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Perishable

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Posted
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War of Emperium:

When the emperium is being conquered by an emperium breaker by last high damage that destroyed the emperium, can we give the emperium drops? Just to make our server pretty sick and more interesting. It will be really cool to autoloot during war of emperium and loot item from emperium monster.

'Repherion' Emperium.

Monster: 'Emperium/Emperium'/'EMPELIUM' (1288)

Level:90 HP:60843000 SP:1 Base EXP:0 Job EXP:0

DEF:40 MDEF:50 STR:1 AGI:17 VIT:80 INT:50 DEX:26 LUK:20

ATK:~60-71 Range:1~10~12 Size: Small Race: Angel Element: Holy (Lv:1)

Drops:

- Yggdrasil Berry Ticket 30.00% - Speed Potion Ticket 1.00% - Emperium 100.00%

- Green Emperium Aurorora 0.01%

'Hohenschwangau' Emperium.

Monster: 'Emperium/Emperium'/'EMPELIUM' (1288)

Level:90 HP:60843000 SP:1 Base EXP:0 Job EXP:0

DEF:40 MDEF:50 STR:1 AGI:17 VIT:80 INT:50 DEX:26 LUK:20

ATK:~60-71 Range:1~10~12 Size: Small Race: Angel Element: Holy (Lv:1)

Drops:

- Yggdrasil Berry Ticket 30.00% - Speed Potion Ticket 1.00% - Emperium 100.00%

- Purple Emperium Aurorora 0.01%

'Sacred Altar' Emperium.

Monster: 'Emperium/Emperium'/'EMPELIUM' (1288)

Level:90 HP:60843000 SP:1 Base EXP:0 Job EXP:0

DEF:40 MDEF:50 STR:1 AGI:17 VIT:80 INT:50 DEX:26 LUK:20

ATK:~60-71 Range:1~10~12 Size: Small Race: Angel Element: Holy (Lv:1)

Drops:

- Yggdrasil Berry Ticket 30.00% - Speed Potion Ticket 1.00% - Emperium 100.00%

- Orange Emperium Aurorora 0.01%

'Fadhgrid' Emperium.

Monster: 'Emperium/Emperium'/'EMPELIUM' (1288)

Level:90 HP:60843000 SP:1 Base EXP:0 Job EXP:0

DEF:40 MDEF:50 STR:1 AGI:17 VIT:80 INT:50 DEX:26 LUK:20

ATK:~60-71 Range:1~10~12 Size: Small Race: Angel Element: Holy (Lv:1)

Drops:

- Yggdrasil Berry Ticket 30.00% - Speed Potion Ticket 1.00% - Emperium 100.00%

- Blue Emperium Aurorora 0.01%

Something like that. How does it sound? Anything? It'll be pretty cool to be the first server to ever do that? :D! Not with the stuff I put as Drops for certain castle but like anything would be cool. This is my opinion.

Posted

Make it so people can't just run in and break it, they need to struggle for it, so yeah 100M (or more) is good.

Posted

I can already see a bunch of people in front of their computers making a breaker sin now.

At first I thought it would've been an interesting idea. But then I realized that although the server's WoE is solely revolved around breaking the Emperium and rinse & repeat, we should find a way to promote guilds to defend more rather than continuous breaking to see who gets the last break.

To expand my point from above, the idea kind of doesn't promote defending guilds. It definitely encourages more breakers, one-man guilds and less defending guilds.

To be honest I think by doing this it kind of ruins the essence of WoE a little bit.

Posted
Increase EMP HP.

That would be very nice because the emperium dies in 10-15 seconds alone. (Dual Forsaken Daggers with Thanatos card, Orc skeletons, and Desert Wolfs with two Gloom Under Knight card in 2 Slot Armor. Or Ice Pick + Forsaken Dagger with two Gloom Under Night and Frenzy. Maybe like 120m HP? Double the amount we have right now.

Posted

Well defending a Castle still has greater benefits than simply breaking it. Breaking a castle and getting a 0.01% chance at an Emperium is not THAT great. Defending it and getting a 2.0% chance of attaining it, 24 chances a day (with 100 economy) is much more worthwhile. I think it will spice up what is ALREADY a breaker's WoE. Defending has greater benefits but people just don't know how to work together.

