job :Lord knight /Paladin Boost : ________ Nerf : ________ Reason : ________ Weapon : Dorcus Job : Champion Boost : _______ Nerf : _______ Reason : _______ Weapon : Oriental Black Sword Job : Assassin Cross/Stalker/Creator/Whitesmith Boost : __________ Nerf : __________ Reason : __________ Weapon : Highness Staff Job : High Wizard/High Priest/Professor/Soul Linker Boost : _____________ Nerf : _____________ Reason : _____________ Weapon : White Rabbit Job : Super Novice Boost : __________ Nerf : __________ Reason : __________ If your suggesting for a new weapon, Weapon name : _________ Job : _________ 1/2 Handed : _________ Atk : _________ Weight : _________ Effect : _________ Comment:_____________________________ I hope this helps. Edited September 19, 2010 by maxlittle007
nines Posted September 19, 2010 Report Posted September 19, 2010 So kind of like what I've already done?
maxlittle007 Posted September 19, 2010 Report Posted September 19, 2010 So kind of like what I've already done? What do you mean?
Angels&Demons Posted September 19, 2010 Report Posted September 19, 2010 -Creators Fury- Atk: 150 Stats: Increase Damage to Demi Human by 20% +100 Atk +5 Aspd Increase Damage of Mammomite by 30% Gives Level 5 Bowling Bash. Weight: 125 Level Required: 150 Class: Creator Why not Increase MATK by 20% (For AD damage) Max HP increased by 10% and reduce damage taken from demi-humans by 10% and enable the use of level 5 bolts (fire or cold bolt would do)? Because TBH, if the other player has FCP, the only thing the Creator can do is use level 3 bolts. Hm Also Sniper Dagger Atk: 120 Stats: All Stats +10 Reduce Damage from Demi Human by 15%, 2% Chance to Strip Armor, Shield, Weapon, Helm. Weight: 100 Required Level: 150 Class: Sniper I can agree to the other effects but not to the stripping. They're like a stalker/sniper combo now. :o
supream Posted September 19, 2010 Report Posted September 19, 2010 there is already a creator weapon, and ad dosent depend on mattack just int. 15% reduces to demi humans would give full reduces again.
kax Posted September 19, 2010 Author Report Posted September 19, 2010 I'm a lil bit confused. Some people say additional matk doesnt add to AD dmge, but INT does. Someone can try test it please? Because TBH, if the other player has FCP, the only thing the Creator can do is use level 3 bolts. Yeah definitely something has to be done to help creators.
Ethereal Posted September 20, 2010 Report Posted September 20, 2010 I'm a lil bit confused. Some people say additional matk doesnt add to AD dmge, but INT does. Someone can try test it please? Yeah definitely something has to be done to help creators. No need to test it. INT affects AD, not MATK. Acid Demonstration is not a magic attack, but rather it's a ranged attack that has its damage factor dependent on INT. The MATK on the creator dagger would be useful for its skill that it gives, cold bolt.
maxlittle007 Posted September 20, 2010 Report Posted September 20, 2010 Give the dagger 20% more damage on acid demonstration skill simple as that,its better than getting confused between int and matk.
Angels&Demons Posted September 21, 2010 Report Posted September 21, 2010 Ok, how about changing it to int +20 or int +30? In this manner, it increases the damage of AD, as well as increase the damage from the bolts that creators get from the new weapon. (assuming ofcourse that my suggestion of adding level 5 bolts to the weapon are taken into consideration) This would make a creator a better PvPer in my opinion.
bankai` Posted September 21, 2010 Report Posted September 21, 2010 Creator Fury Attack: 150 int+40, 10% Demi-human reduction, 20% max hp, enable use of level 10 firebolt and -9% vit def. Wizard highness staff top this effects by a long shot soo let's give this effects a shot anyone agree?
kax Posted September 21, 2010 Author Report Posted September 21, 2010 Creator Fury Attack: 150 int+40, 10% Demi-human reduction, 20% max hp, enable use of level 10 firebolt and -9% vit def. Wizard highness staff top this effects by a long shot soo let's give this effects a shot anyone agree? I would like to alter a bit. Int+30. 10% Demi-human reduction. 25% maxhp. Level 5 firebolt. -10% vit def.
Angels&Demons Posted September 21, 2010 Report Posted September 21, 2010 Since most new weapons have 2 or more stats added, how about.. Int + 30, Vit + 15, 5% demi-human reduction (Putting it at 10% would just make reduction complains pile up again IMO), 20% increase HP, -10% vit def, and enables the use of level 5 firebolt.
nines Posted September 21, 2010 Report Posted September 21, 2010 .....The new creator weapon is supposed to be for melee people.....theres already a oriental sword for a/d and magic for them. =.=
bankai` Posted September 21, 2010 Report Posted September 21, 2010 .....The new creator weapon is supposed to be for melee people.....theres already a oriental sword for a/d and magic for them. =.= Yea understand that but if the new weapons becomes melée type then this weapon has to benefit a lot to come close to a decent damage because str and int required ALOT to be decent damage so I suggest ethier make a new magic weapon or make a melee weapon with superior stats to be decent. Creator magic fury +35 int, 10% Demi-human reductions, 25% maximum hp, -7% vit def, enable use of level 5 fire bolt, 15% more damage on magic. +9 all stats Or Creator melée fury +15 str, +35 int, 5% demi-human reductions, 15% more damage on medium size monster, 35% more damage with mammonite, 25% maximum hp, -10% vit def, +20 to all stats. Okay before anyone say these weapon are OP they required LOTS if stats to be a hybrid which still right now fail and for whoever did try mammonite and AD type creator know how fail it is same goes for bolts and mammonite let's give these a shot if they aren't OP or if they are we can just tweak them.
Veracity Posted January 6, 2011 Report Posted January 6, 2011 We're planning on releasing more Valkyrie weapons in the future and are in the process of developing them. It still will probably be quite a while before any more are released, though. We will take these suggestions into consideration! - Accepted -