Perishable Posted June 13, 2010 Report Posted June 13, 2010 Lol. Imagine? The heck, that would make the economy more... QQing
Cirrus Posted June 13, 2010 Report Posted June 13, 2010 More stuff flooding in is the least we need. Lol.
-R e i Posted June 13, 2010 Report Posted June 13, 2010 Ice Pick... 0.1% *2.... 0.2% /sigh Thana Card... 0.1%. right? *2..... 0.2% ---------------------------------------------------- Make new event items :D
Ethereal Posted June 13, 2010 Report Posted June 13, 2010 If this happens, I will go on a bloody branch spree. ♥
Elimination Posted June 13, 2010 Report Posted June 13, 2010 Disagree like said before too much floodingg of items will ruin the economy faster
veg Posted June 14, 2010 Report Posted June 14, 2010 Disagree like said before too much floodingg of items will ruin the economy faster
Rayray Posted June 14, 2010 Report Posted June 14, 2010 I might do what ami said if ever... or ill summon using prof the whole day
Phenomenon Posted June 14, 2010 Report Posted June 14, 2010 I think Genesis has brought an idea similar to this in the past, involving our rank in the voting websites. I believe it was that if we were in a certain position or better by the end of a set amount of time, we would have prizes such as this. It would be a neat motivation for people to begin voting again, as the addition of excellent new voting rewards didn't seem to do it. I think that is because people have already racked up PLENTY of vote coupons to buy whatever it is may come out as a voting reward. Having a prize separate from the in-game vote coupons, such as rewarding the whole server with a 2x rate day/set time would bring in new votes in my opinion. As far as it negatively affecting our economy, I do not believe so. Anything that drops enough to actually make a difference from the 2x increase (such as the 10% mvp cards) should be affected TOO much by it, if at all. 1/5 chance is STILL not that great IMO, and the the more expensive items such as Ice Pick and Thanatos Card would still seem far out of reach if you ask me.
Anarii Posted June 14, 2010 Report Posted June 14, 2010 (edited) Wouldn't be too bad if it's only for ONE day, honestly. In theory, the amount of items gained in two days will be gained in one instead. (excluding the greater amount of players that will be online and hunting on 2x day, but that's what fRO wants isn't it?) Edited June 14, 2010 by Anarii
sEretLy cute In disguiZe Posted June 15, 2010 Report Posted June 15, 2010 Sell Bubble gum and field manual for 25dqs Each XD
Xtopher Posted June 16, 2010 Report Posted June 16, 2010 It would potentially help the population grow... But a lot of people are QQ about the economy of the server right now... I don't think it would make TOO much of a difference if it wasn't done frequently... Like once a month or every two weeks... I dunno... Bubble Gum isn't a bad idea either for ppl who want to drain the qpons out of the market.
Xtopher Posted June 16, 2010 Report Posted June 16, 2010 (edited) They're items that give a boost to your individual drop rate when you kill something. I forget the actual percentages but its like +20-+30% I believe. So Thana card would be .1 * 1.2 or 1.3 = .12 or .13%... other mvp cards would go up to like 12-13% Administration could probably change the % boost to what they see fit or worth the cost of the item. Edited June 16, 2010 by Xtopher
kax Posted June 16, 2010 Author Report Posted June 16, 2010 wow is that true? is it attainable in our server?
kuoch Posted June 16, 2010 Report Posted June 16, 2010 No; Gen prolly didn't make it possible to get it. But the idea itself isn't bad, even if the economy did go crazy it wouldn't be so bad; it is helping everyone on the server out. Whats so bad about that? We do want the server to grow.
Xtopher Posted June 16, 2010 Report Posted June 16, 2010 Thanatos is 0.01% I thought? Maybe, I'm not sure... Computed the same way... it would just be .012 or .013 with boosting items or .02 given a double drop day. I don't hunt thana so if someone could confirm .1 or .01? .002-.003% increase isn't worth a dqpon to me though.... but 2-3% more of a chance on other mvps would maybe be worth it.
Rune Posted June 17, 2010 Report Posted June 17, 2010 Item overflow; bad for economy. But if there was to be one, I predict a somewhat fun chaos on MvP maps during such day. But of course less geared players would be at loss for the naturally spawned MvPs. Even so, I gotta disagree; the rates are already high enough.
Xtopher Posted June 17, 2010 Report Posted June 17, 2010 I don't think a double drop day once every two weeks or month would impact the economy too much... I mean there is still a limit to how many mvps can be killed in a day given the respawn time. Competition would increase on the given day as Rune mentioned... I would really like the population to grow. This may be not too much but I think it would help.
kax Posted July 13, 2010 Author Report Posted July 13, 2010 I don't think a double drop day once every two weeks or month would impact the economy too much... I mean there is still a limit to how many mvps can be killed in a day given the respawn time. Competition would increase on the given day as Rune mentioned... I would really like the population to grow. This may be not too much but I think it would help.
Veracity Posted September 25, 2010 Report Posted September 25, 2010 Sure, we could do this. Not often though and we would only have a double drop rate day if we got x position in voting. - Accepted -