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gerrard mino

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Posted
Nothing wrong with clown damage it doesnt need to be turned down.

For gs just have a seperate gun with ws or whatever card strips.

u have to be within 3 cels to strip. would be useless putting strip cards in that gun.

Posted (edited)
Naw, Sniper isn't really balanced. DS damage needs to be increased by a bit more imo. Having 290+ dex and DSing a guy with a shield 6-8k per DS, no thanks.

GS; it's not only the tao effect, they can't put on a dagger, so they can't make a strip dagger etc. So I suggest a gunslinger dagger.

Clowns; I think clowns need to be turned down a bit on AV dmg, or at least take off the effect of kobold hat effecting clowns AV

Ws; decrease agi fucks you over hands down.

firstly this was about stalkers, not about snipers while i do agree that snipers can use a damage boost, this isnt the thread for tht x.x Lol

Gs are good damage dealers but 1v1 if their against someone who know what their doing they can get dropped pretty easily with a bit of ygg spamming and sub-par effort.

Clown's Av isnt OP, whats op is clowns SE-ing doing 6 and 7 Avs which is just ./spin

and kobold archer hat's downfall is firstly they are now reduced to 3 kiels wether they like it or not, so spam rate SHOULD be down, and also the freeze aspect AND the lack of +stats and aspd means they suffer in other areas. and it takes roughly 4 (and most likely 5 Avs) at 5k a hit to deal 200k damage lol

most players spam 3 in a row, 4 is hard but not impossible

max of 3 aV spam = 145 476k damage....he has 200k hp i.e 54 524 hp left, after AV

basically needs 4 AVs and JUSSSST a bit to kill sum1 with 200k hp at a 5388 damage per hit

which leads me into the MAIN point of all this...you guys were harshly commenting on this thread starter

his champ's hp is a bit lower than it should be, 115k is not very viable number on 99% of classes on this server

sacrifice Isn't op'd on a stalker because of all the aforementioned points concerning its use of a 2handed weap which = no shield and the overall difficulty to exceed a certain damage range that a stalker is capable of with this skill

combined with the fact that he loses a major portion of his HP with the usage of this skill, finishing him off with the right timing isn't a dream

and also full divest needs to be done at a certain range, and if ur smart and play your distance, u can avoid it.

dnt forget to pnuema and root, TSS and snap =O

Edited by Masahiro
Posted (edited)

115k HP on a champ is REALLY low. You must be full asura.

Having neutral reducts+Fshield+usako should suffice. FCP recommended.

Stalker is fine the way it is right now.

EDIT:

If anything had to be nerfed, I would say champ tss.

Edited by Forum~
Posted

Stalker's are fine as they are, they certainly do not need to be nerfed.

- Rejected -



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