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gerrard mino

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Posted

stalkers can do many things they can be the strongest class on the server if you know how to use them but they can hit for a lot of dmg with sacrifice and a bow equiped there is no way to block the skill and if its used from half the screen away its not easy to kill the stalker thats using the skill. yes it can be survived but if they strip you then your fucked and then if you get fcp it will still hurt. i think that that needs to be changed because its not very fair to have a stalker being able to hit for 60k sacrifice against a geared player even if that player can survive. if this server is to be better balanced some nerfs need to be made against some of the stronger classes. lemme know your thoughts on these subjects its just my idea of thinking about a more balanced class system.

Posted

If you're stripped you usually are dead, and that's their biggest advantage. Sac still sucks against a properly geared player, and what it takes up like 45% of their HP, capitalize on that. And using a Bow has it's advantages and disadvantages (opening yourself up to magic, for example.) It's was nice opening up some Trans skills to the Plagiarized skills list, though they are still limited in what they can do, it provided some more different builds.

Posted

even with a geared player. i use prof and granted i dont take too much dmg from sac they are too far away for me to hit them i just think its unfair that they can sit half the screen away and just sac people to death.

Posted (edited)

A properly geared player is going to survive that. If they attack you from far away use Cloak/Hiding/Stalk whatever. SinX card if you don't have the skill already. They aren't over powered at all, at the moment. They can't full strip from that far so damage is their only plus for using long range. This sounds more like a personal rant rather than a suggestion.

Edited by Memory
Posted

Are you kidding me?

Stalkers arent overpowered at all.fcp+raydrics+fshield or even skolls you wont die by there sac inless you dont have fshield on but still even then.

Posted

when you have the proper gears and fcp, you won't die from sac.

Posted

i use a champ with 115k HP with 2x ray and gr with an usk shield and i still was taking 45k sac from a single stalker how is that possible D:

Posted

2 simple reasons.

1- You Suck

2- Thana and lots of vit :D

Posted
Are you kidding me?

Stalkers arent overpowered at all.fcp+raydrics+fshield or even skolls you wont die by there sac inless you dont have fshield on but still even then.

Gotta use dem reducts bro. People can survive Martyr's Reckoning even if a Stalker strips them.

2 simple reasons.

1- You Suck

2- Thana and lots of vit :D

I agree with Edu, I play Stalker, and am most definitely not overpowered. You just need more reducts. I've been killed by many classes, and I seem to be a decent Stalker.

Posted

why complain about stalkers? Mind looking at champs and sinxes first before saying their overpowered. =/

Posted

Thana doesnt work with sac. Guyz look at pallies then, they cAn't strip, or use bow:/

Posted

so rude edu. but stalkers arent op they are just annoying with the stalk skill and strip. the attacks that they can copy can all be reduced and they have no attacks of their own except backstab and stuff which dose no dmg. so they arent op

Posted

No way. Stalkers are starting to become a decent class after a long run being screwed over and someone already cries nerf...

The server is to be better and balanced and that's precisely the reason why some of the underpowered classes are getting deserving boosts, and about time too.

No offense, learn more about one class to complain about it.

Posted

I LOVE YOU ALL ! I hate the noobs who complain that Stalkers are OP, yet they're playing SinX who hit 40k and Champs who can 1-shot me if I'm not wearing the right armor. And seriously it used to be almost impossible to fight with a SinX, now Stalkers are getting boosts we need. Thank you Sorrow.

Posted

Here guys, I'll explain something to you.

Stalkers are not OP. They are pretty well balanced now from what they were back in the past. Yes stalkers do have strong sac, bur ONLY if they put full sac gears on. Doing so will have a downfall to it, or putting them at a disadvantage, those who die from it and can't figure out how to kill those who does, needs to learn how to play. There is no need to complain about something that doesn't need nerfing where it's aalready fine as is. Learn to play and find a way around to kill him, cause to be honest; stalkers are easy to kill, and I main my sniper. & for you playing a champ and dying by a stalker with full sac, you're simply terrible at this game. Learn to play before you complain about nonsense things.

Heres another thing;

Yes sinx may look OP but thats only because sinx are able to equip 2-main hand weapons, which giving them the ability to do double the damage they should be. But look at that, they have no shield! Which means they will be taking a lot than they should because they have no shield! Guys, things may look OP, but some of you guys never looked at the down side of everything.

The only classes that are still under-powered in my opinion would be;

-Whitesmiths

-Snipers

-Gunslingers

Everything else seems fine, except for clown maybe; AV damage percentage could be turned down a bit, but thats just my opinion.

So stop whining guys, play the game experience it, learn to play.

Posted

well not to get off topic but snipers are balanced except for the fact of penuma. ws only have cart term for an attack and cart boost can be dispelled. gs would be balance if the fix the tao. and av dmg is fine just take out some tarrot effects.

Posted

Naw, Sniper isn't really balanced. DS damage needs to be increased by a bit more imo. Having 290+ dex and DSing a guy with a shield 6-8k per DS, no thanks.

GS; it's not only the tao effect, they can't put on a dagger, so they can't make a strip dagger etc. So I suggest a gunslinger dagger.

Clowns; I think clowns need to be turned down a bit on AV dmg, or at least take off the effect of kobold hat effecting clowns AV

Ws; decrease agi fucks you over hands down.

Posted

my ds dose 9k or 10k with people with shields and 22k without per hit so that doubles to 18 or 20k per ds or without 44k so the ds dmg is fine. av dmg is fine as long as no one sprite edits. it seems like its op cause of the tarrot and av combo. the av dmg is fine. de agi dose make ws useless.

Posted

Clowns became FTW! But i dont complain cuz I use it sometimes lol. I can only agree with gunslingers which are UP. rest depends on skills, and equips. Ps. Take fcp and let's kill all annoying stalkers! Lol

Posted

You only do 9-10K because they were wearing a GR armor. Take that GR off and replace it with something else. And you'll do 6-8k. All I'm asking for sniper to have is to bring up DS damage 2-4k more. Just a boost, seeing DS is the only decent damage dealing skill they have, and let alone, they have to use a 2h wep.

Posted
.......

Clowns; I think clowns need to be turned down a bit on AV dmg, or at least take off the effect of kobold hat effecting clowns AV

Ws; decrease agi fucks you over hands down.

Clown + WS = Lame Clown.

Posted

well you all do have a point with the stalker sac issue but i also play WS and i have to say that the agi down is pretty gay but it can be removed simply by using cart boost 2 times. and GS are not too UP because i saw a single GS kill 5 sinx at one time with a few spamms of desperado so i think that they have enough attack to keep them balanced if anything give them the HP boost but remove some of the dmg that they can pull. and for the clowns dont they use a guitar? so why does kobold archer hat even work with them?



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