Jump to content
supream

Provoke Skill

Recommended Posts

Posted (edited)

Alright I kind of change my mind. 60~70% is a bit too much. 40~50% would work absolutely fine for me. So Lord Knights can choose between possibly being one shotted by Asura, or having Provoke auto-activated on them.

Edited by Deceptive
Posted

40-50% still seems rather easy to get perma provoke with if you ask me...

Posted
40-50% still seems rather easy to get perma provoke with if you ask me...

Don't most people use Yggdrasil Berries around 30~40% though? They might only decide to use a few seconds of the Provoke, then use a Yggdrasil Berry. I'm not even sure about the number anymore >.<;.

Posted (edited)

I don't think 40-50% is a perma-provoke situation, unless you're using soda pop as your healing items, which would leave you vulnerable to ambush attacks which could take advantage of your low HP. I even think 60% is okay when it comes to auto-beserk, but not 70%.

[THOUGH, I think this topic is a bit ridiculous. LKs have a lot of things going for them already; High HP, decently high attack power, mid-high damage output, a myriad of long range skills (which cause stun-lock, a decrease in attack power, and a decrease in walking speed).]

Edited by Phenomenon
Posted

stun lock dosent work. either iro took it out or fkro did, but i do know spiral pierce dosent stun lock. thats the only skill that dose that. lks are the second best at everything. not as much damage as a sin. range skills arent as good as a sniper. tanking abilities arent as good as a pally. good weight but not as good as a ws. when u put them together u get a lord knight. but since they are basically a copy off of other classes it takes long to kill people with them unless they dont have shield on. not including thanatos kills, they dont have a one shot skill that they can use to kill people. for examples: 3 or 4 arrow vulcans can take someone out. tarrot can coma kill. asura can one shot. sins incredible damage output can take u out fast. sonic blow if spamed 3 or more can take u out quick. this isnt a ridiculous buff to make them op. just to make one skill that isnt useful almost at all, be able to add more variation.

Posted (edited)
stun lock dosent work. either iro took it out or fkro did, but i do know spiral pierce dosent stun lock. thats the only skill that dose that. lks are the second best at everything. not as much damage as a sin. range skills arent as good as a sniper. tanking abilities arent as good as a pally. good weight but not as good as a ws. when u put them together u get a lord knight. but since they are basically a copy off of other classes it takes long to kill people with them unless they dont have shield on. not including thanatos kills, they dont have a one shot skill that they can use to kill people. for examples: 3 or 4 arrow vulcans can take someone out. tarrot can coma kill. asura can one shot. sins incredible damage output can take u out fast. sonic blow if spamed 3 or more can take u out quick. this isnt a ridiculous buff to make them op. just to make one skill that isnt useful almost at all, be able to add more variation.

I actually agree with this.

Edit : Thought I think a Lord Knight completely owns a SinX, one on one.

Edited by Phenomenon
Posted

I agree with you Juan. And, supream you are completely correct but if you have a little bit of everything, you can't be the best at something (except versatility of course lol).

I'm going to say 50% for the auto-provoke. An LK with pretty decent damage will have an HP of around 300k (thats being generous for most LKs), at 150k the risk is 1 hit full asura, 2-3hit arrow vulcan if GTB is on, and a quick burst of damage from the SinX's two little buddies. In exchange for +32% ATK. Like stated above, I'm agreeing because this will add more tactic and variation for the daring LK.

LK's are really not a killer class nowadays, they usual win is through attrition or they are used as support. (ever since edge was nerfed) Maybe this'll make their swords a bit sharper.

Posted

i hope this gets accepted. if only they would take away the knock back effect on bowling bash. /gg

Posted (edited)
i hope this gets accepted. if only they would take away the knock back effect on bowling bash. /gg

That's kind of beneficial in my opinion, having a skill that can knock back an enemy or have them change to an RSX Armor is always useful.

Edited by Phenomenon
Posted (edited)

Let's do the following;

Aloevera

Type; Use Item.

Applicable Jobs; Any.

Item Script; { itemskill "SM_SELFPROVOKE",1+9*(getskilllv("SM_PROVOKE")==10),20; },{},{}

Meaning; When using Aloevera, if the user knows the skill 'Provoke', Aleovera will cast on self the level known of provoke.

Look; Aloeveras are now much rarer than EDP is.

Provoke can be dispelled as EDP can't. Meaning dispell will still be as much an hidrance as it already is for this buff overly reliant class, both Pallies and LKs are.

