Danny Posted February 13, 2010 Report Share Posted February 13, 2010 I am up for it. Sounds like a plan to me :] Its going to be interesting in the new changes. Link to comment Share on other sites More sharing options...
Adamxd Posted February 13, 2010 Report Share Posted February 13, 2010 (edited) Like pallies need provoke... themselves For what... However I would like to provoke people in party; i would feel more needed Edited February 13, 2010 by Adamxd Link to comment Share on other sites More sharing options...
Supreme Posted February 13, 2010 Report Share Posted February 13, 2010 Sounds good to me, will add a little variation. Link to comment Share on other sites More sharing options...
supream Posted February 13, 2010 Author Report Share Posted February 13, 2010 well since my idea didnt work i like sensations idea for the berserk. since my hp being at 25% for the provoke thing to activate isnt going to help due to most people ygg before that. so it being at 60% to activate sounds better. Link to comment Share on other sites More sharing options...
Rayray Posted February 17, 2010 Report Share Posted February 17, 2010 agree on what sensation said but I also agree to what Jay and the others said. fix aura blade... Link to comment Share on other sites More sharing options...
supream Posted February 18, 2010 Author Report Share Posted February 18, 2010 ok guys about aura blade its working like its suppose to. if you go onto the iro site and look at the skills. it dose 200 additional dmg that ignores defense. it dosent make your weapon like incantation. it just adds 200 more dmg. Link to comment Share on other sites More sharing options...
Danny Posted February 18, 2010 Report Share Posted February 18, 2010 Lol seriously, what does provoke do to Pallies? I don't think it makes any difference and I was agreeing on Sensation's idea though xD Link to comment Share on other sites More sharing options...
Cirrus Posted February 18, 2010 Report Share Posted February 18, 2010 ^ Opens up hybrid or STR builds. That's about it. Lol. Link to comment Share on other sites More sharing options...
Danny Posted February 18, 2010 Report Share Posted February 18, 2010 LOL Dude.... Maybe I should try it out later on but I know its going to turn out really lame xD! I'll tell you later and see how it goes with my " Experimentation " /gg Link to comment Share on other sites More sharing options...
supream Posted February 18, 2010 Author Report Share Posted February 18, 2010 my idea didnt work so im hoping on sensations idea to pass about auto voke to activate at 60% hp. Link to comment Share on other sites More sharing options...
Shadi Posted February 18, 2010 Report Share Posted February 18, 2010 I would suggest to allow it to be provoking yourself under 50-60% HP, to gain a damage burst when your health is slowly becoming critical. I'd say make it 40% the highest, since 50-60% would mean perma provoke. Link to comment Share on other sites More sharing options...
Devotion Posted February 19, 2010 Report Share Posted February 19, 2010 I'm not agreed to let swordsman provoke themselves, but I'm fine with allowing them to provoke party members. Really, if you really want lvl 5 Provoke you can add an LK to your group of buffers. I know certain players who literally have their own little army. If 'voke is that important you can add an LK. Link to comment Share on other sites More sharing options...
Nyanko Posted February 19, 2010 Report Share Posted February 19, 2010 I actually agree with both suggestions. (: Link to comment Share on other sites More sharing options...
supream Posted February 19, 2010 Author Report Share Posted February 19, 2010 well devotion i know thats op now but i like sensations suggestion of making auto berzerk activate at 60% hp. Link to comment Share on other sites More sharing options...
supream Posted July 2, 2010 Author Report Share Posted July 2, 2010 (edited) im a use all my power to bump this one. change berzerk to activate at 60% or 70%. Edited July 2, 2010 by supream Link to comment Share on other sites More sharing options...
Adamxd Posted July 2, 2010 Report Share Posted July 2, 2010 When you use ygg it wont work so whats the point? I hope you meant auto berserk. Link to comment Share on other sites More sharing options...
supream Posted July 2, 2010 Author Report Share Posted July 2, 2010 yea i mean auto berzerk. Link to comment Share on other sites More sharing options...
bankai` Posted July 3, 2010 Report Share Posted July 3, 2010 (edited) Wth we went from wanting provoke to allow lk and paladin to be cast on themself to wanting lk auto-berserk buffed that's like buffing sinx champs and clowns, we don't need it also 70% and 60% is way to much if you're facing any other class beside champion,It would be hard but not impossible for lk depending on what the champion is useing. I think it should be at 40%, having your hp drop to 60% or 70% would be fairly easy so that is basically provoke on at all times... I truly don't think Lk need this skilled buff because they're already strong and don't forget they have the most hp, this buff would just make them OP. Useing a GR and Usko I do atleast 15k per hit so if added that's 30k each bb so imagine having provoke at all times because 60% or 70% auto-berserk isn't hard to get on my lk. I think we should just leave this class alone and focus and other classes that actually need a boost like WS, Priest and super baby etc... This is just my opinion so yea.. Edited July 3, 2010 by bankai` Link to comment Share on other sites More sharing options...
