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Posted (edited)

My main is currently a prof.

The biggest advantage a prof has over a wizard is control. Absolutely huge control with webbing and dispel. Dispel can get rid of converters and boxes meaning you can get rid of most spike damage. For Asuras, you can usually eat them, but safety wall makes them a joke. Wizards have safety wall too, but a good prof can web and safety within melee distance so they can anticipate and get closer with a strip weapon. However, as always, an FCP+GTB will mean a long drawn out boring fight. Until the GTB comes off, magic characters will never have any chance at a strong finish.

The classes I have the most trouble with are LKs and clown/gypsy. LKs because they have a good way to rotate melee (BB) and range (Spiral) without losing too much damage. They can pop out of web with charge attack which means you are consistently on the defensive burning yggs on health while they burn it on SP only. For Bards/Gypsies, blinding mist can help mitigate some damage, but again, they can lock you well with a slow grace + vulcan spam, and dump cards on you until (i) equipment breaks, or (ii) coma is set and capitalized on before you ygg. TSS champs can use a similar tactic with snapping around and throwing spheres.

So with these weaknesses aside, profs are still fun to play. A common tactic I see these days is to go with double devis and a reflect (maya) shield. My response is to put on a tao+elem. chest and spam the bolt. Not every bolt is be reflected. :D

*fixed.

Edited by Rahvin
Posted
My main is currently a prof.

The biggest advantage a prof has over a wizard is control. Absolutely huge control with webbing and dispel. Dispel can get rid of EDP and boxes meaning you can get rid of most spike damage. For Asuras, you can usually eat them, but safety wall makes them a joke. Wizards have safety wall too, but a good prof can web and safety within melee distance so they can anticipate and get closer with a strip weapon. However, as always, an FCP+GTB will mean a long drawn out boring fight. Until the GTB comes off, magic characters will never have any chance at a strong finish.

The classes I have the most trouble with are LKs and clown/gypsy. LKs because they have a good way to rotate melee (BB) and range (Spiral) without losing too much damage. They can pop out of web with charge attack which means you are consistently on the defensive burning yggs on health while they burn it on SP only. For Bards/Gypsies, blinding mist can help mitigate some damage, but again, they can lock you well with a slow grace + vulcan spam, and dump cards on you until (i) equipment breaks, or (ii) coma is set and capitalized on before you ygg. TSS champs can use a similar tactic with snapping around and throwing spheres.

So with these weaknesses aside, profs are still fun to play. A common tactic I see these days is to go with double devis and a reflect (maya) shield. My response is to put on a tao+elem. chest and spam the bolt. Not every bolt is be reflected. :D

EDP and FCP cannot be dispelled. the reason they lose damage is you remove their elements and you are using GR. but yeah, any magic class is screwed while gtb is around

Posted

yep shot my mouth off too fast. Meant converters and boxes :)



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