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Reflect Soul Linker

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Posted
I feel like this is just a die/reflect+res spam build LOL.

it is. lol.

Posted

i think the soul linker will die far more than the one s/he's fighting, it's still annoying tho...like fighting a zombie... X3

And also you have no item loss as the enemy will have to dish out the yggs...

Posted

You'd laugh once you see how many skulls are on the ground by the time the attacker dies. Go fight Ace's SL and you'll see what I mean.

Posted

pm me ingame ill show you =) how fun this build is

yesh its funny though they say that they cant even target me cause of the tremendous amount of my skull on the ground XD

Posted

Andrew's going to be pissed.

Posted
Andrew's going to be pissed.

yes. i know right. he totally was the first to do this! even though i did it MONTHS ago .

well, brb making a DD sinx. making creator that uses only AD. making a matyr palad. y'all gonna copy me.

Posted (edited)
Just a couple little flaws with this build :
  • Can't reflect ranged attacks, leaving you to do nothing but Kaizel spam yourself.
  • Once you get dispelled, you're goin' down.
  • You can't use this anywhere else but in a PK field.

You can't dispell Kaizel nub. And as for SL being like this for ever.

It hasn't. The new anti spawn kill system is what changed it. Now when you autores if they are still melee hitting you, it looks like you are getting hit, but you are taking no damage. Still reflecting it though.

So no Sheryl you weren't the first one doing this, stop trying to be cool. ( I do believe the update wasn't more than a month or two ago, so suck it )

Edited by Casio
Posted (edited)
So no Andrew you weren't the first one doing this, stop trying to be cool.

even nick did that shit ages ago.

Edited by Millenia
Posted
even nick did that shit ages ago.

Anti Spawn Kill is a new feature, Nick was banned long before this update. Its impossible to think he did this.

Posted

I thought Anti-Spawn kill was here AGES ago. I never remember being able to kill someone before they moved/used a skill until after a few seconds.

Posted
I thought Anti-Spawn kill was here AGES ago. I never remember being able to kill someone before they moved/used a skill until after a few seconds.

You could've done that when the warp delay was around.

Also, I only said Dispell works on it because after I dispelled Ace, he dropped and claimed it was because I dispelled him.

Posted

Lol, When using a SL, after they resu, they automatically get kyrie or whatever the move is which block's attack's for 10 hit's ?

So maybe that move got dispelled, the minute he resu'd which cud've lead to him dying before he cud re use Kaizel...

Posted

Have a skill like what ? I duno if the skill's called kaizel, what i mean is the skill which causes the SL to resurrect

Posted

So then it is Kaizel, basically. After the SL get's resurected he has a level 10 kyrie. Just try it out on yur SL and yu'll get what im saying :P

Posted

Anyone buffed with Kaizel gets 3 seconds of immunity related to map awareness (like when you warp to another map). Which means that as long as you don't cast nor move, for three seconds you can't get hit by any AoE skill/spell nor be targeted for an attack.

Posted
Anyone buffed with Kaizel gets 3 seconds of immunity related to map awareness (like when you warp to another map). Which means that as long as you don't cast nor move, for three seconds you can't get hit by any AoE skill/spell nor be targeted for an attack.

Zeit its more than 3 seconds, but yeah you cant be hit for a while, nor do the SinX's stop hitting you though (:

Posted

I havent read all the post ( only saw the one on the first page ) but remember it doesnt work on mob lvl 89 and more...( i think its that lvl )



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