Deceptive Posted July 3, 2010 Report Share Posted July 3, 2010 I wouldn't mind doing 20kx2 BBs on shield wearers. Plausible. It's hard keeping your HP below those levels anyway. They'd have to use Seeds and not spam. (: Sounds challenging, and gives Berserk a nice strategical use. im a use all my power to bump this one. change berzerk to activate at 60% or 70%. @bankai` - I know this is a bit off topic, but there are a lot of threads for WS, Priests, and Super Babies. Is this like the first for LK? Lol not all the focus has to be on the before mentioned classes(even though they do need some buffs). Link to comment Share on other sites More sharing options...
supream Posted July 3, 2010 Author Report Share Posted July 3, 2010 (edited) i just want this skill to be able to be used. since its useless right now since it activates at such a low amount of hp. which is about 25%. people ygg so this will never work. so 60% would be a good for it to make a difference. also as stated before provoking them selves will be like edp for nights so thats why they wont let provoke become a self buff skill. Edited July 3, 2010 by supream Link to comment Share on other sites More sharing options...
bankai` Posted July 3, 2010 Report Share Posted July 3, 2010 @bankai` - I know this is a bit off topic, but there are a lot of threads for WS, Priests, and Super Babies. Is this like the first for LK? Lol not all the focus has to be on the before mentioned classes(even though they do need some buffs). Yes I know there are a lot of thread but but none of those are accepted yet and it's amusing how when a super novice thread posted for them to have and a elite weapon gets negetive feedbacks compared to buffing lk everyone is agreeing to buff them that's like buffing a edp spell that we all know don't need Link to comment Share on other sites More sharing options...
Deceptive Posted July 3, 2010 Report Share Posted July 3, 2010 (edited) Yes I know there are a lot of thread but but none of those are accepted yet and it's amusing how when a super novice thread posted for them to have and a elite weapon gets negetive feedbacks compared to buffing lk everyone is agreeing to buff them that's like buffing a edp spell that we all know don't need Some people are just saying they want Provoke to be able to be used on party members, and people are posting valid flaws in the Provoke spell. Not everyone here is against your Super Novice thread (Almost every post I've seen from you in the suggestion area is revolving around your Super Novice, or wanting people to stop looking at the current thread, and going to your Super Novice ones.). Also some people here are saying no to buffing the spell, that it would overpower a Lord Knight. So not EVERYBODY is agreeing to buff Lord Knights. And comparing Provoke to EDP is not right at all lol. That's the point of a suggestion, some of them get ignored because GM's think it would upset the "class balance" within PvP and WoE. Back on topic, I agree with Provoke activating when a Lord Knight or Paladin is below 50~70% HP. I also agree with Provoke working on party members. It would help WoE defenders get a little edge on the breakers having stronger melee attacks. Edited July 3, 2010 by Deceptive Link to comment Share on other sites More sharing options...
bankai` Posted July 4, 2010 Report Share Posted July 4, 2010 Some people are just saying they want Provoke to be able to be used on party members, and people are posting valid flaws in the Provoke spell. Not everyone here is against your Super Novice thread (Almost every post I've seen from you in the suggestion area is revolving around your Super Novice, or wanting people to stop looking at the current thread, and going to your Super Novice ones.). Also some people here are saying no to buffing the spell, that it would overpower a Lord Knight. So not EVERYBODY is agreeing to buff Lord Knights. And comparing Provoke to EDP is not right at all lol. That's the point of a suggestion, some of them get ignored because GM's think it would upset the "class balance" within PvP and WoE. Back on topic, I agree with Provoke activating when a Lord Knight or Paladin is below 50~70% HP. I also agree with Provoke working on party members. It would help WoE defenders get a little edge on the breakers having stronger melee attacks. well I disagree on this topic Link to comment Share on other sites More sharing options...
Phenomenon Posted July 4, 2010 Report Share Posted July 4, 2010 (edited) I disagree, I think 60-70% is too high, and would enable LKs to have provoke activated ALL the time, which would deal some pretty high damage on a class with already high damage output and highest HP modifier of all classes. I, however, do agree with 40-50%, as some LKs would risk keeping there HP low for a higher damage output, without giving LK too much of a boost, as the class already has a lot going for it. Edited July 4, 2010 by Phenomenon Link to comment Share on other sites More sharing options...
supream Posted July 4, 2010 Author Report Share Posted July 4, 2010 how about 50-60%. the prove buffing party members wont work. unless u can make it like ki translation were it wont work for monks but for party members. Link to comment Share on other sites More sharing options...