Jump to content
Terroryst

Edp

Recommended Posts

Posted

So I heard that sinx's do a lot, you guys hear that? And I also heard that EDP makes their damage 400%, basically 4x normal damage. So I was thinking making it 300% instead, if that's possible. So instead of sinx's doing 32k easily when they go DD, they'll probably be hitting 26k or 24k unless they have Thana. What do you guys think?

Posted

LOLOL someone got annoyed by all the nerf/boost suggestions :P

Anyway. No :p.

Posted
Sounds reasonable for me, since they have like a high HP.

^

|

It sadly won't get accepted though because people only QQ about champion and sinx mostly.

Posted (edited)

agreed, cause they do shit load of dmg and especially even more dmg if they are full str. :3 tat wat u get dina tat wat u get

Edited by no1i
Posted (edited)
So I heard that sinx's do a lot, you guys hear that? And I also heard that EDP makes their damage 400%, basically 4x normal damage. So I was thinking making it 300% instead, if that's possible. So instead of sinx's doing 32k easily when they go DD, they'll probably be hitting 26k or 24k unless they have Thana. What do you guys think?

Then again they only do 32k on someone without shield man...I need them to do more damage so I can reflect them on my Creator and Priest!

Edited by icy
Posted
^

|

It sadly won't get accepted though because people only QQ about champion and sinx mostly.

I know what you mean.

D:

Posted

Yes nerf please.

Posted

Lol its always been like that though and they weren't that big of a deal or problem to begin with. They are still ways to counter it.

Posted

If Assassins will be hit by the nerf bat, people (mainly those playing Assassins) will ask to nerf Champions and possibly the swordsman class as well, if that will be the case, would you be able to supply a nice balance to the suggested change you've already made?

Posted

I suggested this because assassins deal the most DPS. They have a constant flow of hard-hitting damage, while LKs Bowling Bash is pretty slow unless they're right against a wall. A suggestion I might have for champ is lower the SP cap from instead of 6k to something lower. If Champs and SinX hit lower, wouldn't they complain less about being killed by insane reflected damage?

Posted

EDP damage is/should be calculated like this:

val3 = 50*(val1+1);

- val3 is the total damage increase.

- 50 is the default damage modifier.

- val1 is the value for skill level

- 1 is a default value for EDP, can't really explain it.

So the damage at the moment should be:

50 * (5+1) =

50 * 6 = 300%

My question is, what total damage would you guys want EDP to be? You can play around with the small formula to calculate the damage (and only integers no doubles pretty please, it doesn't work with 0.1-0.9-ish numbers only rounded decimals).

Posted

We can't make it so that only Double Dagger does 300% damage with EDP, it'd be for Single Dagger too. That might not be a great idea.

Unless Sensation can figure out a way around the coding so that it's exclusively with DD, then that's a different story.

Posted
while LKs Bowling Bash is pretty slow unless they're right against a wall.

what? bb slow, me? :cool:

well if u want to change the dmg ratio so it isnt so high you could make assassin weapons 3 slotted so they dont have as many tgs or such, so they only have the cards that are the most needed.

Posted

Even though I feel typing these few words are lost seconds of my life, I agree~

Posted (edited)

Suckks how then I will reflect you All guyz? Your gonna ruin my reflect tacticz. You all complain cuz u get owned:/ thats the true. No dmg no fun ! Its hard to win lms now in 30 min but now killing somone will take one day or more. Lower edp=lowering tss asura.

OH I FORGOT about WOE:

xxxx: man onli 55 minutes to the end of woe

YYYY: Crap we needa rush now LAST RUSH!

xxx:yea speed up we can break emp in 51 mintues!

Edited by Adamxd
Posted

Man, I didn't understand anything you just said, Madox.

Devotion, I didn't mean for it to be 300% only for DD, I meant the EDP formula to be changed to 300% overall. Leave the weapons 4-slotted, just change the EDP.

Posted

meh i dont think they are going to change edp. to many people would complain. since sin is the most played class.

Posted

32k still turns into a pretty fast paced 16k. Average HP of most classes is 250k about, right? How long does it take for 16k to get 250k down to danger low? Not very.

Posted

Thing is, they sacrifice shield for more damage, also more damage taken. LK's and Champs do high damage and they get to use shield.

Hi Jay<3

Posted
32k still turns into a pretty fast paced 16k. Average HP of most classes is 250k about, right? How long does it take for 16k to get 250k down to danger low? Not very.

Sorry, I drunk some alcohol. I meant that I strongly disagree. I hab more hp than 250k hehehe

Posted

If this suggestion goes through, then it will be indeed a domino effect.

people will next ask to lower champs' damage with asura and tss

people will then ask to lower LK's Bowling bash damage

then people will ask to lower Paladins' reflect percentage

people might even ask to lower the damage of arrow vulcan.

I dunno.

Everytime we nerf a class, people would want to nerf the others, which makes the game still not balanced(nerfing the strong class then nerfing the weaker class is pointless right?)

But in essence, we could try that for a while and see how the community reacts, people already reacted way too much on the valk randgris issue on sinx, imagine how will they react if you nerf their best skill)

Posted

i see what u mean but the nerf for sins on valk randgris was a good idea. i mean getting dispelled every 3 hits or so was annoying.

Posted
Thing is, they sacrifice shield for more damage, also more damage taken. LK's and Champs do high damage and they get to use shield.

Yeah, they do sacrifice defense for even more offense, that's why I suggested that we lower Champs' SP cap. Sinx's also carry a shitload of berries, maybe even on par with LKs. They also hit much faster and can cloak, which stops the enemy from hitting them and lets the SinX get the first hit in since you can't spam Magnum Break.



×
×
  • Create New...