Why am i agreeing with the suggestion if LKs are considered OP? i've seen a fairly noticeable reduction in the number of Lord Knights recently, which is not very good as it means that it is being left behind.

Edited by Sorrow
Posted

i would like to see that, but doing that is why people disagreed with me in the first place. i would just like to see the berzerk skill increased to 50% pr 60%. not to toot my on horn. but the lk population decreased around the time i stopped playing it. or when aura and his friends stopped playing it.

Posted (edited)
Let's do the following;

Aloevera

Type; Use Item.

Applicable Jobs; Any.

Item Script; { itemskill "SM_SELFPROVOKE",1+9*(getskilllv("SM_PROVOKE")==10),20; },{},{}

Meaning; When using Aloevera, if the user knows the skill 'Provoke', Aleovera will cast on self the level known of provoke.

Look; Aloeveras are now much rarer than EDP is.

Provoke can be dispelled as EDP can't. Meaning dispell will still be as much an hidrance as it already is for this buff overly reliant class, both Pallies and LKs are.

Why am i agreeing with the suggestion if LKs are considered OP? i've seen a fairly noticeable reduction in the number of Lord Knights recently, which is not very good as it means that it is being left behind.

LOL, no. I am much more in agreement with the Auto-Beserk edit. I think Lord Knights can do just fine in PvP if they use there wits and tactics to kill there enemies. Most of the considered OP classes would lose 1 on 1 in my opinion (Champion and Assassin Cross Class). Lord Knights DO have problems against clowns and possibly any long range class, but their versatility should make up for it in a small way.

Though, I think that Guillotine or Edge or BOTH should be buffed when used by the Lord Knight and Paladin Class, while they do not need an ALL TIME Level 10 Provoke in my opinion (semi-OP), there sure isn't any balance between it and lets say a Clown.

Edited by Phenomenon
Posted

there are some ways to get around ranged class. like i said if only bowling bash didnt knock you back. it might be harder then fighting other classes that have to get close to u to fight, but anything is possible.

Posted

I agree with Auto-Berserk activating around 50%. You get a damage boost for a small duration (since it IS very risky) keeping your HP below these numbers which augments your damage but at the same time threatens your survivability.

No for party-targetting, and no with Aloevera using the Provoke level you know.

More damage all the time isn't the best thing for a Lord Knight, they can do good damage under the right circumstances, which, as Anarii has said, a player protecting himself from a Coma from an Edge/Guillotine. This is more strategic than more damage more damage more damage.

Posted

Whatever floats your boats...i don't really play Lord knight anyways.

If you guys, players who enjoy the class, think these weak changes is what you want&think will make more players like the class as well, i'm k with it.

My suggestion was more a 'way to make it happen' for the original focus of this topic.

Agreed with whatever you want.

Posted (edited)
Lord Knights DO have problems against clowns

Though, I think that Guillotine or Edge or BOTH should be buffed when used by the Lord Knight and Paladin Class

Yea, they have a problem with Clowns. A big ass problem.

And, please give a buff to edge when LKs and Paladins are using edge.

Edited by xBiscuit
Posted
Yea, they have a problem with Clowns. A big ass problem.

And, please give a buff to edge when LKs and Paladins are using edge.

EVERYONE HAS GOT HUGE PROBLEM WITH CLOWNS/GYPSIES

Posted

yes tarot spam on anyone is a problem. but with lks they have the ability to beat every class. unlike other characters that may have a 1 in a million chances to beat a certain class they fight against. like pally vs champ, or pally vs ws. ive beaten many clowns on my lord knight (not saying that everyone else can do the same thing i do). Ive also lost to some to. but the point is it can be done but a buff for us fellow lord knights like this provoke skill and some other stuff would be great.

Posted

Of course Tarot is going to be bad for Lord Knights, but it's kind of the only way to defeat an LK one on one. AV spam isn't strong enough to deplete the massive HP the LK class has...

Posted (edited)

How about dumbing down other classes instead of powering another one up?

OR - creating a card that'll aid LKs better.

And real PvP is about who has the most yggs and can use them with skill.

I still remember my duels against Limitless and Epic (two very good players) - either of us only lost when either our FCP died or we ran out of Yggdrasil Berries.

Edited by Damnascus
Posted

suggesting a nerf for a class is almost impossible without someone or a mass amount of people QQin.




×
×
  • Create New...