Rune Posted December 30, 2009 Report Posted December 30, 2009 (edited) Your opinion is acknowledged and I respect it. I was merely stating facts as to why I think the current effect of VR card is acceptable to my conception. To your edit; as stated before, this is merely one change of more that are being worked on, together they might work well in a bigger picture, it is like looking to an incomplete puzzle and still trying to imagine what figure it'll form. Edited December 30, 2009 by Rune
Terroryst Posted December 30, 2009 Report Posted December 30, 2009 Return the effect for Sinx's? Are you people on drugs? We already wreak havoc, now you want to give us back our guns instead of swords? Metaphorically speaking, that is.We can't use dispell anymore, okay. Now we turn back to use pure bad ass, brutallic, raw power. They took away, our ability to dispell so we're not as annoying anymore, okay so now we're just more deadly because we'll focus on damage. BUT I do think that the Randgris effect itself should be lowered to .5% or .1%. Everybody has 195 ASPD. They can't hit twice like SinX can, but they still hit pretty damn fast.
Terroryst Posted December 30, 2009 Report Posted December 30, 2009 Oh man my entry typing is bad. Damn typing and eating at same time.
Apo Posted December 30, 2009 Report Posted December 30, 2009 (edited) What you say is VR was fine as it was and when i told you about raw dmg sinx you came up with different facts. this is making less and less sense as this thread keep going. i simply made vr dispell only so people choose between dmg or dispell dependent instead of having both in the same plate yet 0.01% wasn't as successful so we will give it a 0.10% Edited December 30, 2009 by Apo
Terroryst Posted December 30, 2009 Report Posted December 30, 2009 What? Wait, why? If you're going to give the VR any boost for Sinx's give it a 5% atk boost or something. I'm just saying you should reduce the VR for other classes since other classes can be equally annoying with it.
Apo Posted December 30, 2009 Report Posted December 30, 2009 Other classes are at 0.50% atm we will stay with that for a bit then concider if it should be lowered further
Apo Posted December 30, 2009 Report Posted December 30, 2009 Too many if you ask me. I wasnt all bothered since i use creator and it doesnt affect me at all.
Apo Posted December 30, 2009 Report Posted December 30, 2009 My main point in all this is that endless gears and card pourcentage of occurence has been left to its original state aka 190 aspd 99 max stats some people might think that between 190 and 195 there isnt much diff but there is, especially for a dual wield class making it harder to reach high asp unlike here. Tho, i got no clues why amon ra was taken off its int requirement and increased ke when there's Dragoon Wizard.
Terroryst Posted December 30, 2009 Report Posted December 30, 2009 Lol, there's always going to be a way around everything. Sinx were just annoying with it because they were the most played class, and most used it in their main weapons so they wouldn't have to switch to another weapon.
Kusanagi Posted January 9, 2010 Report Posted January 9, 2010 Id be ok even if the dispell rate was completely nerfed, but the atack modifier and unbreakable weapon was the only reason I would get a VR, else Id just get a golem card.
Rayray Posted January 10, 2010 Report Posted January 10, 2010 ^ what he said. I think .10% would be fine by me, but without the 10% damage and unbreakable status, I won't be using it probably. Seeing not every dagger I own for my sinx is the elite weapon, I use VR card last time for them.