Elimination Posted June 13, 2010 Report Posted June 13, 2010 (edited) Hey guys lately ive been seeing a drop in a lot of stuff in game. Fdagger = 50 Rop = 400-500 etc..so i think we should all try put our minds together to try help this economy. I know we have the guildhideout and renter but we could use somemore dont ya think? Anyways leave ur suggestion lets help the server out! P.S. Dont post bs, be serious :biggrin: Edited June 13, 2010 by Elimination
Leaz Posted June 13, 2010 Report Posted June 13, 2010 (edited) What do you mean by some more? :c Edited June 13, 2010 by Tasty Eggs
Elimination Posted June 13, 2010 Author Report Posted June 13, 2010 Oh sorry I mean as in more ways to help the econmy. E.g more ways to dump some dqs
Cirrus Posted June 13, 2010 Report Posted June 13, 2010 Why do you want stuff to be expensive? Helping economy = making prices less thus items easier to obtain. More coupons in the economy equates to inflation, since there's more coupons to go around. The rental items and the guild hideout will eventually take out these coupons from circulation, thus giving more value to coupons, hopefully, less expensive items, less outrageous prices. Right now, it's just not coupons that's in excess, that's why even weapons are getting cheaper. Some people come back from quitting, also reintroducing some items back. Trust me it's been worse. Cards up to 60 coupons, weapons up to 120, just cause some people had tons of coupons and just broadcast buying items at like, double the normal price. What I've suggested is a limited time NPC for when new donation rewards are up, offering the item ingame via an NPC at double the coupon price, e.g. $25 for Zodiac, 500 coupons from ingame NPC. Donors will still be able to make money off stuff they donate for (after the NPC is taken out, or even during, but perhaps 1.5-1.9x so people would still buy from them), putting a peg on prices of donation-only rewards (during the duration or even after, cough Zodiac auroras for quadruple donation price ohplz) but still letting them make a profit, taking MORE coupons out of the economy via players who have enough coupons ingame and are willing to buy it off the NPC (right now there's a lot of players with a lot of coupons). This is one way. Used to work when the server started (via Forsaken King's parts and Wings [which are now pretty much obsolete.]) This does not tackle excess Elite Sets / Weapons though.
Elimination Posted June 13, 2010 Author Report Posted June 13, 2010 I don't want everything in game to go up that would be un fair for ppl that are new to the server. I just feel that the econmy is dropping to fast and we should find ways so it can slow down. Yes, no matter what it's always going to go down but lets at least slow the process down. Btw I like ur suggestion just a bit confusig at first :s
Cirrus Posted June 13, 2010 Report Posted June 13, 2010 If you'd want to balance it out either get more players so the excess will be redistributed or find a way to "sink" excess items as well... both not so easy.
Elimination Posted June 13, 2010 Author Report Posted June 13, 2010 Just delete all items and start again gg
Sieghart Posted June 13, 2010 Report Posted June 13, 2010 Just delete all items and start again gg That would just cause people to leave the server. Cirrus brings up a good point, an npc that "eats" up coupons seem to be a good idea. Especially due to a large supply of coupons in the market. After a few months of such an npc, another npc that trades elite weapons for perhaps ygg tickets or a high amount of coupons should be introduced. This will set a sort of minimum price in which the weapons can be traded for coupons.
Elimination Posted June 13, 2010 Author Report Posted June 13, 2010 I would say put it up for 12 hours then take it down. But shuld also put a limited amount there is.
Leaz Posted June 13, 2010 Report Posted June 13, 2010 What I've suggested is a limited time NPC for when new donation rewards are up, offering the item ingame via an NPC at double the coupon price, e.g. $25 for Zodiac, 500 coupons from ingame NPC. Donors will still be able to make money off stuff they donate for (after the NPC is taken out, or even during, but perhaps 1.5-1.9x so people would still buy from them), putting a peg on prices of donation-only rewards (during the duration or even after, cough Zodiac auroras for quadruple donation price ohplz) but still letting them make a profit, taking MORE coupons out of the economy via players who have enough coupons ingame and are willing to buy it off the NPC (right now there's a lot of players with a lot of coupons). Agreed.
Adamxd Posted June 14, 2010 Report Posted June 14, 2010 Just delete all items and start again gg F U! ROP are cheaper because zodiacs came out, and weapons are cheaper because you can rent better one...
Elimination Posted June 14, 2010 Author Report Posted June 14, 2010 F U! ROP are cheaper because zodiacs came out, and weapons are cheaper because you can rent better one... Tbh I don't agree with you..I think everything is going down because one desperate person sells a gold rop for 400 everyone starts lowering there price...that also goes with speed tix 1:1 and fdagger from 60-70 now only 50
Adamxd Posted June 14, 2010 Report Posted June 14, 2010 You can't stop it, it's unavoidable. It's their buissness. Everyone cares about his budget not server's economy. You are not Dalajlama, you won't go and say "Remember about economy, god will bless you" LOL No one will listen you.
Elimination Posted June 14, 2010 Author Report Posted June 14, 2010 Well if cirrus idea gets the go and all then after awhile the economy will slow down
Irisu Posted June 14, 2010 Report Posted June 14, 2010 It always have been like that isn't it. The economy is fluctuating all the time, and it's all man's cause. Nothing much to complain about when one sells a certain item for cheap and another one chooses to buy. It's all about an offer in which one is willing to accept. If it's a fair trade, then no question about the legitimacy of it.
