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ginkgo

Stave Crasher - Element Change

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Posted (edited)

Demihuman cards work that I do know for sure because i tested it without fbh and without demi human cards as well as only Panda cards. My setup for stave crasher is the one that works best with an 8000 - 12000 damage usually.

Also I do agree with increasing Panda Cards Effect to 40/50% and i will include that in my original suggestion if you all don't mind.

Edited by ginkgo
Posted (edited)
Demihuman cards work that I do know for sure because i tested it without fbh and without demi human cards as well as only Panda cards. My setup for stave crasher is the one that works best with an 8000 - 12000 damage usually.

Also I do agree with increasing Panda Cards Effect to 40/50% and i will include that in my original suggestion if you all don't mind.

I know this topic is pretty old but its still not accepted or denied which I think it should be accepted. Anyways I agree with Ginkgo on the Stave Crasher upgrade, because using 2 TG cards instead of 2 Panda is better so mind making it 40 or 50%? Also

I have the Wizard Highness Staff and damage seem to still suck badly I do 7-10k on someone using a GTB..wth is it bugged? please check this and get it fix please Genesis or any higher UPs..Also my HP is low. I'm using F Set and the cards I have on F set is 2x Tao Gunka+Skoll+Raydric, I manage to pull off 190k HP when Professor can use 1 Tao and have 254k HP is that a little ridiculous? I think the HP increase on Tao should be atleast 80% or 90% any other feedbacks would be appreciated.

PLEASE READ THE ENTIRE THREAD BEFORE YOU POST ANYTHING BECAUSE SOME SUGGESTION WHERE CHANGE DURING THE POST.

Edited by bankai`
Posted

Pretty old topic yes, but I have to comment on this. I disagree. I see no need to consistently upgrade a certain class so that they are all on equal terms in PvP. I am rather disappointed by the major changes that have occurred (like Sniper+Shield, Stalker with like ~1337% demi-human reductions, etc)... attributed to my conservative nature but anyways...

Classes need drawbacks as well. High wizards have incredible, offensive magic capabilities, clearly demonstrated in gangs. Just because their physical attack, Stave Crasher is a little weak, it doesn't require a boost to balance the class. (Actually, I'm pretty sure with the new weapon+forcing someone to GTB, you can hit up to 15-20k depending on the build...)

If the argument is that they cannot fight in a one vs one situation (due to GTB), there are other classes that have a higher priority in balancing like Soul Linkers and Star Gladiators. I say no.

Posted

Pandaring is a card you can get for 1000z for 10% more damage a turtle general is a mvp which cost 35 dqpons.

Why would you upgrade a 100% chance card to equal a mvp card?

Posted
Pretty old topic yes, but I have to comment on this. I disagree. I see no need to consistently upgrade a certain class so that they are all on equal terms in PvP. I am rather disappointed by the major changes that have occurred (like Sniper+Shield, Stalker with like ~1337% demi-human reductions, etc)... attributed to my conservative nature but anyways...

Classes need drawbacks as well. High wizards have incredible, offensive magic capabilities, clearly demonstrated in gangs. Just because their physical attack, Stave Crasher is a little weak, it doesn't require a boost to balance the class. (Actually, I'm pretty sure with the new weapon+forcing someone to GTB, you can hit up to 15-20k depending on the build...)

If the argument is that they cannot fight in a one vs one situation (due to GTB), there are other classes that have a higher priority in balancing like Soul Linkers and Star Gladiators. I say no.

Seems like you don't want anything to do with balance and your disapointed in Snipers change? Get over it man Snipers needed those buff, reason why GMs are making changes to so many different classes is because they want a more variety of classes to be more played yes including Soul Linkers why you think those new Valkryie weapons came out they where made for a reason and to improve the class and make more people play them. I can agree I've seen more Soul Linkers then ever before. If there where no changes you will see nothing but Champions, Sinx and Lord knights every where which eventually make the server boring and make people wanna quit this is your answer to why should classes be change weak or strong any reasonable suggestion helps instead of bashing on a weak class that truly need the buff. Yes like Genesis said don't judge a book by its cover (White Rabbit) so many QQ but when I actually fought someone with White Rabbit it wasn't OP at all its was perfectly fine but when it comes to the Soaring bow yes I agree its a little to much and was suggested to Semi-Nerf and now its being worked on..Genesis also said we will put the items game for now and see how things work if they're OP it will get nerf so yea be patience and don't jump into conclusion.

Yes we all no classes have drawbacks and I agree with you that Wizard magic spell is strong but can be easily counter by GTB so why are you so scared of giving Stave Crasher a boost and we are talking about 1 on 1 duels which wizard cant even come close to surviving. Gang and 1 on1 duel is a whole another story of course you going to get own if you get gang so deal with it. Before you say anything about and attack damage and assuming things maybe you should read all the post and have a better point of view and how the skill works before assuming the atk does 15k-20k when you never even tested the weapons out because I'm the only one with that weapon right now which seems to be bug or just need more improvement.

Posted (edited)

I just wanted to point out a few things about what you guys have been saying.

@bankai, Reviving older suggestions won't get them accepted any sooner. I actually work in reverse order when going through suggestions since we're backlogged so far and I like to give the more recent ones more time to be discussed. You had more to say than just bumping though so it's fine, but just thought I'd point it out since some other people have been trying to do so as well. (:

@Forum~, One handed bows aren't anything new, they were first used when the rental weapons were released. We're aware of the issue with the stalker bow and we're letting the community discuss it in a suggestion thread to decide what action we are going to take about it. It actually was never intended to be there in the first place, it was a result of a miscommunication between staff members. We can't just remove it though as people have already donated for it. If you want to discuss the bows, then please do in the suggestion topic concerning it and we'll happily take your views into consideration, along with everyone else's.

Also, yes, classes are supposed to have weaknesses. But there is a difference between having a weakness and being totally useless. There isn't much we could do to help mages short of nerfing GTB (which has always been rejected), so we decided to diversify the class by increasing SC (as was suggested by the community). All of the weapon effects were based on class balance suggestions from the community. I completely agree that Star Glads and Soul Linkers need more attention as well. If you have suggestions on ways to help them (without editing skills) I'd be more than happy to discuss it with you. If you do, please make a new topic as I think this is important.

Edited by Veracity
Posted

We can't make any edit to the damage formula for now, but we did try to boost the damage of stave crasher in the Valkyrie weapons. We're working on doing other things to help improve the wizard class as well, and we'll take this into consideration. Thanks for your suggestion!

- Rejected -



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