Masahiro Posted May 12, 2010 Report Posted May 12, 2010 should this be implemented i suggest hold it on a trial lets say a week? if it doesn't work out then oh well if it does, then Zac may have found a way to help use some of the excess event dqpns being produced ea day from GM events in a clean, fun way
Danny Posted May 12, 2010 Report Posted May 12, 2010 Lol it is both weird and an interesting idea. But I don't agree with this idea. I think it is going to annoy a lot of the players. What if they abused it during WoEing or any other Events, like GvG, Survival, LMS and etc etc.
Forum~ Posted May 12, 2010 Report Posted May 12, 2010 (edited) Don't agree with auto-kill NPC. I have a gut feeling, the rich will monopolize/abuse the hell out of this, for kicks/evil intents. Interesting yes; but there is also no point in trying to code this (if it is even possible). EDIT: NVM, apparently, it has already been coded. I would agree if this NPC: 1) Was disabled from interfering with WoE, GvG, people in PvP room, LMS, LTS, Dice, Survival, and other PvP-related, GM hosted events. 2) One hour cool down time for every victim AND killer (applies for the entire account/IP(?)- so people don't abuse). 3) Required catalyst of some sort (which includes x donation coupons/x event coupons). 4) Inability to use for kill-stealing MVP's (especially thanatos). 5) Publicized execution broadcast stating killer* and victim. 6) No count down time, meaning instant death of the victim- so people don't have the opportunity to log off/"alt+f4" (thus, resulting in the unsatisfaction of the person who paid for the death of the victim). *I am unsure about this because stating the killer may start drama. Maybe the killer can be anonymous to the public, but GM's would have a log of who killed who. I think this way, it is completely un-abusable. If you think of other things I forgot to include, post here :P. Edited May 12, 2010 by Forum~
Masahiro Posted May 12, 2010 Report Posted May 12, 2010 (edited) Don't agree with auto-kill NPC. *I am unsure about this because stating the killer may start drama. Maybe the killer can be anonymous to the public, but GM's would have a log of who killed who. I think this way, it is completely un-abusable. If you think of other things I forgot to include, post here :P. i agree with this part abt the anonymity of the user and the GMs having a log, thats a granted and i then say why not have it the same 5 second countdown but make it as if like when a person gets hit when trying to log out, he cant log out for 10 seconds so he's gona get killed anyways, whether he f4s or not so at the end of the day the embarrassment factor still exists, because hes gotten 5-9 sec of fame ;P forr alllllll the wrong reasons hahah ./gg and to this i add: the effect of curse implimented on the individual upon the countdown starting would be an awsm effect, because it'll highlight in BOLD exactly who is getting his number called out and that can also count as a medium for the 10 sec inability to log out ;P also the 30 min cooldown is fine already on the npc and the event cost is enough, no need to waste dqpns for this, beside we're attempting to get rid of excess events not waste dqpns needed vitally, because then no1 wil participate and also as a matter of fact the cost for this should be the exact number of event coupons won in an event (or max 2 events) so if someone gets lucky and they feel a bit kira-ish they shouldnt need to have to save up 25 events jsut for 5 sec of satisfaction, the cooldown on the npc and account is fine enough..remember were trying to cater to all players of fro, rich and not so rich. and also id like to remind readers, liek everything new there will b a hype for a time, and then people will get bored of it and use it at times, but it will stillll bbeeee thereee, for that 1 occasion when someone wants to publicly execute someone and if someone actually waits every 30 mins to abuse this on a single player, hey...we have Active Gms on 4-6 hour shifts everyday..they can be warned/punished for abuse hence further adding to my support on the 30 second cooldown and the 5-10 event dqpn cost Edited May 12, 2010 by Masahiro
Apo Posted May 12, 2010 Report Posted May 12, 2010 Since we're using Kira as an exemple, killer's name should be anonymous, just like Kira was.
Masahiro Posted May 12, 2010 Report Posted May 12, 2010 (edited) Since we're using Kira as an exemple, killer's name should be anonymous, just like Kira was. damn right hahaha deathnote ftw. im stoked for this to be implemented i think its a good idea furthermore u cant count this as annoying when u dont know who killed you because it could have just been your friend playing a prank and if you would like to say this is annoying, id like to tell you its also annoying from a nub's perspective if u KOS him for no reason just because your more geared, so if you annoyed him to such an extent as for him to use this npc, then YA GET WHAT YUR DESERV Edited May 12, 2010 by Masahiro
Apo Posted May 12, 2010 Report Posted May 12, 2010 Hence why I let nubs fight among themselves, there's fun if there's no competition.
Masahiro Posted May 12, 2010 Report Posted May 12, 2010 eeeexxacctlyyy apo ;P apo ftw haaha but this would b funny for that other lot that like stack 4 thanas ina wep (LOL! exaggeration) and go hunting for Amistrs (reference to player not homon LOL)
zac Posted May 14, 2010 Author Report Posted May 14, 2010 Lol it is both weird and an interesting idea. But I don't agree with this idea. I think it is going to annoy a lot of the players. What if they abused it during WoEing or any other Events, like GvG, Survival, LMS and etc etc. guys.. read all the posts before posting. i mentioned, the npc has a gm menu to disable it during gvg woe etc... and it cant be used on people whho are on event maps, also the pvp ladder map, and thana_boss map. there is a cool dow n that i can adjust easily, for now its 30 mins.. the broadcast is a count down of 5 seconds, in which player is cursed and his hp decreases with every second. its a whole thing, not just boom, its a performance.. lol.. the killer is anonomyous and the killed is broadcasted..