Posted (edited)
How long does it take 1 SinX to break the emperium?

With Beserk and maximum breaker build? Like under 15 seconds.

Edit : I've seen under 10 with full buffs

Edited by Phenomenon
Posted
I can already see a bunch of people in front of their computers making a breaker sin now.

At first I thought it would've been an interesting idea. But then I realized that although the server's WoE is solely revolved around breaking the Emperium and rinse & repeat, we should find a way to promote guilds to defend more rather than continuous breaking to see who gets the last break.

To expand my point from above, the idea kind of doesn't promote defending guilds. It definitely encourages more breakers, one-man guilds and less defending guilds.

To be honest I think by doing this it kind of ruins the essence of WoE a little bit.

Hmm. This does kinda make senses. I don't know but yeah, not rare item. Just items like Gold, 1 bottle of glistering coat or something.

Posted
With Beserk and maximum breaker build? Like under 15 seconds.

Edit : I've seen under 10 with full buffs

Make it so it takes more, whatever it would take on a low rate.

Posted (edited)

Woah, low rate amount of time? That would be AWESOME LOOOL. I would love to see 30 breakers on the emperium trying to break it and all chaos breaking loose around them like true low rate RO. x]

Edited by Phenomenon
Posted
How long does it take 1 SinX to break the emperium?

That depends. If you're attacking an open castle or a defending castle. Takes me about 50 seconds to break a defending castle alone using Gr+Gloom and 1 dagger with thanatos card if a guild is defending. Faster if people are attacking it with me. 5-10 sec. if open castle. Using berserk and some stuff to increase more damage.

Woah, low rate amount of time? That would be AWESOME LOOOL. I would love to see 30 breakers on the emperium trying to break it and all chaos breaking loose around them like true low rate RO. x]

I know man!!! It would be really cool to take longer to break. More defending for a castle and omg low rate time breaking? lol <333333333

Posted
How long does it take to break on a low rate?

I'm not so sure about how long it takes on low rate but I think its a little fun and longer to destroy an emperium..

Posted

No point in defending if the emp breaks in 10 seconds. That's why rarely anyone defends.

Posted (edited)

Monster: 'Emperium/Emperium'/'EMPELIUM' (1288)

Level:90 HP:121686000 SP:1 Base EXP:0 Job EXP:0

DEF:40 MDEF:50 STR:1 AGI:17 VIT:80 INT:50 DEX:26 LUK:20

ATK:~60-71 Range:1~10~12 Size: Small Race: Angel Element: Holy (Lv:1)

Drops:

I like more HP though. I think 121m is still too little.

Edited by Perishable
Posted
No point in defending if the emp breaks in 10 seconds. That's why rarely anyone defends.

I agree. It takes much less effort than it does here to defend a castle on lower rates. I think it's far too easy for SinXes to break emperium's on our server. The HP should be boosted so that guilds with 20 or so people can defend decently without being worried about a sinX that hit the emperium for 3-4 seconds and screwed there emperium's HP by 20% or more.

Lets restore sanctuary to it's buffed state and buff emperium HP. It's far too easy to break.. even the fullest of geared people shouldn't be able to break the emperium in under at least half a minute.

Posted

Current HP: 60,843,000

Time till dead: 50 seconds.

1,216,860 Damage per second?

New Emperium HP: 200,000,000

Time till dead: 164 seconds (almost 2.5 minutes)

You can now calculate accordingly, keeping in mind, these calculations are with 1 person attacking it (fully equipped).

Posted

That would make at least 40+ seconds for a person/group of people to break it (about) with an undefended castle, and 2.5 minutes of constant, uninterrupted fully geared damage on a defended castle... sounds good. As even the heaviest defended castle (25+ people) has been broken with just 2-3 breakers and 1 paladin, which shouldn't be the way things are. Encouraging people to defend more is a worthwhile idea, as an entire guild against another guild is much more entertaining than just against a single person.

Posted

I think that's good with a person attacking it. But with a few more fully geared emp breaker attacking it, it'll be a little faster but atleast its more hp than the current hp of the emp so I'm fine with it.



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