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Thunderbunny

Donation Coupons... What Good Are They?

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Posted

I recently made a trade in-game and received 40 'Donation Coupon's I tried to use them with the NPCs but they do not work.

So... What is their use? I do not understand the idea that you 'use them in trade' - which is what I was told - if they do not eventually have a value in game?

Can someone please explain this?

Posted

Donation Coupons are basically the currency of this server, zeny has very little value here.

Just get used to using Coupons for most of your trading.

Oh and the npc's items cost 100 coupons

Posted (edited)
So basically, those who don't have any coupons are kind of stuck then?

How do you get them aside from trading anyways?

Donate to the server. Win events hosted by the GMs and get "event" coupons then trade em.

Edited by .Sushi.
Posted

Well most of this the average player already knows, so sorry if I insult anyone's intelligence; nonetheless it's nice to have it written down for anyone who doesn't yet understand the major concepts:

Like any form of currency, the actual item itself has little value. However, it is anchors the economy by being tied to non-fluctuating worth. This is just like currency - your 100 dollar bill is only 10 cents of paper, but it is representative of 100 dollars worth of the country's resources (in times past, it was simply worth tangible gold held in a giant vault :D)

Ex1. Any forsaken armor piece or stat belt can be purchased for 100 dcoupons

If the piece is has sufficient demand, resale value can be expected at 90% and up. This means 95 coupons is usually worth one piece of forsaken armor or one belt, with 5 coupons going toward the convenience of having that armor piece or belt exactly when you want it.

Items without sufficient demand will plummet in price [ex. agi belts, luk belts, and to a much lesser extent, fhelms]. Though still 100 coupons from NPCs, these usually sit around 65 to 80 coupons when purchased from another player.

Ex2. Any card can be purchased for 25 dcoupons worth of actual money.

These are not done through an NPC. These are done through a monetary transaction with a GM.

For some cards, this means nothing. Drake, doppleganger, and orc hero will almost always be worth less than 10 dcoupons simply because they are easily farmable and have poor demand. However, for other difficult-to-farm cards, this is a very important anchor. The availability and willingness for people to put money into the server keeps the dcoupon price of cards closer to 25. In the past, there was a temporary inflation where cards were peaking close to 90 dcoupons in worth. This was quickly resolved when individuals began purchasing large quantities of cards and selling them, hence the supply increased and the demand died. The net result is that only a couple cards are costing more than their '25 dcoupon worth,' and the < 15 dcoupon difference is for convenience.

The implications of a donation based in-game currency? Well, if more people purchase dcoupons without them being funneled back into the NPCs, there will be inflation. Liken it to the concept of your country printing off a couple million dollars worth of bills. Suddenly your 100 dollar bill has a lesser proportion of the country's actual resources (unless they have proportionally secured the same couple million dollars of resources). The one controlling factor is that individuals are STILL buying armors and belts from the servers' NPCs, and individuals are not donating to the server en mass. However, prices will fluctuate accordingly:

Guild dropped items will continue to fall in price. Why? More supply, less demand [unless selfish guild leaders horde and try to control the market - which usually won't happen due to guild dramas and refomations]

NPC supplied items will stay relatively fixed unless another in slot item exceeds it. Simply if it's good, people want it; however there is an unlimitted supply at a fixed cost. However, if something better comes out (ex. wings got pushed out by rucksacks), the demand drops and the player to player worth will fall.

Highly rare items will continue to increase in price. Limitted supply, increasing demand, increasing currency available. Most obvious example would be a thanatos card.

Items requiring labor will continue to increase in price (ex. quest rewards in demand, quest cards in demand). One hour of work is always worth one hour of work. With more dcoupons floating around, one hour of work to farm x amount of an item will require more coupons to convince someone to do it (as a consequence of opportunity costs). The life example would be how minimum wage continues to increase. Easy in game examples are carat cards, metaller cards, etc.

Posted

pretty much, the server is run by coupons.

have coupons= power

no coupons= no power.

and a majority of the items you will want/buy will be used via the coupon currency

Posted

I never donated in this server(yet, wait for me to finish one more year of college) and I got basic gears and basic cards needed(2 Fsets, most mvp cards needed for sinx, elite weapons for stalker and sinx and elite sets for stalker, wiz, sniper). It is not impossible to gain coupons fast, if you know what to do.

p.s. Selling speed potions when woe is near can be a money maker, trust me.



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