meanboy Posted December 27, 2009 Report Posted December 27, 2009 (edited) Ever since the effect of dispell has been reduced for sinx, it's been quite unfair as people abuse the effect of the ifrit ring making themselves cast assumptio. Not only that, paladins have also been quite over powering over sinxs since they still get the boost from Valk R of dispelling and being not able to dispel their shield skills makes them both annoying and over powering. Before, a pally could simply use a gtb to avoid being dispelled and that worked out fine.. Edited December 27, 2009 by meanboy
Exhibition Posted December 27, 2009 Report Posted December 27, 2009 (edited) I'm not quite sure about restoring it to how it was before, but I don't think it's current dispell rate is suitable to consider the card 'worthwhile', at least when it had the attack strength bonus you could have a little more damage output while waiting to dispell. I don't think the card reflects enough to even be worth using it, I've been preferring using a drooping valkyrie to valk. rand. card. It wouldn't take much for an admin to test it's dispell rate and see how minuscule it is. I say at least restore the attack strength bonus, it was less damage than what a skeleton worker adds, and it makes the card more versatile and worthwhile, as MvP cards should be. Edited December 27, 2009 by Exhibition
Ethereal Posted December 27, 2009 Report Posted December 27, 2009 Just curious, how often do you use Dispell at 195 ASPD now that the change has been made for assassin crosses? I haven't tested it myself or remember seeing an assassin cross use it yet.
meanboy Posted December 27, 2009 Author Report Posted December 27, 2009 really really un often..lol I suggest restoring the attack power and making it 0.1% instead of making it 0.01%? it seems fair..right?
Adamxd Posted December 27, 2009 Report Posted December 27, 2009 0.01 % is like u drop thana card. to dispell i needed 2 minutes and 27 seconds.
Ethereal Posted December 27, 2009 Report Posted December 27, 2009 So basically the chance of Dispell for an assassin cross would be the same as the chance for a coma using Lord of Death card?
Rune Posted December 28, 2009 Report Posted December 28, 2009 I believe the damage % plus for physical attacks shouldn't have been removed. But the Dispell use % is fine as is; Sinx attack twice as fast with the noctrl that has the largest output in damage among all classes. With the change, I now see more Champs, Lord Knights and Paladins in LMS and PvP arena, which is pretty good compared to the 90% Sinx population I used to see before the change during the events involving PvP. Sinx shouldn't be able to dispell at all. And I like the class, just think that giving the ability to dispell to the class of the highest damage output that also happens to have the largest amount of weapon slots on disposal is going a bit overboard.
Rayray Posted December 29, 2009 Report Posted December 29, 2009 I actually removed the card from my weapons. with its damage removed, skelworker card> valk randgris now, since the dispell rate is so low that I'd rather break his weapons or even use drill katar than wait for dispell. just put the damage back and make the dispell rate less than 1% but not like .01 and such.
Rayray Posted December 29, 2009 Report Posted December 29, 2009 that's the point. making the valk randgris TOTALLY useless to sinx won't make the sinx class less OP, rather people will just go find other ways of compensating the loss of valk randgris, ways that is more annoying. I suggest put back the damage modifier in valk randgris and tweak the dispell a little.
Adamxd Posted December 29, 2009 Report Posted December 29, 2009 Ya its useless I don't use it anymore either.
Apo Posted December 29, 2009 Report Posted December 29, 2009 I wouldn't go to the point to put it's old effect back, but I'd agree with further adjustments, we did removed long range striping and such from snipers, we could also remove reflect effects so by all means, if they want to use vr and such on you they'll have to attack you and that would be the same for all ol users so it wouldn't be ygg spamming until everyone is ws'd dispelled or coma'd like most do. Or just reduce the level if dispell so the chnace to succeed even tho its casted is reduced.
Apo Posted December 29, 2009 Report Posted December 29, 2009 Oshhit, diff class? but noway... I can only play SinX.. Oh wait, I never play SinX
kuoch Posted December 29, 2009 Report Posted December 29, 2009 Stack 4 valk cards for a better result. n__________n
xBiscuit Posted December 29, 2009 Report Posted December 29, 2009 kuoch has a point. :3 jst add another effect to it or something. +5-10% atk?
Apo Posted December 29, 2009 Report Posted December 29, 2009 we just took it off, why putting it back? you simpletons makes it seems like a endless circle, on my side, it's just a first step, we were evaluating results and will keep making changes to fit majority of players, and classes. We're just trying to make a class balance and diversion not at 50% champ 30% sinx 20 pally 10% randm stuff or whatsoever.
Apo Posted December 29, 2009 Report Posted December 29, 2009 It's just a first step, further changes will be done for other cards or classes as well, I mean what happen't to the old days where not all SinX depended on VR, I never used VR back then I was pure brute dammage, not saying it wasn't anoying to spam converters but it had advantage in most cases. As of now everyone goes to champ because they obviously got high dammage output and the advantage over most others classes and add a little devo and it makes it just (useless) if you depend on sinx with dispell. That is the current situation, but won't stay like that forever.
