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ginkgo

Clowns Eclips Snipers

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Posted
They do not have buffs such as Maximum Over Thrust or EDP (Attention Concentrate doesn't even double your attack like

Maximum Over thrust)

They have a low HP modifier

Improve concentration adds more damage the more dex you have, and it also adds flee, + falcon eyes also gives a huge damage boost.

And even with Maximum over thrust , whitesmiths still do less damage than snipers AND they have to get close and melee at all times with a HP modifier that's the same if not LOWER than the snipers one. Please if you are talking about such 'amazing' skills think about the advantages you have as well since your damage is higher and it's ranged, + DS can be spammed extremely fast , faster than any other offensive skill.

Posted

@ginkgo

but the thing is you can change arrow to deal the max damage you can when using ds. falcon eyes is one great buff, sad that it doesnt last long like attention concentrate. bash is a skill by close-ranged class, its meant to do much more damage. i have tk admit i forgot about stalkers, max i did only 7k ea. im not sure if they were wearing shield, but stalkers dont have buffs like attention concentrate and falcon eyes, thus probably why its low.

well, thats why there was a suggestion on giving snipers some reduction on their bow. and um, snipers can use shield.o.o i have gtb on when i woe.

thats why were suggesting arrow repel/charge arrow to be ablebto pierce pneuma by chance.

@sorrow,

thats why we're suggesting that ane snare should be inescapeable. same reason for those who use rsx.

getting ganged is never fair =/

Posted

i guess having a chance of arrow repel working on someone in pneuma would be something...better than sit and cry i guess xD

Freezing trap could be 100%, that could give a third useful trap.

Overall damage output of snipers are still low though. Can't shake the fact that DS is far too weak.

Posted

exactly, atleast theres a challenge there. lol

about freeze status, isnt the duration is affected by stats? im not so certain myself.

anyway, ds+distance is devastating. its easily spamable. most of the time i get the max range i can get and most of them wont even know what hits them. lol add 3more cells to the range? haha.

Posted (edited)
Omg, I don't know why people are still arguing about this...

1) Add Demihuman reducts* (~10-25%).

2) Increase Double Strafe to 400% (creds to Cirrus).

3) Phantasmic Arrow pierces through pneuma.

4) Enable strip effects with bow (if possible).

(*ONLY ON SNIPER- NOT ON STALKER)

DONE DEAL.

I posted an already radical suggestion. I doubt an 800% Double Strafe buff will go through. Let me finish reading the topic though.

5) Modify traps to be able to be pushed with arrow shower.

I disagree with ankle snare not allowing assassin cross, champion, etc. to escape because in the case of assassin cross, they are strictly a melee type class. If a sniper places ankle snares while the assassin cross tries to get to them, the sniper can slowly recede backwards, placing more traps. This will not allow the assassin cross to ever reach the sniper. Plus with sniper having the largest range of attack, they can do this safely from a distance without having even other ranged classes being able to hit them.

Let me explain to you where the balance has been lost with Clowns and Snipers with a little history from the Low Rate days...

If you start off the "o, itz not balanced" topic with something like that, then find the rationale of every assassin cross in the server having EDP bottles, or champions being able to speed Asura, or everyone having a bountiful amount of healers.

This isn't a low rate server. This is a high rate server. If you want a low rate PvP experience, go play a low rate server.

I disagree with your modifications but I do recognize the need of change for snipers in PvP.

Edited by Forum~
Posted

Problem is that i don't know if Charge Arrow can actually be programed to have 50% chance of working on Pneuma! i think it's either work...or not! But well the idea remains there for the worst hypothesis.

The freezing trap is kinda nutsy, i didn't find any data on its duration or chance of success. Even testing in game it is a very unreliable skill because of its random way to behave. Although i believe any stats from the caster or the target don't affect it, traps have the tendency of ignoring almost everything normal skills take in consideration. Like Claymore trap and Land mine that ignore racial and size reduction cards/items, too bad their damage suck for high rate...once again.