Elimination Posted June 14, 2010 Author Report Posted June 14, 2010 (edited) It always have been like that isn't it. The economy is fluctuating all the time, and it's all man's cause. Nothing much to complain about when one sells a certain item for cheap and another one chooses to buy. It's all about an offer in which one is willing to accept. If it's a fair trade, then no question about the legitimacy of it. Yes I do see where ur going but with the constant amount of dqs being put in the server by donations things are going down to fast. Which may seem good cause everything will be cheap but then things wuld be too easy to get. Ur suppose to work hard for things that you want so once u get it ur happy with what you've done. But if u can just get it without breaking a sweat I believe it ruins the purpose of ro. I don't expect u to agree with me but that's how I see things. Edited June 14, 2010 by Elimination
Sieghart Posted June 14, 2010 Report Posted June 14, 2010 It's not like people will start selling stuff really really low. Eventually, the prices will hike back up again when the entire population decides that they're selling at a loss.
Xtopher Posted June 14, 2010 Report Posted June 14, 2010 (edited) What I've suggested is a limited time NPC for when new donation rewards are up, offering the item ingame via an NPC at double the coupon price, e.g. $25 for Zodiac, 500 coupons from ingame NPC. Donors will still be able to make money off stuff they donate for (after the NPC is taken out, or even during, but perhaps 1.5-1.9x so people would still buy from them), putting a peg on prices of donation-only rewards (during the duration or even after, cough Zodiac auroras for quadruple donation price ohplz) but still letting them make a profit, taking MORE coupons out of the economy via players who have enough coupons ingame and are willing to buy it off the NPC (right now there's a lot of players with a lot of coupons). This is one way. Used to work when the server started (via Forsaken King's parts and Wings [which are now pretty much obsolete.]) I don't agree with putting a npc in-game that would give out donation items, under any circumstances. First of all it ruins the spirit of "donation rewards". Second, and most importantly, you're putting a price ceiling on items. This should never happen. Let say I donate for zodiac that I could sell for about 700~900 in the market right now. If you're idea was implemented the max I would be able to sell it for would be like 490 because people could just go to the npc and trade 500qp for it... This ruins the economics of donating... the donor is losing out on a potential 200~400qp gain... which drives down the incentive to donate by a lot. And what happens when ppl don't donate? We don't play. Now, if you REALLY want to get rid of some qpons. And you REALLY want to put price ceilings/floors on things... Lets talk about the most expensive and price volatile item on this server: Thanatos Card. You want to get rid of extra QP in the economy? I guarantee if you put a npc that trades this card for about 10k qp you'll see a sharp change. Can you imagine tens of thousands of qp being taken out of the market? If this was done for a short time it would still greatly change the value of donation coupons. However, I know this will never happen so I won't even take the suggestion seriously... so save me the QQing and flaming ok? Edited June 14, 2010 by Xtopher
Cirrus Posted June 14, 2010 Report Posted June 14, 2010 That's one way to put it. But then price ceilings have been there, Forsaken Sets & Wings. Plus there's always compromise for these kinds of things. While "no donation exclusive items" still do apply (as they're not account-locked), this is not very clear to some, who still think of the donation rewards as "donor-only". I'm not saying it's the only option, and when the NPC is gone the donors would still have some hold over the market price, as they did get them for considerably less. The ones bought ingame would have taken too much coupons to amass as well. Two people giving suggestions wouldn't lead to anywhere much, though.
Xtopher Posted June 14, 2010 Report Posted June 14, 2010 Two people giving suggestions wouldn't lead to anywhere much, though. Very true. I've suggested things before that would help take qpons out of the economy. One thing I really liked was a belt exchanger: Charge people a fee of a few coupons to exchange dex/str/int/luk/vit/agi belts. I mean most belts trade on par with each other +/- about 5-10 coupons anyway. The best way IMO has already been mentioned: Get more players. But this is much easier said than done. Maybe some kind of campaign to increase server population. But really it can be hard for new players here... If you guys want the value of donation coupons to appreciate I'll try to think of ways to help. Trying to properly control the economics of a game can be difficult though.
Sieghart Posted June 14, 2010 Report Posted June 14, 2010 Increasing server population should be the key. Someone should frequent websites such as ratemyserver.net in order to promote ForsakenRO. Get someone to be active on the forums. That would be quite helpful in increasing server population.
Rayray Posted June 14, 2010 Report Posted June 14, 2010 I do not get you people.. when things are Overpriced, you hate it. Now when they are selling cheaper, you hate it too. To be honest, it is a good thing that things are getting sold cheaper now, that way new guys can get it faster. I mean, if you are new to the server, would you try and buy an elite dagger that costs 100 donation coupons or buy an elite set first and the cards then buy the dagger? Well, I think the only ones who will be hating the economy like this are the ones who are overpricing their stuff, now they can't do that since there are people selling it cheap.
Xtopher Posted June 14, 2010 Report Posted June 14, 2010 (edited) I agree with you Zero. I find nothing wrong with the way the market is moving right now. Apparently people here don't like inflation. I think its because that they don't like that their items sell for less now. The economy is slightly tilted in favor of those who don't have much or are new to the server and slightly out of the favor of the ones who have a lot of items/coupons that are depreciating in value. You can't satisfy everyone. Edited June 14, 2010 by Xtopher
Cirrus Posted June 14, 2010 Report Posted June 14, 2010 (edited) Perhaps some prodding into stuff like: sarduarkar's Suggestion Edited June 14, 2010 by Cirrus
Rayray Posted June 14, 2010 Report Posted June 14, 2010 I agree with that suggestion a long time ago, I dunno why it never happened.