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The Gypsy Class Discussion

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Posted

Hi guys,

I mainly looked at this class coming from Snipers because of my pure love for long range attack (and I know that there are other classes that can attack from a distance like H.Wiz and Professors and Champs but still not as bad-ass looking as Sniper/Gypsy). And also I was asked by my guild leader to make a gypsy to help in WoE.

So I was hoping to get people's idea on what's the best equip, stats and skills for Gypsy. Currently I am working on a perfect dodge type which was requested to me by my guild leader. My details are:

Equips:

Upper Head Gear - Helm of Hermes (Kiel Card) - adds to perfect dodge

Middle Head Gear - Mythic Aura (Kiel Card)

Lower Head Gear - Transparent Wings (Kiel Card) - adds to perfect dodge

Armor - F.Elite Armor - (RSX+Marc) - anti freeze and reduce status

Cloak - F.Elite Cloak - (Deviling+Deviling) - reduce neutral attack // Valkyrie Manteau - (Choco) - adds perfect dodge

Boots - F. Elite Boots - (Fox+Fox) - adds to perfect dodge

Shield - F. Elite Shield - (Usakoring) - demihuman damage reduction

Weapon - F. Elite Gypsy Whip - (still considering some cards but will use TG+TG+Incan+SkelWor)

Accessories - 2x Rosary (2x Yoyo Card) - adds to perfect dodge

Stats:

Str: enough to carry stuff

Agi: 195 aspd flee 400

Dex: 150

Luk: 120 crit

Int: enough to cast buffs and skills to spam

Vit: whats left

Skills:

- this i will greatly need help as i do know what skills to use. if anyone can suggest some skills from F1-F9 that would be awesome.

As I mentioned this is just a work in progress and I have not yet listed any other builds and equips as these are the only stuff I have and working on. Although I do see a lot of gypsy's spamming Arrow Vulcan owning much other players and Slow Song (i think that's what it's called) is really good in WOE.

So please if you other ideas kindly do share with us. Many thanks for the time! :)

Posted

Overall, the build isn't that bad. But going pure PD and a little flee does not work out well. Assassins can still use Sonic Blow on you, as well as other classes that require hit and skills to hit other players. PD will be extremely useful in some cases, but without flee, you're left wide open to other classes. Anyways, here's what I think of your build so far:

Upper Head Gear - Helm of Hermes (Kiel Card) - adds to perfect dodge

Middle Head Gear - Mythic Aura (Kiel Card)

Lower Head Gear - Transparent Wings (Kiel Card) - adds to perfect dodge

These are good headgears to have, but Transparent Wings do not have a slot. I checked with the transparent wings that I have and they don't have a slot. So if you're planning to use Transparent Wings, you're limited to 2 kiels. So I'd suggest getting a lower-headgear that has a slot to add another kiel. Also, I'd also suggest when you have 3 kiels, have another headgear that has Maya Purple in it. That way, you can see enemies.

Armor - F.Elite Armor - (RSX+Marc) - anti freeze and reduce status

Cloak - F.Elite Cloak - (Deviling+Deviling) - reduce neutral attack // Valkyrie Manteau - (Choco) - adds perfect dodge

Boots - F. Elite Boots - (Fox+Fox) - adds to perfect dodge

Shield - F. Elite Shield - (Usakoring) - demihuman damage reduction

Weapon - F. Elite Gypsy Whip - (still considering some cards but will use TG+TG+Incan+SkelWor)

Good choice of armors, but O.K. choices of cards. The RSX+Marc isn't an absolute necessity to have. Considering your build, you're going to have really low HP; thus, champions will be having a simple 1 hit K.O. Asura Strike on you. If you have 2 armors, then I'd probably suggest Tao Gunka + Ghostring and a RSX + Tao Gunka. (This is what I use.)

If you have a Valkyrie Helm or Imperial/Golden Valkyrie Helm, I'd highly suggest you use those if your enemy decides to use freeze. It's a good thing to have because it has 2 slots for an extra 2 kiels and if you have all of your Forsaken King items, you'll be unable to freeze.

The Deviling + Deviling combo for the cloak is only useful in some cases. I'd highly suggest you only use it if there's an Asura Champion heading your way. But considering your build, if they do limited damage with Asura, you'll be left wide open to experience some major damage with Throw Spirit Sphere. So I'd suggest having Skoll+Skoll/Skoll+Immune or whatever works for you. But make sure you're aware of the consequences of wearing Deviling.

The boots are fine. Personally, I carry a Dragoon Wizard + Another Card for the K.E. but that's up to you. As for the shield, you might want to get a GTB as well in cases of magic-using enemies.

