Xtopher Posted June 22, 2010 Author Report Posted June 22, 2010 As for the undead armor enchantment, i don't know, armor property change is considered OP by RO mechanics; Profesor's armor enchanting skill don't work on players for that reason ^^" Thats understandable. Just thought it was an interesting idea. Enchanting armor to undead would turn a priest into a mage for a short period of time with skills like Heal, Sanctuary, Magnus Exorcismus, Holy Light, and of course Turn Undead. All of these can be reflected with Maya or nullified with GTB but I can understand it being OP. Anyway, I'm sticking with my original six suggestions but very open to criticism and comments.
Sorrow Posted June 22, 2010 Report Posted June 22, 2010 i know what you mean though, i always wanted Priests to be able to enchant undead to enemies, so that Magnus would work on them as well as turn undead and reverse heal! xD Also there's some teamwork potential there; turn your opponent's armor undead so your friend's asura will hurt more xD But as you know; people in here tend to hate team work(which they reffer to with the lovable therm 'ganging') Although that can still be done; Benedicto Santissimi Sacramento, enchant holy property in them; asura still hurts. Did anyone ever think of making a two champs+priest gang to nautralize opponent's ghostring? xD
Cirrus Posted June 22, 2010 Report Posted June 22, 2010 ^ BSS is a WoE defense tactic for now, since it's easier to just stand still in WoE. I still also go by my earlier post though.
Xtopher Posted June 22, 2010 Author Report Posted June 22, 2010 (edited) i know what you mean though, i always wanted Priests to be able to enchant undead to enemies, so that Magnus would work on them as well as turn undead and reverse heal! xD Also there's some teamwork potential there; turn your opponent's armor undead so your friend's asura will hurt more xD But as you know; people in here tend to hate team work(which they reffer to with the lovable therm 'ganging') Although that can still be done; Benedicto Santissimi Sacramento, enchant holy property in them; asura still hurts. Did anyone ever think of making a two champs+priest gang to nautralize opponent's ghostring? xD Priests can play one hell of a role in "ganging" people thats for sure. You didn't even mention Lex Aeterna. If you turn an opponent's armor element, then lex them there really is no hope if they're hit with Asura. Anyway I would love to hear from more people if anyone else has thoughts on my suggestions (especially staff members; Ryuk and Ethereal have been the only ones so far). And in light of reading Genesis' reaction to a recently rejected suggestion I'd like to add that I'm not trying to demand/suggest anything impossible. If any of my ideas aren't possible for our development team then just tell me and I'll scratch them off the list. Edited June 22, 2010 by Xtopher
Forum~ Posted June 22, 2010 Report Posted June 22, 2010 ... that's an important part of woe defense. then again idk how many guilds here actually USE defense... Kinda OT, but Influence does :o...
Xtopher Posted June 24, 2010 Author Report Posted June 24, 2010 (edited) Kinda OT, but Influence does :o... So does Extinction, but it's hard to keep your emp alive when you're being hit with wave after wave of breakers and your sanctuary only does 777-1400... Edited June 24, 2010 by Xtopher
Phenomenon Posted August 7, 2010 Report Posted August 7, 2010 Bump for further consideration? Yeah, Idk why we don't have an Elite Mace/Staff for Priests, since they do have the Mastery for maces, and can be MATK oriented when it calls for it.
Xtopher Posted August 9, 2010 Author Report Posted August 9, 2010 Yeah, Idk why we don't have an Elite Mace/Staff for Priests, since they do have the Mastery for maces, and can be MATK oriented when it calls for it. Well, the new donation weapons for Priest look pretty cool. Strike Eagle (High Priest only) Effect: Increase damage on demi humans by 30%, 5% chance of auto casting Kyrie Eleison when receiving physical damage, MATK + 25% Holy Light + 10% damage Int + 25, Str + 20, Dex + 20, Max HP + 25% 5% chance of casting level 1 Lex Aeterna on an enemy when doing Physical Attack - Highness Staff (High Priest, Soul Linker, Wizard, Professor Only) Effect: For Priest: Decrease cast delay by -20% Increase Heal by 50% and Sanctuary by 50% Max SP + 10% Enlarge Weight Limit Lv. 5-10 + 20% hp 1% chance of auto casting Kyrie Eleison when receiving physical damage. I've ordered the Strike Eagle, so I'll be testing it out and can provide some feedback. I would really like it if someone with Highness Staff could provide some feedback... If they are not willing to test it fully then I will for them... Honestly though, I don't know anyone with the staff. +50% Heal and Sanctuary still seems low to me, but I guess it's still to early to speak as I have not really seen it in action. I'm still pushing for more Elite weapons for the Priest class though. Just the book is not enough nor is it fair in comparison to the other classes. I also am still pushing for a general boost in Heal and Sanctuary. The Emp has 250m hp now and even with the Highness Staff and 4 bacsojins there's no way sanctuary is exceeding 4-5k (if that)... which is really nothing if the Emp has 250m Hp.