Masahiro Posted May 14, 2010 Report Posted May 14, 2010 (edited) guys.. read all the posts before posting. i mentioned, the npc has a gm menu to disable it during gvg woe etc... and it cant be used on people whho are on event maps, also the pvp ladder map, and thana_boss map. there is a cool dow n that i can adjust easily, for now its 30 mins.. the broadcast is a count down of 5 seconds, in which player is cursed and his hp decreases with every second. its a whole thing, not just boom, its a performance.. lol.. the killer is anonomyous and the killed is broadcasted.. WORD = GOD DeathGod ./gg Edited May 14, 2010 by Masahiro
zac Posted May 16, 2010 Author Report Posted May 16, 2010 Revised Kira NPC. As of now ; -prerequisit quest for having the deathntoe fucntion as to prevent creation of multiple accounts and abuse; this quest will be hard and long; -target any player out side of event / woe / pvp laddering maps (as to not hamper with events and laddering) -cannot target any player on mvp maps, especially thana_boss. -5 second coutn down and broad casted performance fo the execution. curse, freeze, poison, hp reduction, till death at 0. -30 minute cool down between npc use. -must bring catalyst items along with event coupons. -killer is anonomyous. this is how i woul fix the npc if the suggestion is accepted. i will do all the scripting no work required by the gms. :D
Forum~ Posted May 18, 2010 Report Posted May 18, 2010 -5 second coutn down and broad casted performance fo the execution. curse, freeze, poison, hp reduction, till death at 0. NOOOOO. Make it instant kill! This will allow for the certain death of the victim. If they're given the time limit to retreat, regardless of the 10 second log out requirement, they'll alt-f4. I'm pretty sure that with all the requirements just to publicly kill the victim, the person who paid WOULD WANT that person to die.
zac Posted May 18, 2010 Author Report Posted May 18, 2010 even if one uses alt f4 the log out isnt instant the person still remains connected for llike 5 seconds. and the person will be un suspecting. so by time he hits alt f4 the counter will be on 3 seconds. then he still dies.
Masahiro Posted May 18, 2010 Report Posted May 18, 2010 (edited) ya lol, he'd still die (1) and (2) every1 wud still see it and (3) unless he is expecting it beforehand its gona hit him as hard as a buik hits a cow Got milk? =O Edited May 18, 2010 by Masahiro
Lilium Posted May 20, 2010 Report Posted May 20, 2010 Ugh... I hate these anime npcs in Ragnarok... ...make it more Ragnarokesque. ...which in case I remember something like an assassin npc on another server that I think did this, only it can be used by only so many players per whatever or something. ...and it wasn't a freaking anime character. I never got it to work, but there would often be a "X got assassinated by X" on the top of the screen.
Forum~ Posted May 21, 2010 Report Posted May 21, 2010 (edited) Ugh... I hate these anime npcs in Ragnarok... ...make it more Ragnarokesque. ...which in case I remember something like an assassin npc on another server that I think did this, only it can be used by only so many players per whatever or something. ...and it wasn't a freaking anime character. I never got it to work, but there would often be a "X got assassinated by X" on the top of the screen. The "Kira NPC" is fine. As a community, it seems that many of us are familiar with the anime/manga series "Death Note". In that case, I think it is very clever that we use Kira to carry out the assassination. It's a lot better than a generic NPC called "Assassin". Edited May 21, 2010 by Forum~
Masahiro Posted May 21, 2010 Report Posted May 21, 2010 yeah lol, move past the anime theme, the actual fun is in the npc wether you recognise it or not.. i still think this is an awsm suggestion and i await eagerly its implimentation
Forum~ Posted May 21, 2010 Report Posted May 21, 2010 yeah lol, move past the anime theme, the actual fun is in the npc wether you recognise it or not.. i still think this is an awsm suggestion and i await eagerly its implimentation I guess the theme is not as important as getting the NPC itself implemented... but regardless of that, it should still be Kira. >:] APPROVE PLS.
Masahiro Posted May 21, 2010 Report Posted May 21, 2010 hahaha! dont get me wrong im a deathnote fan 2, it'll b all that much sweeter with Kira ./gg apples anyone >=D
Apo Posted May 21, 2010 Report Posted May 21, 2010 Not to forget, Yagami will have Ryuk by his side, equiped with the banhammer.
Masahiro Posted May 21, 2010 Report Posted May 21, 2010 (edited) L-m-f-a-o hahahahahahahahahahahahaha epic lmao Apo you made my day Lolol Edited May 21, 2010 by Masahiro
zac Posted May 21, 2010 Author Report Posted May 21, 2010 Ugh... I hate these anime npcs in Ragnarok... ...make it more Ragnarokesque. ...which in case I remember something like an assassin npc on another server that I think did this, only it can be used by only so many players per whatever or something. ...and it wasn't a freaking anime character. I never got it to work, but there would often be a "X got assassinated by X" on the top of the screen. well i wrote this npc. and it works. but thanks for your opinion. but be realistic, nothigns wrong with if the npc was from an anime , the point is you use if for its function.
Lilium Posted May 22, 2010 Report Posted May 22, 2010 But if it's for its function, it doesn't have to be from an anime. .-.