Levis Posted December 29, 2009 Report Posted December 29, 2009 (edited) 0.01 % is like u drop thana card. to dispell i needed 2 minutes and 27 seconds. 147 Thana's to kill.?! 147 Seconds of attacking to dispell! But that isn't equal haha. Edited December 29, 2009 by Levis
Diablo336 Posted December 29, 2009 Report Posted December 29, 2009 (edited) I suggest restoring the attack power and making it 0.1% instead of making it 0.01%? it seems fair..right? I support his suggestion! There's no point in using it on sinx now. Edited December 29, 2009 by Diablo336
Apo Posted December 30, 2009 Report Posted December 30, 2009 SinX will now have a 0.10% occurence to dispell, but the 10% attack remains as it is, 0%. Now to know if all classes should be lowered to maybe 0.25%?
Apo Posted December 30, 2009 Report Posted December 30, 2009 (edited) Between me an you, who has the highest melee dammage output? EDP alone which can't be dispelled is more than enough for their dammage to jump rocket high, so if you are willing to dispell your opponent you'll have to sacrifice a slot in your weapon, just like a stormy knight card, or the loss of +80 STR for ifrit rings. Edited December 30, 2009 by Apo
Apo Posted December 30, 2009 Report Posted December 30, 2009 Vr Makes weapon ubreakable, and you get 0.10% success chance to dispell, on a dual wield with double attack the amount of hits is way higher than single wield classes so of course it's reduced compared to other classes.
Apo Posted December 30, 2009 Report Posted December 30, 2009 (edited) We will still leave it at 0% for now, it's been implimented recently so we'll give it some time before concidering if it should have it's 10% back. Edited December 30, 2009 by Apo
Rune Posted December 30, 2009 Report Posted December 30, 2009 I've seen less Sinx lately in the actual pvp arena because it's been overrun by devo'd gangs (including one I was in, ngl about it). Without that quick dispell, those characters are going to stay devo'd and there's not much you can do about it unless you take the time to switch to Professor. Then, once you've switched to Professor, they will have put on GTB and you're essentially useless (and hay, your dispel has been nerfed too!). So it's kind of a lose lose situation to even try to confront it without killing yourself a few or dozen times. But regardless of that, I don't think that is exactly the reason why people aren't on their assassin in there, I think it's because they just don't want to be on there no matter what class they're playing. They've gone elsewhere because gangs are just annoying. In fact, in for_fild01 right now, half of the players on the screen are sinx. And no class should dispell that isn't professor, that's kind of an invalid argument to make. Paladins shouldn't be able to break armor just by reflecting your own damage back to you, yet Whitesmith card has not been nerfed for them (or any other class, for that matter). and - Like I said before, the change only benefits the small amount of people on the server that PvP. What about MVP sinx? :/ Everyone seems to fail to realize this doesn't only affect the fact that *yay* now a sinx can't dispel my assumptio/my reflect shield/my this that or the other. But *yay* now a sinx can't dispel an MVP with over 800 flee. What is this server mostly comprised of? Farmers and MVPers. What about them? I don't think the card should be returned to what it was originally, yes, it was a really high rate. But what it is now is... ridiculously low, and imo, needs to be altered by at least a .01 to .02. I didn't say only professors should dispell, I said, and you emphatized it; Sinx shouldn't be able to dispell at all. What's a Sinx's specialty again? Attack continously at a rate of 8 hits per second having the largest damage of all. Yes, I'm talking about EDP, undispellable buff exclusive to the class which quadruples physical damage output having no drawbacks. Balance is giving equivalent advantages and disadvantages to everyone giving fair chances for everyone to participate, not making everyone the same. If the class deals 4 times more damage, attacks two times faster and has the double of weapon slots of all the others as well, it dispells much less often as one of its disadvantages. And let me tell you; Sinx still needs more drawbacks in the baggage in order to be considered "balanced". Ok I'll go play reflect paladin or asura champ now. Sounds good. With changing one OP class, everyone just goes to the next. if they so decide to change. Don't act like this changed, or will change, class diversity in ANY way. And you certainly don't have to play a class to see the faults of an update regarding it. I haven't played gypsy in over a year yet argued for change for it. Your response is pointless and only further proves the general attitude toward trying to accommodate balance in the server. Tell mages and priests to "go play another class" because of GTB. Tell snipers to "go play another class" because they can't default a shield. Tell stalkers, WS, and creators to "go play another class" because of FCP. Tell clowns to "go play another class" because their hp sucks. In other words, no. We completely agree with this one however.
Rune Posted December 30, 2009 Report Posted December 30, 2009 Well, the card of Valkrye Randgris is the focus of the discution. The autocasting of dispell doesn't happen as you spam bowling bash, desperado, asura, Tss and double bolts...or any skill for that matter. Which means that any class trying to dispell, other than a prof, has to attack continously instead of using their skills. And Sinx is the class with the largest advantage in said field. Also the very decent HP modifier they have along with ygg spam, makes up for the lack of shield easily. It is a popular class for a reason, I think it's you that understimate it a bit.