~*God Of War*~ Posted December 24, 2009 Report Posted December 24, 2009 I do think the Mage class do need the +50% hp, but for hunters/bard and rogue class should be lowered to 40%, seeing as they just got some updates on there elite weapons :<. and no new updates for paladins boohoooo :<, seems unbalanced to me but what do i know QQ
Adamxd Posted December 24, 2009 Report Posted December 24, 2009 (edited) I agree. Affter pally was nerfed there was told to wait for new card/modifications.. And what? Nothing fking bullshit. Tao 40% for pally or add 20-30k hp. Wieght limit with elite weps should be also increased. For ages palladin class on this server was only getting lower and lower..any bonuses?no any modifications for better? No we are devoing class so we need high hp! Or stop asking for devotion. If Pallies won get more hp maybe give them higher weightlimit to hold more ygg, they needa spam fast and much with this low hp Edited December 24, 2009 by Adamxd
Kittie Posted December 24, 2009 Report Posted December 24, 2009 Eh. I think Pallies have enough HP. Would I like more HP when playing my pally? Of course - but that's just biased. Pallies still have a ton of HP compared to other classes and are still going to be the strong, defensive, survivalist class. They don't need more HP. You just need to tell the people you're devo-ing to quit sucking. Suck less. Win more.
Rayray Posted December 24, 2009 Report Posted December 24, 2009 Pallies got enough hp. If they got more hp and they all go full reflect, no one can kill them. it is hard to kill a full reflect paladin already.
Perishable Posted December 24, 2009 Report Posted December 24, 2009 I don't know man! Nothing being done about pallies seems unfair.
Devotion Posted December 24, 2009 Report Posted December 24, 2009 I main paladin so I won't vote against any pro modifications on them. But, a good paladin should have no trouble devoing at least two high target players in a pvp situation. It's natural for us to get one hit sometimes if the person we're helping doesn't put on reducts, that's what our class is.
Adamxd Posted December 24, 2009 Report Posted December 24, 2009 Fisrt of all I think you need help. Really quickly. Then palladin needs a lot of heavy shits and thats reducing his capability of holding yggs.
Nyanko Posted December 24, 2009 Report Posted December 24, 2009 Fisrt of all I think you need help. Really quickly. Then palladin needs a lot of heavy shits and thats reducing his capability of holding yggs. dats y u put sum str.
Adamxd Posted December 24, 2009 Report Posted December 24, 2009 (edited) 180 str , 290 vit = 27 additional items in inventory +170 yggs. thats much? and I dont play pally anymore, I havent played pally for 3months+ so its not my class. Edited December 24, 2009 by Adamxd
sessions Posted December 24, 2009 Report Posted December 24, 2009 You have a fatass peco peco to carry all your shit quit complaining.
Kittie Posted December 24, 2009 Report Posted December 24, 2009 While we're at making unbalanced suggestions, can I throw in a suggestion that each time you use shield reflect, it should stack, so I can get up to 1000% reflect on my paladin along with the 800k HP bonus? All joking aside, I've been playing paladin for a short while now, but while it would be great to be able to carry 200 yggs, it's just not balanced. I'm doing fine carrying 150 yggs, 50 speed pots, 4 armors, 2 shoes, 3 shields, 2 helms, 2 weapons, 4 manteaus, and 2 vit belts while having 500k HP. 150 yggs is long enough to last you a duration of PVP. You'll most likely die before you run out anyways, so you can restock outside of the PVP room. As for WOE, well, we all know you can @storage frequently while ygging and devo'ing people anyways. As for the HP issue, choose wisely who you devo, and make sure they're not just aimlessly walking around with no GRs on in a room full of champs.
Sensation Posted December 25, 2009 Report Posted December 25, 2009 Official suggestion was about the Tao Gunka to be decreased for Snipers & Stalkers(which doesn't work at the moment?). It won't be changed on such a short base, they survive longer than usual? Well, they should, that was the whole point of adding some competition. Paladin changes, no, there won't be any, they have it good already, increased movement speed on their peco, increased weight on their peco, default reflect and ways to reduce ranged damage. Can suck up about 2-3x more than the weaker classes they easily defeat anyway, too much reasons to not boost them more. But but Champs & Assassins kill you too easy? Find a way to balance them out, don't nerf the weak classes and don't boost yourself to compensate the stronger ones. Rejected.