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kuoch

Backslide.

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Posted

.5 - 1 second delay please. Tons of sinx abuse it and avoids fights, inside LMS/GVG etc. So why not nerf it

Posted

Snap and Backslide both needs to have some kind of delay. I know this has been suggested a lot of times before :)

Posted

I suggested this once, for Snap and Backslide to be nerf. LMS/LTS/GvG always takes forever, because people Backslide/Snap avoiding fights on purpose or whatnot. Oh and add High Jump in there. I main sinx and I want this nerf. Hehe!

Posted

It's fine even people escape but still I am always against nerfing, sorry.

Posted

500 ms(0.5s) should be fine for both Snap(body relocation) and backslide for the time being, would you, the community agree with that?

Posted

I agree, I main champ. So I agree with the Snap delay and Backslide delay also.

Posted (edited)

One more kiel and your delay goes nowhere. But is ok for me, often need to chAse somone on lms.

I tried to run but I see I'm not that fast !

Edited by Adamxd
Posted
500 ms(0.5s) should be fine for both Snap(body relocation) and backslide for the time being, would you, the community agree with that?

Oh man, where you been?! And yes!

Posted

well just make it like amp skill for clowns i think thats recently been nerfed for some reason cause i cant use a song and use amp i gota wait like 5 seconds now. i agree with the snap and backslide nerf.

Posted
500 ms(0.5s) should be fine for both Snap(body relocation) and backslide for the time being, would you, the community agree with that?

yes please (:

Posted
500 ms(0.5s) should be fine for both Snap(body relocation) and backslide for the time being, would you, the community agree with that?

I agree.

Posted

Yeah and nerfed Cloack too ;) then nerfed Ruwash and nerfed all that shit XD to be more equilibrated ;)

Posted

If it's fixed it will also need an after-cast walk delay and I'm pretty sure no one wants to feel like ninja's do, being trapped on a square too long after casting your escaping skill.

Posted

Kiel probably will affect it yea, but that's always going to happen if we put in any form of delays or increase it to a much longer delay, so even if it's reduced it still would be sufficient.

That's also why I suggested an after-cast walk delay besides the normal after-cast delay.



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