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Armani

Edge/guillotine

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Posted
Maybe edge effect should be increased for whitesmiths, snipers,wizzards,and palladins but I guess you would say it's unfair, and I only care about palladins class. I know they can't use edge so let them use it?

That's to biased of a way to think. Every class has it's potential use for Coma. That's the reason why it's so effective all around for any class because of it's use. If a LK has over 400k+ HP it's IMPOSSIBLE to take down, same goes for a Paladin. That and usually I have 450k+ hp so my LK is near impossible to down take without Coma. Let alone I get ganged by 6 people I still have no trouble since I know Coma won't Proc :D

Posted
Maybe edge effect should be increased for whitesmiths, snipers,wizzards,and palladins but I guess you would say it's unfair, and I only care about palladins class. I know they can't use edge so let them use it?

uhhhh...of course Paladins can use edge, and they can coma with it. And they have enough tank potential to wear gtb against pretty much any class to prevent getting coma'd, while they wear edge to coma the attacker, and reflect most melee damage. I must also say, that saying you only care about Paladins is a bit selfish, given that there are many classes less fortunate than them. Just saying.

Posted
That's to biased of a way to think. Every class has it's potential use for Coma. That's the reason why it's so effective all around for any class because of it's use. If a LK has over 400k+ HP it's IMPOSSIBLE to take down, same goes for a Paladin. That and usually I have 450k+ hp so my LK is near impossible to down take without Coma. Let alone I get ganged by 6 people I still have no trouble since I know Coma won't Proc :D

nothings impossible jay. i can make it happen.

Posted

You don't get it. I suggested to increase coma chance for these classes since they are underpowered or have not many ofensive skills.

Posted

Disagree, coma rate was way too high back then.

Posted

Uhm not sure what was the last percentage of coma chance, I suggest though to devide old percentage by 2. If it had been 1% make it 0.5%

Posted
Disagree, coma rate was way too high back then.

Read all the pages before you say something. I didn't suggest the original Coma way back when the server first started. I stated that I wanted it at 3%.

Posted

Jae for president xD old times were more funny, chAmpions werent so hard to kill, omv old players know what I mean, fast switching shields, tactics... Now this game is too defensive.

Posted

OMG, If this passes, I can play my pd/flee baby sinx again <3

Posted (edited)
Read all the pages before you say something. I didn't suggest the original Coma way back when the server first started. I stated that I wanted it at 3%.

I did read all pages and I was responding to the comments before my own. Not specifically to you. Please follow the topic before taking it all personal. I was responding to the posts such as :

How about...

We just put coma back to what it used to be so we won't have to go through the trouble of agreeing and disagreeing.

Agree?

+1

Change coma back to its original rate.

agree+1 orig. stats

I have given my opinion about your suggestion earlier this topic. But someone made another suggestion inside your topic which people (including myself) responded to as well.

Edited by Shadi
Posted

Remeber this guys, if coma goes back to its orginal self or get a higher outcome of what is was before, you can still get reflect'd coma'd. So we should try give this more of a bigger thinking. Nobody likes to get coma reflected. I know that parrt for sure.

Posted

Since most people agree on this, we can increase the percent chance of coma slightly, but not back to what it originally was.

- Accepted -




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