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Guild Hideout Buffs Too Op!

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Posted (edited)
^ I'm sorry, what? That statement is completely false. You were just using it yesterday.

I always feel like , somebody's watching me

And I have no privacy

I always feel like , somebody's watching me

Tell me is it just a dream

Are you following me? I used it on saturday true, but I didnt have even once these buffs ^^

Edited by Adamxd
Posted

Yes, I am following you because you are just that awesome. No, I'm not "following" you. Just because I simply know who your character is and I remember you being on it does not mean I'm "following." Ever heard of a good memory?

And I could honestly care less if you used the buffs or not. Your statement was "I don't play it," which was directed at David's statement with you playing your champion who's in the guild. And I was just simply correcting your statement saying that you DID play it. It had absolutely nothing to do with the buffs- so I'm not even sure where you got that from.

Posted
Let's just be realistic. In my opinion, buffs should be limited to:

1) Friendly buffs. (No Mind Breaker and Provoke.)

2) Party buffs. (Anything that if cast, goes to the whole party.)

3) Buffs that can be cast onto other players. (No player/class-specific buffs such as EDP, Maximum Overthrust, True Sight, Energy Coat, etc.)

4) No +status food buffs.

In short, only general buffs that anyone can do by themselves should be cast by the NPC on you.

These include:

Acolyte buffs:

Blessing

Increase Agility

Angelus (could be left out, or added in as a "risk" about using the full buffer)

Priest buffs:

Impositio Manus

Suffragium

Kyrie Eleison (or skipped in favor of Assumptio)

Magnificat

Gloria

High Priest buffs:

Assumptio (rather than Kyrie Eleison, since only either one can be cast on a player)

Crusader buffs:

Providence / Resistant Souls

Blacksmith buffs:

Adrenaline Rush (only applies for Maces/Axes)

Weapon Perfection

Over Thrust / Power-Thrust

(For the sake of completion, but shouldn't be added is the Spirit Skill:) Full Adrenaline Rush / Advanced Adrenaline Rush

Soul Linker buffs:

Kaizel

Kaahi

Kaupe

Kaite (may be skipped in favor of Assumptio, Kaite cancels Assumptio upon cast)

Sniper buffs:

Wind Walk

Alchemist/Creator buffs:

(Chemical Protection should be left out.)

Input/comments are appreciated. But these are the only realistic buffs you can give yourself in normal circumstances.

These buffs already give a huge advantage in PvP separately, combined together it should be enough for a "Full Buff" so to speak. We don't need every class having buffs that are class-specific.

Okay I haven't read all 6 pages of this thread but I have to say this makes perfect sense to me. These still would provide a large amount of buffing without being extremely OP.

Posted

It's really not overpowered. The buffs is what the Hideout provided and what makes the hideout worth bidding. Only the guild that have it get to use the buffs. And plus, only the guild leader can recall guildies inside. Guild Leader have to be online for members to go in. This is something we just need to deal with like everything else. You guys just want stuff to be nerfed just because you can't take it and it's too overpowered for you, not the whole server.

Posted

I think now that there's been some more time, people don't feel that the Guild Hideout buffs are OP anymore. People are far from impossible to kill with the buffs. It just takes some getting used to, like everything else.

- Rejected -




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