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Shadi

Whitesmith Job.

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Posted (edited)

Ok, I reread everything and I still agree on giving the WS class a boost. You cannot say they are "fine the way they are". CT damage is like 15k-20k on usakoring users, way too low to kill someone, full asuras can hit 150k with reducts, sonic blow sinx can hit 8k per hit on usakoring users, dagger sinx can hit 8k on people with reducts, double dagger sinx can hit 16k on people with usakoring. I cannot see how a little boost on this class would be Overpowered.

And why the hell would I go full reflect on a Whitesmith? Isn't that a little, I don't know, pointless? I can use Paladin if I want reflect or I can go reflect LK or soul linker(for fun), I would not play WS to make him a paladin, with that shitty hp.

Edited by ZerO25
Posted

Ok...what mods do you want done exactly? Like, with numbers. What % more HP with whitesmith and whatnot. The elite weapon and rental weapon SHOULD have a CT %+ damage bonus now. And what card modifiers? When I read through the topic, I saw people agreeing with why this should be done. Before anything happens with this, we need specific numbers.

Posted (edited)

Ok as for the HP lets say we'd adjust the tao card. I think it should be changed to at least 60% instead of the base 30. Considering Wizards and gunslingers get this boost as well and they're not supposed to be tanking classes while WS is.

The elite weapon and rental weapon SHOULD have a CT %+ damage bonus now. And what card modifiers?
I'll make sure to check those then, and card modifiers such as TGs don't work. Therefore I suggested a buff on the atroce card to add more attack. For example 200 attack instead of 100.

*Their main attack(CT) is fixed on a formula for lowrates, seeing the weight of the cart doesn't change for low to high rate and it can't extract the full potential of many MvP cards that became universal for high rate standards.

As for that we maybe could adjust the formula or increase the cart weight limit. The weight limit is at 8k right now. I'm not sure how large the damage boost would be if we'd increase it to 10k (if anyone knows feel free to share)

*Their custom card helps; but it isn't as versatile and still inferior to the 50%+damage, universal in therms of skills, FBH gives.

As for that I'd say change the fforger card to 45% instead of 40. (considering our weapon will give a slight boost as well from now on)

*Their main advantages for low rate include aspd improving buffs; that is nagated when anyone can have max aspd easily.

As for that, I'm not sure how we could adjust those skills to still be useful. Any suggestions are welcomed.

*Their skill HammerFall, doesn't work seeing everyone is immune to status ailments, believe me, this greatly cripples their game play from everything i experienced when facing WS in low rates.

This is the same with the dazzler skill from gypsies. Perhaps both effects should be changed to freeze (like frost joke).

*They have nothing in range going in ther favor; Throw Tomahawk doesn't even come close to Soul Break, Grimtooth, TSS, Spear Boomerang...

This only adds more reason to make their close combat skill way stronger.

Edited by Shadi
Posted

maybe their aspd buffs could increase their weapon range instead. i dont think hammer fall should make them freeze instead of stun. i think u mean f master forger card instead of f soldier.

Posted (edited)

Weapon range increase seems very interesting. Shouldn't be too large though but a slight increase would be nice.

Got any other suggestions for the hammerfall skill or should we keep it useless since we're buffing several other things already (if they get through) ?

And thank you I fixed the typo ^^

Edited by Shadi
Posted

could make unfair trick to 30% and make it for cart term. also make repair weapon not require to use anything. since f cloak makes gems not have to be used for certain skills why not this? the reason why they had so crappy hp was because of their aspd buffs which could kill other classes faster, but u know.

Posted
the reason why they had so crappy hp was because of their aspd buffs which could kill other classes faster, but u know.
Actually on official servers their hp is higher than most classes xD; it's a tanking class so yeah. Their advantage was that they could get good hp & aspd/dmg. but on here their hp sucks, aspd is of no use since everyone has max and their damage is weaker than other classes as well.
Posted

yea their hp was good with a build i tested on rms on a lvl 99 jlvl 70 build. 70vit 99str 50 agi and 44 dex. got 10k hp. i dont see why its busted here.

Posted

It is busted here because we have a high rate server.

I agree with what everything shadi said except the Forger card, I had 50% in mind, same as fbh but it might be too much... 45% would work i guess

Posted (edited)

Oh man. I soooo agree on this. I like to play a WS class myself. Would love to see WS being a bigger challenge to other classes. Not saying I'm getting owned all the time, this class is not THAT bad, but I really won't mind even a slight boost. I think other people wouldn't mind it either. Seeing more classes being played is always something nice, lol.

EDIT: Sorry for not giving any creative suggestions, its really late here now and I'm pretty tired. I'll think of any specific numbers later.

Edited by zaq91
Posted

If you're are gonna suggest all these buff make ct skill reflectable like the rest of the main skill that can be reflected for other classes so they won't be too op idk what you guys think?