Veracity Posted August 9, 2010 Report Posted August 9, 2010 We wanted to increase sanctuary more, but however much we increase sanctuary, we have to increase heal too because they share the same variable. :/ Just something to take into consideration. I agree with you though, it should be increased more still. (:
Xtopher Posted August 9, 2010 Author Report Posted August 9, 2010 Hmm, that's so odd because Int increases heal but only specific things (Bacsojin/Recovery staff) increase Sanctuary. I believe you though... I don't know much about the actual game mechanics. I guess it is hard to buff it without overpowering Heal though... Making heal really powerful isn't SO bad though... as most people use yggs it would just take out yggs for one class. It's always easier to ygg than heal anyway, you don't have to target with yggs lol. The only major problems I could see would be with ganging and heal increasing for champions too. I feel heal and sanctuary need boosts at their very core as a skill though. I really appreciate the items you guys developed, and I think they are good, but I feel the skills themselves need to be boosted.
Veracity Posted August 9, 2010 Report Posted August 9, 2010 (edited) I completely agree that the skills themselves should be boosted, but keep in mind editing skills requires source edits. With every edit you make, you risk messing up a lot of other stuff in the server because the code by eA is unorganized. There is also only one person who scripts things... ultimately, it's his decision whether or not the edits to the skills are done. We tried to fulfill people's suggestions as best we could working around this issue, which is why we came up with an alternative of using weapons to increase skills, etc. Further increasing heal and sanctuary on the weapon could be an option. You have a very valid point about how increasing heal quite a bit would not be that harmful since ygg berries are already so wide spread. If we increase the Highness Staff's effect for priests, we wouldn't have to worry about champs having increased heal as well. Either way, I'm sure we can come up with something as an alternative if we can't boost the skills themselves. (: PS: I apologize if I wasn't clear, but when I said we couldn't boost sanctuary without boosting heal, I was referring to on the weapons. I don't know about the skills themselves. Edited August 9, 2010 by Veracity
Xtopher Posted August 9, 2010 Author Report Posted August 9, 2010 Ahh, I see what you meant now. Buffing the weapons is definitely an easier option to scripting. I don't mean to make suggestions that are borderline impossible or have detrimental side effects so if that's the case we can scrap the buffing of the skills thing... :( I really like how you guys followed the outline for elite and rental weapons to develop the donation weapons. Is it possible to do the reverse for Priests seeing how they only have one elite weapon and it doesn't really help that much? I haven't had the opportunity to see the new Highness Staff in action, much less test it out, so I can not accurately suggest a change yet. I do, however, think we could take the new donation weapons as the outline for elite weapons. I feel a Mace and a Wand/Staff would be suiting. The Mace could follow the Strike Eagle format as an offensive weapon and the Wand/Staff could follow the Highness Staff format as a healing and support weapon. I'll try to find someone ingame with the Highness Staff in order to make more accurate suggestions :) PS: Thanks for your input Veracity.
Veracity Posted August 9, 2010 Report Posted August 9, 2010 No problem at all. :) I think adding a mace and a staff elite weapons for priests is an agreeable idea. We just are not going to be changing/buffing the already existing effects of any of the elite weapons (as far as I am aware). What effects would ya'll like to see for these elite weapons if we do decide to implement them? Feel free to give us an idea here. If you get a chance to test the highness staff out, I'd be interested in hearing. I'm open to trying to increasing the heal/sanctuary effect for the staff... just haven't had much input about it. Anyone who can share or has any ideas, I'd be happy to hear!
