Jump to content
supream

Provoke Skill

Recommended Posts

Posted
Please keep discussion in this thread about the provoke skill. If you want to discuss changing the effects of Edge for Lord Knights, there was already a topic made about it here.
Posted
Please keep discussion in this thread about the provoke skill. If you want to discuss changing the effects of Edge for Lord Knights, there was already a topic made about it here.

However you fail to see that this thread was created generally to better the class itself. So by any means if this contributes to bettering the Lord Knight class then I do not see how in any way it is not valid to discuss.

In my opinion, the class itself should not be tampered with to that extent, therefore, I disagree with the suggestion. However, in order to continue the discussion of making the class more efficient for PvP, I would, as I said, suggest that a special weapon should be created specifically for the Lord Knights that is basically a mimic of the pre-massive nerf Edge.

@Terroryst: No, you should not have to sacrifice your shield in order to use Lord Knights the way they used to be. If you lose the shield, you basically lose the Lord Knight and that, is a fact.

Posted (edited)
However you fail to see that this thread was created generally to better the class itself. So by any means if this contributes to bettering the Lord Knight class then I do not see how in any way it is not valid to discuss.

I did not fail to see anything, I assure you. If there is a thread already made about that exact topic (altering Edge for Lord Knights), then any discussion about the subject goes in there. Right now this topic is a jumble of different things which means it is not going to be accepted. If you want your suggestions accepted, make a topic specifically for it if there is not one already. If you want to make a topic to discuss Lord Knights, then by all means make one. This topic, however, is for discussing the provoke skill (read the title and the first post). And yes, I do realize that this topic has diverged from its original discussion. This should have been stated long ago though, which is why I am doing so now.

If anyone else is going to post anything unrelated to the Provoke skill in this topic, it will be closed.

Edited by Renegade
Posted

I created this thread. I know what its about. It is about changing the berserk skill to activate at 50 or 60% instead of 25%. Please no more talk about other skills, how lks fight other classes, or new weapons.

Posted

right now that i am aware of since when i did ask for lks to be able to provoke them selves it was immediately rejected. so Sensation suggested something to make it better. since auto berserk gives provoke on lks i think its still within the topic.

Posted
No, it is not. It is a separate suggestion. It is in your best interest to keep your suggestion stated clearly and in its own topic. This topic is already far too cluttered and unorganized. It only makes it harder for the Game Masters to discern what you are suggesting and to take the player's feedback into consideration. If you argue with me about this, you will be warned.
Posted (edited)

As I said, no, skills themselves should not be tampered with any longer if they help a powerful class' offensive (since the class' issue is not the class itself but just a nerf of something else) and keeping your HP at 60%~70% is nearly impossible to do since if you do not ygg in order to keep it there, you'll more than likely just die considering you ygg at least three times a second here.

Edited by Damnascus
Posted (edited)
As I said, no, skills themselves should not be tampered with any longer if they help a powerful class' offensive (since the class' issue is not the class itself but just a nerf of something else) and keeping your HP at 60%~70% is nearly impossible to do since if you do not ygg in order to keep it there, you'll more than likely just die considering you ygg at least three times a second here.

i can see why u think that but keeping the skill were it is now at 25% then its never going to work. using it at 50% can also be beneficial in attack and defense. for instance, say someone thanas you. most likely ur hp will go below 50% if it dosent one shot you, then the second attack wont do as much to u as the first attack giving you a chance to ygg and not be killed.

Edited by Renegade
Posted
i can see why u think that but keeping the skill were it is now at 25% then its never going to work. using it at 50% can also be beneficial in attack and defense. for instance, say someone thanas you. most likely ur hp will go below 50% if it dosent one shot you, then the second attack wont do as much to u as the first attack giving you a chance to ygg and not be killed.

You'll more than likely use a ygg before you even attack unless you fully fun out, and at 195 ASPD if the Thanatos took your HP down below 50% then it's obvious that you'd be dead against that opponent.

Posted (edited)

when u use skolls thana dose abuot 500 a hit to you or somewhere around that. so with berserk kicking in it can help you stay alive. a 350k hp lk, for example, half would be 175k which can be enough to survive a second round.

Edited by supream
Posted (edited)
when u use skolls thana dose abuot 500 a hit to you or somewhere around that. so with berserk kicking in it can help you stay alive. a 350k hp lk, for example, half would be 175k which can be enough to survive a second round.

If you use Skolls, I doubt somebody will use Thanatos against you.

Not only that, but during a normal battle, you will, as I said earlier, ygg every second or else their damage will absolutely kill you, not only that but Lord Knights have low SP modifiers and if I'm not mistaken, Lord Knights depend on their skills to mostly damage their enemies due to it being not only safer but more effective, so they will ygg even when their SP is low. Because of this, there is little to no chance at all for a LK to keep his HP at even 175k.

Because this seems to be the case, I think that having the Auto-Provoke via. Auto-Berserk skill or whatever it's called be considered pointless.

Not only that, but allowing the person to Provoke themselves will as well be considered unnecessary because the Lord Knight's problem is through something else that is not the class itself.

Edited by Damnascus
Posted
Off-topic: This is far from professional, I'm sorry. You seem to try to be more of a threat rather than an authoritative image.

No one asked for your opinion on the matter, so keep them to yourself.

Renegade is right, keep this suggestion topic exclusively about provoke, if you have a suggestion about another skill or another modification then make a separate topic about it. That way, when looking through the suggestions it makes it tremendously easier to categorize what is done, and organize how to do it. Clustering suggestions like this makes it a burden when looking through accepted suggestions. Thanks!

Posted (edited)

I do not see why Paladins would need the ability to provoke themselves or have Auto-Berserk boosted to that degree.

Edited by Damnascus
Posted

If this is implemented, a lot of LKs are gonna be looking into Red Cans lol. But my opinion on the matter is that LKs don't need any further buffs. They have 300k+ HP even with a STR build, so this would just buff an already decent class. LKs don't always take crapload of damage to the point where they berry per second, I especially don't see that against SinX's.

Posted

I'm only going to respond to the original suggestion since this got really messy. As I already said in the other topic that was an extension of this one, we can't do skill edits at the current time so this wouldn't be viable.

- Rejected -




×
×
  • Create New...