Posted
If you're are gonna suggest all these buff make ct skill reflectable like the rest of the main skill that can be reflected for other classes so they won't be too op idk what you guys think?

Agreed.

If you want to put it on level playing field then CT should be reflect-able.

Posted

i believe we should concentrate only on positive changes first. If they become a good solid character, we can leave as is, if they get OP, we tone down. For now we have no proofs yet if it's gonna be OP if it remains unreflectable, so i preffer that the skill remains as it is for this stance.

Using Shield with Ranged weapons is a charm of the Clown/Gypsy.

Not being reflected while using meelee is a charm of the WS class.

For the ASPD buffs discution, remember that the max range that is considered meelee is 3 cells. I'd rather have Maximize power rise attack power by 25% and have adrenaline rush giving a huge aspd bonus...something like from 185 to 195. This way WS could use their buff to round up aspd, sparing stat points at the coast of running the risk of being dispelled, seems like a fair trade off...just a idea...

Posted

Even without this buff when I fought tick he was doing pretty well soo I think there skill should be reflectable.

Posted

its just like desperado it cant be reflected. due to the huge list of things the gms have to do i dont think they will re script ct to make it be able to be reflected. besides why make it reflectable? its their only attack skill besides cart revolution and mamonite.

Posted
its just like desperado it cant be reflected. due to the huge list of things the gms have to do i dont think they will re script ct to make it be able to be reflected. besides why make it reflectable? its their only attack skill besides cart revolution and mamonite.
idk just all these buff make them seem like there gonna be Op just a suggest
Posted

Making CT reflectable is making something that didn't even exist. I'd leave it since Mammonite can already be refleced. What Sorrow said, we should concentrate first on boosting this class instead of nerfing it already. Reflectable Cart Termination isn't gonna help for sure, lol.

Posted
For the ASPD buffs discution, remember that the max range that is considered meelee is 3 cells. I'd rather have Maximize power rise attack power by 25% and have adrenaline rush giving a huge aspd bonus...something like from 185 to 195. This way WS could use their buff to round up aspd, sparing stat points at the coast of running the risk of being dispelled, seems like a fair trade off...just a idea...

Seems like a good idea to me :o Perhaps make adrenaline rush available for all weapons as well so it would be useable with an ice pick as well. Not everyone has a thana x.x;

Using Shield with Ranged weapons is a charm of the Clown/Gypsy.

Not being reflected while using meelee is a charm of the WS class.

That. Lets first see how the WS class will do with these buffs, before we go nerf them already. The CT being unreflectable is the one and ONLY advantage whitesmiths have right now. x.x;

Posted

lol at the people talking about nerfs when the class still doesn't have the said changes.

Again, if it becomes OP, then like Sorrow said, we tone it down. Just because your favorite character can be killed with a WS if these changes occur doesn't mean it would be OP.

Tick is a great, great WS. Why? because he got most of the best gears this server has to offer on his time, and he is a really good player. Now, not everyone is Tick. Not everyone got his gears. We should not think a class is alright when only a handful can use them to its full potential. Like charlotte said, it isn't class balance when you had to spent hundreds of coupons just to be on the same field as champions or sinx who spent much less on items and equips.

Posted

Bumping on Shadi's Topic again. i played ws for a week now, and they are pretty much useless without IP. their damage can easily be yggd through with just incant. now, i won't mind not giving them the buffs shadi mention if ONLY CT COULD STILL STUN.

Posted
Bumping on Shadi's Topic again. i played ws for a week now, and they are pretty much useless without IP. their damage can easily be yggd through with just incant. now, i won't mind not giving them the buffs shadi mention if ONLY CT COULD STILL STUN.

Uhhh no

Posted

^

that's the point :)) no one would want that. on normal servers i can get 190-195 aspd on ws and they got a stun there, imagine if we got it here. All we ask is a little more hp and a little more damage. compared to your champs and sinx, our damage is nearly neglible, you can out ygg most WS before they die on your 20k per hit damage and we got 200k hp TOPS. Pointing out that WS is "Fine the way they are" when their skills status effect was gone which is the main advantage of WS is stupid. We actually need IP to damage good while champs and sinx needs only their elite weapons and you can counter our best weapon(IP) with just 2 skolls that could cost 5 coupons each. I cannot even hope to survive a full asura without devilings, a feat my sinx could do with just gr and usakoring shield.

Posted (edited)

Numbers have been given, still waiting on the decision.. Bump. ~

Edited by Shadi
Posted (edited)

I wonder why this isn't accepted yet. Most of the people agreed and specific number have been given. Do something about it plz.

Edited by zaq91
Posted
I wonder why this isn't accepted yet. Most of the people agreed and specific number have been given. Do something about it plz.

Gm have been of there game lately a lot of topic have been posted and should be accepted because majority of people agree but gm don't seem to add it in accepted list maybe the lack of gm's on or they're just busy.




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