Xtopher Posted August 11, 2010 Author Report Posted August 11, 2010 (edited) So I have yet to find someone with the Highness Staff for Priests but I have the Strike Eagle so I figured I would comment on it. Strike Eagle (High Priest only) Effect: Increase damage on demi humans by 30%, 5% chance of auto casting Kyrie Eleison when receiving physical damage, MATK + 25% Holy Light + 10% damage Int + 25, Str + 20, Dex + 20, Max HP + 25% 5% chance of casting level 1 Lex Aeterna on an enemy when doing Physical Attack Over all its an OK weapon. Priests at their core can't really do much pvp wise but this weapon does help some. The one thing I do not like, however, is the auto casting of Kyrie. This is actually more of a hindrance than helpful because if you're being attacked this cancels out your Assump which means your enemy will do much more damage. I would suggest either one of three options here: 1. Make it a chance of casting Assump, or 2. Remove this effect completely. Or 3: if you guys really want to help Priests in pvp or make this weapon sell more you could also change the Kyrie thing to like a x% chance of casting Asura Strike. Asura is easily countered. I don't think this would make Priests over powered but it would definitely help them defend themselves. Adding Asura would also make the name more suiting: Asura Strike - Strike Eagle. PS: I really like the sprite of the Strike Eagle, scythes are freaking awesome! Edited August 11, 2010 by Xtopher
Veracity Posted August 11, 2010 Report Posted August 11, 2010 Okay, cool! We'll take this into consideration. I can definitely see what you mean about the Kyrie, I noticed that myself... Adding asura would certainly make things more interesting. :P We'll see. Thank you for your suggestions though. (:
Xtopher Posted August 12, 2010 Author Report Posted August 12, 2010 Yea Asura would definitely make it more interesting. The only good and effective battle Priest I've ever seen is Dr. Tran, but he seems to have a good bit more items/money at his disposal than most other players (no offense intended, he's still good). Switching the chance of auto casting lex to when you're being hit and a small chance at Asura when hitting your opponent would be the most desirable. I noticed that you guys gave Lord Knights and Clowns a chance at coma while attacking... and these are offensive classes so I don't think giving Priests asura would be too outrageous. It's not like you can't wear reductions, push back skills, stone curse, root, hide, backslide, or snap to avoid it. I also think the Kyrie could be removed from the Highness Staff as well. Maybe give them a small chance at coma or a large % chance of auto casting heal on themselves when hit. I feel that would suit the weapon. In any case I'm glad you realize the issue with Kyrie, at least that could be removed.
Shadi Posted August 28, 2010 Report Posted August 28, 2010 I agree with the above post. The autocast kyrie does not seem like a buff to me as it would only remove your assump. The autocast asura seems like a fun idea. Autocasting heal on themselfs seems like a fun idea too , though the heal skill should be buffed as well then. Cause at this moment I think the priest staff is quite useless compared to the other donation weapons (with exception of the WS weapon)
Xtopher Posted September 6, 2010 Author Report Posted September 6, 2010 (edited) Yea the Priest wand just isn't worth donating for sadly, which kind of defeats the purpose of creating it. I also think strike eagle should be made a mace type weapon instead of a rod seeing how priests have mace mastery they will benefit more from a mace for melée attacking weapon like strike eagle. Edited September 6, 2010 by Xtopher
Guest xonchu Posted September 6, 2010 Report Posted September 6, 2010 wow i would like to see auto cast asura :D but uhh how about the spheres? does it cast even without them>?
Xtopher Posted September 6, 2010 Author Report Posted September 6, 2010 wow i would like to see auto cast asura :D but uhh how about the spheres? does it cast even without them>? I was thinking ppl could just use ifrit rings to get those... The rings have a very low chance at asura so a chance on weapon would be nice.
Seraphiel Posted September 12, 2010 Report Posted September 12, 2010 I agree with this topic, haha. Priests should get marginally better HP, and a buff to heal. Might I also suggest changing redemptio a bit? A server I was on for a loooong time had the skill so it would give a damage reflect buff, and it worked pretty well.
Wish Posted September 18, 2010 Report Posted September 18, 2010 Ok, but I have a question. You add a chance of casting asura strike, such as Ifrit rings provide. Won't a similar problem pop up like the one with Kyrie? For example...you're attacking and attacking...all of a sudden, oh look, you asura'd a paladin on full reflect. Now you're dead. Is that something you're willing to risk?
Xtopher Posted September 18, 2010 Author Report Posted September 18, 2010 I would say yes. There are strategic ways around that (reducing your asura damage, or stripping them). If you're going to use asura you have to be ready for the reflectors. This just proves it wouldn't be too powerful because it will still be possible to kill the priest but at the same time he/she is more capable of defending themselves. I personally have no problem with it.