You're a PD build, correct? Then I don't think you'd be requiring a damage weapon. It wouldn't be all that useful to you; considering you only have 150 DEX. A PD build isn't meant to deal damage, but rather annoy the hell out of people until they give up. Plus you're simply annoying people who aren't able to hit you, so you might want to get a strip weapon. (Metalling, Dragoon Warlord, Valkyrie Randgris, Whitesmith, Stormy Knight(s), other annoying cards.) I wouldn't suggest having a damage weapon, but you can if you want. Also, I'd have other weapons that would come in handy. You should have weapons like Fortune Sword or Grimtooth for more PD/Flee.

As for accessories, they're good. If you want to go hybrid, I'd suggest having 2x agility belts as well.

Stats:

Str: enough to carry stuff

Agi: 195 aspd flee 400

Dex: 150

Luk: 120 crit

Int: enough to cast buffs and skills to spam

Vit: whats left

You're a PD build- your main tactic is survival. I wouldn't suggest having 120 crit. You're not a CRIT build, so I'd suggest only having 100~120 LUK. If you want to go hybrid, you'd want a lot more flee. I'd say around 600~700 if you want (with 2x AGI belts, that is.) You will be more than "what's left" of VIT. You want to survive, not be killed easily. Get around 100+ STR in order to carry stuff you need. I think DEX is alright, and you wouldn't require a lot of INT.

So stat changes I would make (hybrid):

STR: 100+

AGI: Enough AGI for around 600~700 flee (with AGI belts.)

DEX: Your preference, I'd say more 100+ DEX in order for stripping to be more effective.

VIT: 120~150 (You're going to be needing a lot of HP if you want to live.)

LUK: 100~120

INT: Not really needed; you can put "what's left."

Skills:

- this i will greatly need help as i do know what skills to use. if anyone can suggest some skills from F1-F9 that would be awesome.

I'll tell you this: as a PD build, Tarot Card of Fate is your best friend. You simply get to annoy people with your PD/Flee and you get to destroy their SP, ATK, Flee, equipments, freeze, coma them. Also if you have a lot of AGI, slow grace will also be your best friend; considering Slow Grace is affected by AGI (walking speed decrease.)

Anyways, good luck on your build. That's all for my input.

Posted

The PD build is a pure support build to be honest - and as mentioned, you might want to sacrifice some of your PD and invest in some more flee, since 90 PD or even 80 PD combined with a decent amount of flee (600+) will make you a good survivalist for buffing and helping out.

When your guild leader is asking you to make a PD build for WOE to help out - it's mostly to help Slow Grace enemies and spam Tarot to force players into GTB so Asura strike does more, or if they choose to stay with Usako, they will die from the coma effect when the other guild mates are pummeling them to death. I don't think he expects you to use the damaging skills like Arrow Vulcan, etc.

I would focus your skill set on the support skills, instead of attack skills. :)

Posted

Thank you all for the fast and informative responses.

Now given that the situation asks me to play against other players (WoE, PVP) I opted for the PD (perfect dodge) build. Apparently with everyone's input I feel that I will be playing a mediocre class with just being a support and be rolled over by other classes.

Now is there another build that can actively support my guildmates (slow grace, tarrot card of fate) and defend/survive/kill on my own (arrow vulcan spamming)?

Posted

You can always use Slow Grace and Tarot on an offensive status build.

Although, ranged attacks have a 50% damage penalty during WoE, if our mechanics are the same as iRO. So, best leave the damage to the hard hitters.

But if you must insist, I can hook you up with something a friend wrote. PM me if you wanna see it. Lol.

Posted
Although, ranged attacks have a 50% damage penalty during WoE, if our mechanics are the same as iRO. So, best leave the damage to the hard hitters.

Yeah, I think there's a 50% damage penalty. I've seen a fully geared gypsy only do half of my HP when I'm wearing GTB in the WoE Castle. Ranged classes (snipers, gypsies, clowns) are mainly useful for Slow Gracing, Taroting, Trapping, etc. in WoE.

Posted

The concept, it should. Only huge differences are songs/dances and Frost Joker/Dazzler anyway.

Posted

I still think they should make Dazzler something more useful, like stone curse or frost joker as well.

Seems unbalanced to me.

Posted

We've been posting pages over pages over pages about changing Dazzler & it's been discussed ad nauseam. Still waiting for a change.

Posted

Because I love playing as a gypsy, granted I don't have any "good" gear that's MINE.

I'd like to be able to actually do more than "AV" and "Tarot" (Since apparently tarot needs 4 kiels now. . .)

Posted (edited)
I still think they should make Dazzler something more useful, like stone curse or frost joker as well.

Seems unbalanced to me.

nvm, freeze i guess, not sc.

Edited by Forum~


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