Well if you really think DS is okay in therms of damage, maybe a good revamp on Blitz Beat and Falcon Assalt could help, even if their damage was to be rised over tenfold, both are fixed on normal property so can still be very reduced, still getting to about only 70k(for a good sniper falconer vs no GR)if rised this much. i mean fighting using only 2~3 skills is kinda lame...broadening the spectrum of attacks that can be used can add some fun to the play. Maybe Fucused Arrow Strike being able to activate without a target(target the floor and it goes) would substitute the use of arrow shower to reveal.

These are just sketchy ideas btw xD

Posted
I disagree with ankle snare not allowing assassin cross, champion, etc. to escape because in the case of assassin cross, they are strictly a melee type class. If a sniper places ankle snares while the assassin cross tries to get to them, the sniper can slowly recede backwards, placing more traps. This will not allow the assassin cross to ever reach the sniper. Plus with sniper having the largest range of attack, they can do this safely from a distance without having even other ranged classes being able to hit them.

Assassin Crosses can just turn around and backslide right next to you -hence making ankle snare really useless. Besides they can get marine sphere card, making them able to use magnum break. It's basically the same thing for Champions. The long range that snipers have is the only advantage they have, everything is basically stripped away from them. Also, there's speed pots, that just make things even harder for snipers.

Problem is that i don't know if Charge Arrow can actually be programed to have 50% chance of working on Pneuma! i think it's either work...or not! But well the idea remains there for the worst hypothesis.

I was wondering the same thing, if they're able to program it that way. It may be possible, but it's going to take a lot of codes.

The freezing trap is kinda nutsy, i didn't find any data on its duration or chance of success. Even testing in game it is a very unreliable skill because of its random way to behave. Although i believe any stats from the caster or the target don't affect it, traps have the tendency of ignoring almost everything normal skills take in consideration. Like Claymore trap and Land mine that ignore racial and size reduction cards/items, too bad their damage suck for high rate...once again.

It is basically useless. >:

Well if you really think DS is okay in therms of damage, maybe a good revamp on Blitz Beat and Falcon Assalt could help, even if their damage was to be rised over tenfold, both are fixed on normal property so can still be very reduced, still getting to about only 70k(for a good sniper falconer vs no GR)if rised this much. i mean fighting using only 2~3 skills is kinda lame...broadening the spectrum of attacks that can be used can add some fun to the play. Maybe Fucused Arrow Strike being able to activate without a target(target the floor and it goes) would substitute the use of arrow shower to reveal.

These are just sketchy ideas btw xD

It would be great to have those skills do a little more damage. Just to mix things up. Or let it be affected by stats perhaps? So there will be more kinds/builds of sniper around other than just Double Strafing, Focused Arrow Strike or Critical. As for the Focused Arrow Strike, I say, just keep it the way it is. Arrow Shower does its job perfectly fine, besides Snipers already have Detect.

Posted

About the charge arrow just asking someone who can do the coding! i'm not very well versed in this...(yet)...lol

But with the chance present it already adds some chance on the game play, althought RSX still makes it pointless it's not everyone who defaultsa it! xD

But yeah, freezing trap is very useless as it is, hence why if it was 100% it could be useful! Specially because freezing trap is invisible; some traps can't be seem by players if they didn't see the sniper setting them, which means, this trap could also enhance the value of snipers in WoE. But yeah...as it is...worthless :{

The only problem again would be coding. As far as i know, atk formulas can't be edited to allow a skill to be changed from its...roots. The final damage can be enhanced though, but your idea would be the ideal; allowing stats to better influence skills such as Blitz Beat and Falcon Assault would widen not only the arsenal but also the build flexibility.

Posted

Look; basically sniper needs a DS boost because the damages on other classes that is holding a shield does little damage. I myself tested a lot of things with sniper. We can switch between shields easy; reducts are kind of okay. But what snipers really need are a good damage boost; due to our lack of offense. Also; this is a high rate server; without a good offense; we're pretty much sitting ducks until they kill us.

Posted

Since the original suggestion was to increase the damage of DS, I'm accepting this as this was addressed with the addition of new weapons.

- Accepted -

For the rest of the discussion here... there are various other topics concerned with issues of the sniper class. These are still being discussed and worked through, so this will remain unchanged for the time being.




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